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AC Target

AC Target - Premium Eye Target Script for FiveM - Cheap price. Compatible with ESX framework for FiveM servers.

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$9.49
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Funciona com esx, qbcore, qbox, standalone, vrp
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Frameworks

esx, qbcore, qbox, standalone, vrp

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Publicado nesta página

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Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

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Compatibilidade, configuração e comprovação do produto em um olhar

Use os dados publicados nesta página para confirmar se AC Target é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX, QBCore, QBOX, Standalone, vRP
Categoria
Gang & Crime

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
27.03 KB

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Ganho para o administrador

AC Target foi posicionado para reduzir Gang & Crime, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx, qbcore, qbox, standalone, vrp. Verifique o bloco de requisitos antes de usar em um servidor ativo.

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Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.

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Descrição

AC Target - Advanced Third-Eye Targeting System for FiveM

The AC Target delivers a comprehensive third-eye targeting system for FiveM servers, providing intuitive point-and-interact gameplay that replaces traditional command-based interactions. This powerful targeting framework lets players interact with entities, vehicles, NPCs, and objects by simply looking at them and selecting context-appropriate options from a radial menu. Perfect for servers wanting modern, immersive interaction mechanics that feel natural and reduce the need for memorizing dozens of slash commands.

What's Included

This complete targeting system includes entity recognition for players, vehicles, objects, and NPCs with customizable interaction zones. The framework provides pre-built options for common interactions (opening doors, accessing trunks, robbing NPCs) while offering extensive customization for server-specific features. You get circle zones, box zones, and polygon zones for precise interaction areas, target bone support for specific body parts or vehicle components, and global options that apply to all entities of a type. The system integrates seamlessly with popular frameworks and includes exports for easy implementation in custom scripts.

Key Features

  • Third-Eye Interaction - Point and click to interact with any entity
  • Context-Aware Options - Menu shows only relevant actions for targeted entity
  • Multiple Zone Types - Circle, box, and polygon zones for flexible area definition
  • Target Bones - Interact with specific vehicle or NPC body parts
  • Global Options - Set default interactions for all peds, vehicles, or objects
  • Distance Control - Configurable max interaction range (default: 7.0)
  • Toggle/Hold Modes - Choose between toggle eye or hold key to activate
  • Visual Feedback - Circle indicator shows when entity can be targeted
  • Vehicle Integration - Option to disable while in vehicles
  • Framework Compatible - Works with ESX, QBCore, and standalone scripts

Perfect For

  • Roleplay servers wanting intuitive interaction mechanics
  • Servers reducing command clutter with visual interactions
  • Job systems requiring contextual player actions
  • Heist scripts with complex multi-step interactions
  • Any server prioritizing user-friendly gameplay

Interaction Zone Types

  • Circle Zones - Simple radius-based interaction areas (vendors, ATMs, doors)
  • Box Zones - Rectangular interaction areas (garages, storage, workbenches)
  • Poly Zones - Complex polygon shapes for irregular areas (shops, buildings)
  • Entity Targeting - Direct targeting of players, vehicles, or objects
  • Bone Targeting - Specific vehicle parts (doors, trunk, hood, wheels)
  • Model Targeting - Specific prop or vehicle models

Installation Guide

  1. Extract AC Target to your server's resources folder
  2. Review the comprehensive config.lua file included
  3. Configure the toggle key (default: Left Alt) and interaction settings
  4. Set up default global options for peds, vehicles, and objects
  5. Define custom zones, target bones, and model-specific options
  6. Integrate with your existing scripts using provided exports
  7. Add the resource to server.cfg (load early, before dependent scripts)
  8. Restart server and test targeting on various entity types

Configuration Overview

The config file shown in the product details provides extensive customization options. The MaxDistance setting controls how far players can interact with targets. Toggle mode determines whether the targeting eye stays active or requires holding the key. EnableDefaultOptions includes built-in interactions for common actions. DisableInVehicle prevents targeting while driving. OpenKey sets the activation key (default: LMENU/Left Alt). DrawCircle enables the visual indicator showing targetable entities.

Framework Compatibility

  • ✅ ESX - Full integration with ESX jobs, items, and events
  • ✅ QBCore - Compatible with QB jobs, items, and target system
  • ✅ QBOX - Works with QBOX framework features
  • ✅ Standalone - Functions independently for custom frameworks

What Makes It Stand Out

AC Target prioritizes performance and ease of implementation. Unlike some targeting systems that cause FPS drops or require complex setup, this system is optimized for efficiency with minimal idle resource usage. The export system is developer-friendly, making it simple to add targeting interactions to existing scripts without rewriting entire systems. The config structure is logical and well-documented, so server owners can set up complex interaction networks without confusion. The visual feedback is subtle yet clear, enhancing immersion without cluttering the screen.

Export System

  • AddCircleZone - Create radius-based interaction areas
  • AddBoxZone - Define rectangular interaction zones
  • AddPolyZone - Create complex polygon interaction areas
  • AddTargetBone - Add interactions to vehicle or NPC bones
  • AddTargetModel - Target specific prop or vehicle models
  • AddGlobalPed - Set default options for all NPCs
  • AddGlobalVehicle - Set default options for all vehicles
  • AddGlobalObject - Set default options for all objects
  • AddGlobalPlayer - Set default options for all players

Use Case Examples

  • Job Actions - Mechanics repair engines by targeting vehicle hoods
  • Heist Mechanics - Hack ATMs, drill safes, lockpick doors via targeting
  • Inventory Access - Open trunks, gloveboxes, stashes by targeting
  • NPC Interactions - Rob, talk to, or trade with NPCs by targeting
  • Player Actions - Handcuff, search, or give items to other players
  • Building Interactions - Enter buildings, access elevators via zone targeting

Technical Specifications

  • Performance: Optimized raycast system, ~0.01ms idle usage
  • Rendering: Efficient draw calls for circle indicators
  • Compatibility: Works with all major targeting-dependent scripts
  • Exports: Comprehensive export library for developers
  • Updates: Regular updates for compatibility and features

Customization Options

  • Configure activation key and toggle vs hold behavior
  • Set maximum interaction distance globally or per zone
  • Customize circle indicator appearance and colors
  • Enable/disable targeting in vehicles
  • Define default interactions for entity types
  • Create custom menu icons and labels
  • Set job or item requirements for specific interactions

Global Options System

Global options let you define default interactions that apply to all entities of a specific type. For example, set global ped options to allow robbing any NPC, or global vehicle options to check for locked status. These can be overridden with specific target definitions when needed, providing both convenience and flexibility.

Zone Definition Examples

  • Circle Zone - ATM interaction (3m radius around ATM prop)
  • Box Zone - Garage access (rectangular area at garage entrance)
  • Poly Zone - Shop counter (complex shape following counter layout)
  • Bone Target - Vehicle hood (target engine bone for mechanic work)
  • Model Target - Specific safe model (only certain safes can be cracked)

Integration with Popular Scripts

  • Job scripts (mechanic, police, EMS tools and interactions)
  • Inventory systems (trunk, glovebox, stash access)
  • Heist scripts (hacking, drilling, lockpicking)
  • Housing scripts (door interactions, furniture placement)
  • Vehicle scripts (keys, locks, modifications)
  • NPC scripts (vendors, mission givers, robberies)

Developer Resources

AC Target includes extensive documentation and examples for developers. The export functions are well-commented with parameter descriptions and usage examples. Server owners with basic Lua knowledge can add simple interactions, while advanced developers can create complex, conditional targeting systems integrated deeply with their custom scripts.

Config File

Config = {
MaxDistance = 7.0, -- Don't touch this if you don't know what you're doing
Toggle = false,
EnableDefaultOptions = true,
DisableInVehicle = false,
OpenKey = 'LMENU', -- Left Alt
DrawCircle = true,
MenuControlKey = 237,

CircleZones = {},

BoxZones = {},

PolyZones = {},

TargetBones = {},

TargetModels = {},

GlobalPedOptions = {},

GlobalVehicleOptions = {},

GlobalObjectOptions = {},

GlobalPlayerOptions = {},

Peds = {}
}

Related vRP Scripts

  • GFX Marker Script
  • Loading Screen (DebuX)
  • Eyes WeaponStore V2
  • Wais VehicleShop

Notas de instalação

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitos
Início
Loja
Gang & Crime
Gang & Crime
ESX
QBCore
QBOX
Standalone
vRP
Processo de revisão
Processo de revisão

Características Principais

  • Third-Eye Interaction System

    Point and click to interact with any entity including players, vehicles, NPCs, and objects by looking at them and selecting from a radial menu

  • Multiple Zone Types

    Circle zones for radius-based areas, box zones for rectangular areas, and polygon zones for complex irregular shapes

  • Target Bone Support

    Interact with specific vehicle or NPC body parts and vehicle components like doors, trunk, hood, and wheels

  • Configurable Distance Control

    Max interaction range is configurable with a default of 7.0 units

  • Toggle and Hold Activation Modes

    Choose between toggle eye that stays active or hold key activation mode with default key set to Left Alt

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