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Helicopter Camera

Helicopter Camera - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.

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Funciona com esx, qbcore, qbox, standalone
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  • Cartão, Klarna, carteiras
Frameworks

esx, qbcore, qbox, standalone

Requisitos

Publicado nesta página

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Disponível

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Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.

Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.

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Compatibilidade, configuração e comprovação do produto em um olhar

Use os dados publicados nesta página para confirmar se Helicopter Camera é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX, QBCore, QBOX, Standalone
Categoria
Police Scripts

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
43.56 KB

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Compre quando isso economizar tempo de configuração

Use esta checklist para decidir rapidamente se o recurso combina com seu servidor, framework e expectativas de suporte.

Ganho para o administrador

Helicopter Camera foi posicionado para reduzir Police Scripts, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx, qbcore, qbox, standalone. Verifique o bloco de requisitos antes de usar em um servidor ativo.

Confiança na compra

Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.

Elementos de decisão

Requisitos, detalhes de instalação, Vídeo de pré-visualização, Perguntas do Produto

Descrição

https://www.youtube.com/watch?v=IfcLYLVgui0 Config file:
Config = {}

Config.TimeFormat = 0 -- 0 = ZULU (UTC), 1 = In Game Time, 2 = OS TIME (Local Time)
Config.DateFormat = 1 -- 0 = MM/DD/YY, 1 = DD/MM/YY, 2 = YY/MM/DD, 3 = DD-Mon-YYYY

Config.PlaySounds = true
Config.PlayCameraMovementSounds = true -- If true, sounds will be played when you move the helicopter camera
Config.DisablePoliceScanner = true -- If true, disables the police radio/scanner/dispatch sounds.
Config.DisableFlightMusic = true -- If true, the ambiant flight music will be disabled.

Config.CameraTransition = true -- If true, the camera will ease when you enter/exit the camera
Config.CameraTransitionTime = 1000 -- The time the transition/ease will take.

Config.CameraTimecycle = false -- false or string (Broken_camera_fuzz, CAMERA_BW, CAMERA_secuirity, secret_camera or any valid timecycle: https://wiki.rage.mp/index.php?title=Timecycle_Modifiers)
Config.CameraTimecycleStrength = 0.5 -- 0.0 to 1.0, the strngth of the camera timecycle, only used if Config.CameraTimecycle is set to a string.

Config.ShowLatitudeLongitude = false -- If set to true, it shows latitude/longitude, otherwise it shows the street and area
Config.TargetMaxReach = 424.0 -- The longest distance we can target an entity (424 is the regular culling dist for a player, you won't ever be able to practically reach this long anyway)

Config.ForceCameraLabel = false -- false or Label
Config.CanUseAnyHelicopter = false -- If true, any helicopter can be used, if false, only helicopters in the Config.Helicopters table are allowed.

Config.AllowCameraLock = true -- If true, the camera can lock onto the ground/targets
Config.InstantCameraLock = false -- If true, the camera will immediately lock on to the target instead of requiering a grace period
Config.AllowCameraLockOnGround = true -- If true, the camera can lock onto the ground/buildings etc.
Config.CameraLockBreakTicks = 3 -- The maximum amount of ticks the camera can lose visual of the point/person/vehicle before it breaks.
-- If true, when locking onto an entity it will lock to the center of it, if false the camera locks onto the part of the entity you were aiming at right before locking.
Config.LockOntoCenter = {
    Peds = true, -- It has a tendency to not work perfectly when this is false.
    Vehicles = false
}

Config.ShowLicensePlate = true -- (LPL)
Config.CheckLicensePlateAngle = true -- If true, it checks the angle between the helicopter camera and the plate. This reasults in player beeing unable to get a license plate read when the camera can't clearly see the plate.
Config.OnlyShowPlateIfLocked = false -- If true, the plate will only be showed if we have a lock on the vehicle.

Config.WhitelistedJobs = false -- If false, the script doesn't check for jobs. If you want to check for jobs add a table where the job is the key, and the value is the job level like so: Config.WhitelistedJobs = { ['police'] = 2, ['ambulance'] = 5 }
Config.ShowMessageIfWrongJob = true -- If true, it will display an error message of you attempt to enter the camer without the right job, if false no message, just won't allow you to enter

-- false = Anyone can use the camera (including the pilot), 1 = Any passanger (not pilot) can use the camera, 2 = Only rear passangers can use the camera
Config.PassengerOnly = false

Config.ShowPostalCodes = false -- Shows postals while in the camera (This is a little resource heavy)
Config.PostalResource = nearest-postal -- The resource the postal file is located in (resource must be loaded before helicam, and the files must be formated like nearest-postal)
Config.PostalFile = new-postals.json -- MUST be a JSON file! (Note: The file must be loaded inside the fxmanifest of Config.PostalResource for the helicam script to be able to read it)

-- Adds a audio sumbix while in a helicopter/plane (noise suppression) (NOTE: Get's applied to all helicopters/planes, not just the ones with a camera)
Config.UseSubmix = true
Config.NoSubmixInCamera = false -- Only applys if Config.UseSubmix is set to true, if true, this will stop the submix when you are using the camera

-- If true, players will be able to rappel from helicopters that support it.
Config.AllowRappeling = true

-- If the script should add chat suggestions for some of the chat commands.
Config.AddChatSuggestions = true

-- Spotlight
Config.AllowSpotlight = true
Config.MaxAmountOfSpotlights = false -- false or number, set's the maximum amount of spotlights that are allowed on the server at any given time (global limit)
Config.Spotlight = {
    Colour = { R = 255, G = 255, B = 255 }, -- The RGB colour values of the spotlight, you can for example make it slightly more blue like so: { R = 220, G = 220, B = 255 }
    MaxDistance = 600.0,                    -- The maximum distance the spotlight will glow
    DefaultBrightness = 5.0,                -- The defult brightness of the spotlight
    MinBrightness = 0.5,                    -- The minimum brightness of the spotlight
    MaxBrightness = 20.0,                   -- The maximum brightness of the spotlight
    BrightnessIncrements = 0.75,            -- How much to change the brightness of the spotlight when adjusting it
    Roundness = 2.0,                        -- The roundness of the spotlight
    DefaultRadius = 10.0,                   -- The defult radius/size of the spotlight
    MinRadius = 5.0,                        -- The minimum radius of the spotlight
    MaxRadius = 15.0,                       -- The maximum radius of the spotlight
    RadiusIncrements = 0.75,                -- How much to change the radius of the spotlight when adjusting it
    Falloff = 200.0,                        -- 
}

Config.HideMinimap = false
Config.ZoomBarOffset = 20 -- The offset in % from the bottom of the screen the zoom bar will be when the minimap is enabled. (If you have something on the top of your minimap then setting it to 25 usally works well)
Config.TargetBlip = {
    Display = true,
    Sprite = 390,
    Colour = 40
}

Config.AllowNightVision = true
Config.AllowNightVisionDuringDay = false -- If the night vision can be enabeld during the day or not.
Config.AllowThermal = true
Config.ThermalOptions = {
    MaxThickness = 1.0, -- 1.0 = Default GTA, can't see trough much at all. 20.0 = Able to see trough most thin walls, however won't be able to see trough the ground or multiple/thick walls.
    MinNoise = 0.0, -- The minimum amount of background noise
    MaxNoise = 0.1, -- The maximum amount of background noise
    FadeStart = 5000.0, -- How far away (meters) before the background fade starts
    FadeEnd = 6000.0 -- How far away (meters) before the background fade becomes solid
}

Config.AllowMarkers = true
Config.Marker = {
    MaxAmount = 9, -- Above 9 the number markers should be disabled.
    MaxDrawDistance = 1000.0, -- The furthest distance a marker will be drawn at.
    Circle = {
        Type = 23,
        Scale = 8.0,
        Colour = { R = 230, G = 50, B = 50, A = 200 } -- { R = 110, G = 160, B = 230, A = 200 }
    },
    Number = {
        Display = true, -- Set this to false if you want the max amount of markers the be above 9
        Scale = 6.0,
        Colour = { R = 230, G = 50, B = 50, A = 200 }
    },
    Blip = {
        Display = true, -- Whether to display marker blips
        Number = true, -- Whether to display the number on the blip or not (99 is cap.)
        Sprite = 57,
        Scale = 0.75,
        Colour = 1, -- Red
    }
}

Config.UseAnimProp = true -- If true, players will have a tablet in their hands while using the camera
Config.Tablet = {
    model = -1585232418, -- prop_cs_tablet
    anim = {
        dict = amb@world_human_seat_wall_tablet@female@base,
        name = base
    },
    bone = 57005, -- SKEL_R_Hand
    offset = vector3(0.17, 0.10, -0.13),
    rotation = vector3(20.0, 180.0, 180.0)
}

Config.ShowInstructions = false -- If true, instructions will be showns while you are in the camera
-- Used this website to get the controls (~INPUT_5D25DCCD~ for example): http://tools.povers.fr/hashgenerator/
-- 0 = On the right, 3+ = on the left.
Config.InstructionButtons = {
    -- [0] = { control = ~INPUT_5D25DCCD~, label = Adjust Spotlight Brightness (scroll +) },
    -- [1] = { control = ~INPUT_F8C9FB3A~, label = Adjust Spotlight Radius (scroll +) },
    -- [2] = { control = ~INPUT_DB481F5~, label = Lock Camera }, -- This doesn't work for some reason...
    [0] = { control = ~INPUT_662F7BF5~, label = Add/Remove Marker },
    [1] = { control = ~INPUT_DB471A88~, label = Cycle Vision },
    [2] = { control = ~INPUT_51D50495~, label = Spotlight },
    [3] = { control = ~INPUT_5D25DCCD~, label = Exit Camera }
}

-- Speed Units:
-- KTS = Knots (nautical miles per hour)
-- MPH = Miles per hour
-- KMH = Kilometers per hour
-- MPS = Meters per second
-- FPS = Feet per second

-- Distance Units:
-- FT = Feet
-- M = Meters
-- MI = Miles
Config.Units = {
    Speed = KMH, -- The speed of the helicopter                               (unit type: speed)
    Altitude = M, -- The altitude of the helicopter                          (unit type: distance)
    TargetSpeed = KMH, -- The speed of the target the camera is looking at    (unit type: speed)
    TargetElevation = M, -- The elevation of where the camera is aming       (unit type: distance)
    TargetDistance = M -- The distance from the helicopter to the target      (unit type: distance)
}

Config.Camera = {
    MovementSpeed = {
        Keyboard = 3.0,
        Controller = 1.0
    },
    Zoom = {
        Max = 100.0,
        Min = 5.0,
        Speed = 5.0
    },
    RotationLimits = {
        Up = 25.0,
        Down = -89.5
    }
}

-- Docs: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/ -- https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Config.Keybinds = {
    ToggleCam = {
        Type = KEYBOARD,
        Key = E
    },
    AttemptLock = {
        Type = KEYBOARD,
        Key = SPACE
    },
    CycleVision = {
        Type = MOUSE_BUTTON,
        Key = MOUSE_RIGHT
    },
    ToggleMarker = {
        Type = MOUSE_BUTTON,
        Key = MOUSE_MIDDLE
    },
    Rappel = {
        Type = KEYBOARD,
        Key = X
    },
    Spotlight = {
        Type = KEYBOARD,
        Key = G
    },
    SpotlightBrightness = {
        Type = KEYBOARD,
        Key = LMENU
    },
    SpotlightRadius = {
        Type = KEYBOARD,
        Key = LCONTROL
    },
    Postals = {
        Type = KEYBOARD,
        Key = 
    }
}

Config.Localisation = {
    -- Notifications
    Notification = {
        JobNotWhitelisted = You don't have the required job!,
        JobGrade = Your job grade is to low!,
        NoCameraHeli = This helicopter doesn't have a camera!,
        NoCameraPlane = This plane doesn't have a camera!,
        IsPilot = You can't use the camera while you are the pilot!,
        NotInRear = You need to be in the rear of the helicopter to use the camera!,
        CameraInUse = Someone else is already using the camera!,
        SpotlightInUse = Someone else is already using the camera spotlight!,
        NoSpotlight = This helicopter does not have a spotlight!,
        SpotlightGlobalLimit = The global spotlight limit has been reached!,
        CannotRappelFromHeli = This helicopter does not support rappeling!,
        CannotRappelFromSeat = You cannot rappel from this seat!,
        ToHighToRappel = The helicopter is to far up to rappel!,
        ConfirmRappel = Are you sure you want to rappel? (Press again to confirm),
        Rappeling = Rappeling!
    },
    -- Blip Names
    Blip = {
        Target = Helicam Target,
        Marker = Helicam Marker
    },
    -- Keybinding Descriptions
    KeyMapping = {
        ToggleCam = Helicam - Toggle Camera,
        AttemptLock = Helicam - Attempt Lock,
        CycleVision = Helicam - Cycle Vision,
        ToggleMarker = Helicam - Add/Remove Markers,
        Rappel = Helicam - Rappel From Helicopter,
        Spotlight = Helicam - Toggle Spotlight,
        SpotlightBrightness = Helicam - (+ scroll) Adjust Spotlight Brightness,
        SpotlightRadius = Helicam - (+ scroll) Adjust Spotlight Radius,
        Postals = Helicam - Toggle Postals
    },
    ChatSuggestions = {
        ToggleCamera = Enter/Exit the helicopter camera,
        Rappel = Rappel from the helicopter
    }
}

-- Nightvision/Thermal/Spotlight/PassengerOnly can be manually enabled/disabled for each model by adding one or more of following varabels under the model.
-- nightvision = false / true
-- thermalvision = false / true
-- spotlight = false / true
-- passengerOnly = false / 1 / 2 (see Config.PassengerOnly)
Config.Helicopters = {
    -- Default (if there is any missing data it will draw it's options from here)
    default = {
        offset = vector3(0.0, 0.0, -1.0),
        -- nightvision = true,   -- These are only needed/used if Config.AllowNightVision or Config.AllowThermal is set to false
        -- thermalvision = true, -- You can add these to each and every model, adding these and setting them to false disables the vision even if Config.AllowThermal etc. is set to true
        -- spotlight = true,     -- Allows yo overwrite Config.AllowSpotlight on a helicopter to helicopter basis.
        -- passengerOnly = false,
        labels = {
            [0] = FLIR SYSTEMS
        }
    },
    -- Police Maverick (polmav)
    [353883353] = {
        offset = vector3(0.0, 2.65, -1.0),
        labels = { -- Liveries
            [0] = LOS SANTOS POLICE DEPARTMENT, -- 0 is default
            [1] = AIR AMBULANCE
        }
    },
    -- Maverick (maverick)
    [-1660661558] = {
        offset = vector3(0.0, 3.45, -0.65)
    },
    -- Buzzard Attack Chopper (buzzard)
    [788747387] = {
        offset = vector3(0.0, 2.15, -0.35)
    },
    -- Buzzard (buzzard2)
    [745926877] = {
        offset = vector3(0.0, 2.15, -0.35)
    },
    -- Frogger (frogger)
    [744705981] = {
        offset = vector3(-1.0, 3.02, -1.1)
    },
    -- TPI/FIB Frogger (frogger2)
    [1949211328] = {
        offset = vector3(-1.0, 3.02, -1.1),
        labels = { -- Liveries
            [0] = FEDERAL INVESTIGATION BUREAU,
            [1] = TREVOR PHILIPS ENTERPRISES
        }
    },
    -- Annihilator/Patriotism and Immigration Authority (annihilator)
    [837858166] = {
        offset = vector3(-0.5, 4.0, -0.35),
        labels = { -- Liveries
            [0] = NATIONAL OFFICE OF SECURITY ENFORCMENT
        }
    },
    -- Valkyrie (valkyrie)
    [-1600252419] = {
        offset = vector3(0.0, 4.0, -1.15),
        labels = { -- Liveries
            [0] = UNITED STATES ARMY
        }
    },
    -- Avenger (avenger)
    [-2118308144] = {
        offset = vector3(0.0, 9.45, -2.45),
        labels = { -- Liveries
            [0] = UNITED STATES MARINES
        }
    },

    -- Example of custom helicopter:
    -- Emergency Maverick AS350 (eheli)
    -- [`eheli`] = {
    --     offset = vector3(0.0, 3.0, -1.15),
    --     labels = { -- Liveries
    --         [0] = LOS SANTOS POLICE DEPARTMENT,
    --         [1] = SAN ANDREAS HIGHWAY PATROL,
    --         [2] = BLAIN COUNTY SHERIFF OFFICE,
    --         [3] = SAN ANDREAS FIRE DEPARTMENT
    --     }
    -- },
    -- You can also do GetHashKey(eheli) instead of `eheli`
    -- Here is a guide if you need more help: https://madsl.gitbook.io/docs/resources/helicopter-camera/adding-custom-helicopters
}

Related FiveM Police Scripts

  • Humane Labs Heist (QBCore)
  • Sandy Shores EMS + Police Station
  • Vinewood PD v1
  • ADS Police Script

Notas de instalação

Requires a FiveM server, QBCore, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitosVídeo de pré-visualização
Início
Loja
Police Scripts
Police Scripts
ESX
QBCore
QBOX
Standalone
Processo de revisão
Processo de revisão

Características Principais

  • Camera Lock System

    Lock the camera onto ground targets, buildings, vehicles, or pedestrians with configurable lock-on behavior and break mechanics

  • License Plate Recognition

    Display vehicle license plates with angle-checking to ensure clear visibility from the helicopter camera perspective

  • Spotlight Control

    Deploy and adjust a spotlight with configurable brightness (0.5 to 20.0), radius (5.0 to 15.0), color, and falloff distance up to 600.0 units

  • Multiple Time and Date Formats

    Choose between ZULU (UTC), in-game time, or local OS time; display dates in MM/DD/YY, DD/MM/YY, YY/MM/DD, or DD-Mon-YYYY formats

  • Helicopter Rappelling

    Allow players to rappel from helicopters that support the feature

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