3 imagens do produto disponíveis.
Advanced Health System
Advanced Health System - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.
3 imagens do produto disponíveis.
Advanced Health System - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.
Use os dados publicados nesta página para confirmar se Advanced Health System é compatível com seu servidor antes do checkout.
esx, qbcore, qbox, standalone
Publicado nesta página
Disponível
Cartão, Klarna e carteiras compatíveis via Stripe. Outros métodos locais podem aparecer quando disponíveis na sua região.
Expectativa de suporte
O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.
Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.
Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.
Use esta checklist para decidir rapidamente se o recurso combina com seu servidor, framework e expectativas de suporte.
Ganho para o administrador
Advanced Health System foi posicionado para reduzir EMS Scripts, em vez de você reconstruir o mesmo sistema do zero.
Compatibilidade
Funciona com esx, qbcore, qbox, standalone. Verifique o bloco de requisitos antes de usar em um servidor ativo.
Confiança na compra
Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.
Elementos de decisão
Requisitos, detalhes de instalação, Vídeo de pré-visualização, Perguntas do Produto
Transform your FiveM server's medical roleplay with this comprehensive health and disease system that brings unprecedented realism to injury mechanics. Designed for both ESX and QBCore frameworks, this advanced system treats players based on the specific body parts they've injured, creating immersive medical scenarios that go far beyond basic health regeneration.
This system completely overhauls how players experience damage and healing on your server. Unlike basic health scripts that treat all injuries the same way, this advanced system tracks individual body parts and requires appropriate medical treatment based on injury severity. Players will need to manage their health strategically, and paramedics gain powerful new tools for realistic medical roleplay.
When a player takes damage, the system immediately identifies the affected body part and applies appropriate debuffs. A shot to the leg causes limping that slows movement speed. Arm injuries reduce weapon handling and accuracy. Head trauma can cause disorientation effects. Each injury type requires specific treatment - bandages for minor wounds, advanced medical supplies for critical injuries.
Paramedics can diagnose injuries and apply targeted treatments based on what body parts are damaged. The system tracks multiple injuries simultaneously, so players who've been in serious accidents will need comprehensive medical attention, not just a quick heal.
Most health scripts treat damage as a simple number going down. This system understands that getting shot in the leg should feel different from taking a bullet to the chest. The body part-specific mechanics create realistic consequences that encourage tactical gameplay and make medical roleplay genuinely engaging.
The configurable nature means you're not locked into someone else's vision of how health should work. Want punishing realism where every injury matters? Crank up the damage multipliers and disable natural healing. Prefer a more forgiving experience? Enable fast healing and reduce injury severity. It adapts to your community's preferences.
For EMS departments, this transforms paramedic work from press E to heal into actual medical procedures with stakes. Paramedics become essential to server gameplay when injuries require professional treatment, and the skillbar system ensures medical work requires actual player skill.
Designed with optimization in mind - the script only activates injury tracking when players take damage, keeping resource usage minimal during normal gameplay. Efficient code ensures smooth performance even with full servers experiencing multiple concurrent injuries.
Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.
The script intelligently identifies which limb or body part was hit and applies appropriate injury mechanics. A shot to the leg causes limping that slows movement speed. Arm injuries reduce weapon handling and accuracy.
When players take damage, a temporary HUD appears on the left side of the screen showing exactly where they were hit, providing immediate feedback for tactical decision-making.
Injuries are categorized as Minor, Medium, or Critical, with each level requiring different treatments and medical items. Critical injuries demand immediate attention or risk bleeding out.
Optional skillbar integration adds difficulty to medical procedures. Paramedics must successfully complete skill checks to treat injuries, adding tension to critical medical situations.
Enable or disable bleeding on impact, adjust damage multipliers, and fine-tune how quickly injuries worsen to balance realism with your server's gameplay style.
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