Zbuduj niestandardową aplikację telefoniczną FiveM

Zbuduj niestandardową aplikację telefoniczną FiveM

GoalCreate a production‑ready in‑game smartphone for FiveM using NUI + React. You will scaffold a resource, wire QBCore/ESX events, persist data in MySQL, and ship a smooth UI that respects performance budgets. Prerequisites Docs Internal reading (FiveMX) Architecture Event flow Step 1 — Scaffold the resource Folder layout fxmanifest.lua Step 2 — Create the React […]

FiveM: Jak usunąć celownik (Gracze i serwery …

How to Remove the Crosshair in FiveM (HideHudComponentThisFrame 14)

Fast answer: FiveM servers remove the default GTA crosshair — HUD component 14, the reticle — by running HideHudComponentThisFrame(14) every frame in a client script. The call must run on the client, inside a loop, because HUD components render again on the next frame. Below: the copy-paste resource, an optional player toggle command, and fixes […]

Jak pisać FiveM Scripts za pomocą AI: Kompletny przewodnik dewelopera&#…

Jak pisać FiveM Scripts przy użyciu AI

Praktyczny przepływ pracy wspomagany AI do planowania, generowania, przeglądania i testowania skryptów FiveM bez dostarczania niezabezpieczonego wygenerowanego kodu.

Konwersja FiveM Scripts – ESX, QBCore, QBOX (ramka…

Konwersja FiveM Scripts – ESX, QBCore, QBOX (ramka…

This is a code‑first, no‑fluff easy converting FiveM scripts guide that shows you exactly how to Convert FiveM Scripts between ESX, QBCore, QBOX (qbx_core), and framework‑agnostic (standalone) setups. You’ll get tri‑way API mappings, adapter code, SQL migration steps (mysql‑async → oxmysql), QBOX specifics, testing checklists, and production hardening tips. TL;DR — Migration in 10 Steps […]

FiveM Narzędzia i zasoby programistyczne

FiveM Narzędzia i zasoby programistyczne

A maintained FiveM development toolkit for coding, profiling, version control, mapping, database work, testing and server operations.

this ai tool by hifivem makes your lua coding life easier FiveM

Używanie AI do kodowania FiveM

Zwięzły przepływ pracy dla używania AI w kodowaniu FiveM: planuj, generuj małe szkice, przeglądaj założenia frameworka i testuj przed wdrożeniem.

Konfiguracja fxmanifest.lua (FiveM)

Setting Up fxmanifest.lua for FiveM (Copy-Paste Examples)

Fast answer: every FiveM resource needs an fxmanifest.lua file in the resource folder. It tells FXServer which game the resource supports, which scripts to load, and which files go to clients. Below are copy-paste examples for a standard script resource, shared/client/server scripts, NUI resources (ui_page + files), and maps (this_is_a_map ‘yes’ with ymap streams), plus […]

Jak dostosować QBCore Scripts: Wskazówki i porady

Jak dostosować QBCore Scripts: Wskazówki i porady

Customizing QBCore scripts is essential for adapting your FiveM server to meet specific requirements, enhancing gameplay, and offering a specific roleplay setup. This comprehensive guide will explore the process of customizing existing QBCore scripts, providing in-depth explanations, practical examples, and insights on how to align them with your server’s needs. It covers everything from basic […]

Ekran ładowania FiveM

How to Create a FiveM Loading Screen

Build a current FiveM loading-screen resource with fxmanifest.lua, local HTML assets, progress events, safe handover data and an optional controlled shutdown.

Wprowadzenie do skryptowania w LUA dla FiveM

Introduction to Lua Scripting for FiveM

Create a small FiveM resource with CfxLua 5.4 and fxmanifest.lua, understand client and server contexts, and validate networked actions on the server.