Ir para o conteúdo principal
FiveMX
Loja
Scripts
MLOs
Servidores Completos
Mods Grátis
Ferramentas
Guias
Todos os Produtos
FiveMX

Comece a construir seu servidor hoje.

Recursos FiveM selecionados, entrega instantânea, mods grátis para começar e guias práticos em um marketplace tranquilo.

Navegar na lojasupport@fivemx.com

Loja

  • Loja
  • Todos os produtos
  • Mods grátis
  • Melhores scripts & mods
  • Scripts FiveM

Frameworks

  • Scripts QBCore
  • Scripts ESX
  • QBox
  • Standalone

Comunidade

  • Blog
  • Suporte
  • Criadores
  • Afiliados

Jurídico

  • Política de privacidade
  • Termos de serviço
  • Política de reembolso
  • Entrega digital
  • Política de cookies
  • Conformidade LGPD/GDPR
  • DMCA
  • Informações legais
  • Política editorial
© 2026 FiveMX. Todos os direitos reservados.·FiveMX não é afiliado à Rockstar Games, Take-Two Interactive ou CFX.re. Todas as marcas são propriedade de seus respectivos donos.
GitHubDiscordDocs
Compatibilidade:

Pickle’s Lottery System

Pickle’s Lottery System - Realistic Lottery System - Keno, Moneyball, and Scratch-offs!. Compatible with ESX framework for FiveM servers.

Acesso Instantâneo
Política de reembolso de 14 dias
Checkout Seguro
$22.99
Acesso imediato aos arquivos após o pagamento
Suporte e política de reembolso visíveis antes do checkout
Funciona com esx, qbcore, qbox, standalone
  • Acesso Instantâneo
  • SSL Criptografado
  • Cartão, Klarna, carteiras
Frameworks

esx, qbcore, qbox, standalone

Requisitos

Publicado nesta página

Pré-visualização

Disponível

Cartão, Klarna e carteiras compatíveis via Stripe. Outros métodos locais podem aparecer quando disponíveis na sua região.

Falar com suporte antes de comprarLer política de reembolso

Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.

Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.

Montando um servidor maior?Compare pacotes selecionados antes do checkout se você precisa de vários scripts compatíveis.Ver pacotes FiveM

Compatibilidade, configuração e comprovação do produto em um olhar

Use os dados publicados nesta página para confirmar se Pickle’s Lottery System é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX, QBCore, QBOX, Standalone
Categoria
Economy & Banking

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
3.4 MB

Comprovação e perguntas de compradores

Avaliações
Sem avaliações ainda
Perguntas Respondidas
Pergunte antes de comprar

Compre quando isso economizar tempo de configuração

Use esta checklist para decidir rapidamente se o recurso combina com seu servidor, framework e expectativas de suporte.

Ganho para o administrador

Pickle’s Lottery System foi posicionado para reduzir Economy & Banking, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx, qbcore, qbox, standalone. Verifique o bloco de requisitos antes de usar em um servidor ativo.

Confiança na compra

Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.

Elementos de decisão

Requisitos, detalhes de instalação, Vídeo de pré-visualização, Perguntas do Produto

Descrição

Pickle's Lottery System - Realistic Keno, Moneyball & Scratch-Off Tickets for FiveM

Add authentic lottery gameplay to your FiveM server with Pickle's Lottery System, a comprehensive gambling resource featuring Keno number draws, Moneyball jackpot games, and physical scratch-off tickets. This item-based lottery system creates new economy dynamics, gives players legal gambling options, and provides passive income opportunities for server businesses through realistic, configurable lottery mechanics.

Why Lottery Systems Enhance Server Economies

Most FiveM servers focus gambling exclusively on casinos and illegal betting, ignoring the massive real-world lottery industry that generates billions in government revenue. Lotteries fill a unique niche in server economies - they provide accessible, legal gambling for players who want occasional excitement without the time commitment of casino games or the risk of illegal betting operations.

Unlike instant-win casino games, lotteries create anticipation cycles. Players buy tickets, wait for scheduled draws, and check results later. This delayed gratification generates ongoing engagement and gives players something to hope for beyond their current gameplay session. The what if I win? factor keeps players thinking about your server even when offline.

Lottery proceeds can fund server operations through the configurable profit distribution system. Route lottery earnings to government societies, business owners, or server money sinks to create economic balance and roleplay-appropriate revenue streams for public services.

Game Types - Three Distinct Lottery Experiences

Keno - Classic Number Selection

Players receive a Keno ticket item and select their lucky numbers from a range (typically 1-80, configurable). During scheduled draw events, the system randomly selects winning numbers and determines prizes based on how many numbers each ticket matched. Keno offers multiple prize tiers - matching some numbers wins small prizes while matching many numbers wins jackpots.

The multi-tier payout structure means players frequently win small amounts, creating positive reinforcement and encouraging repeat purchases. Even matching 3-4 numbers might return the ticket cost plus a small profit, while matching 8+ numbers could win life-changing jackpots.

Servers can schedule Keno draws at regular intervals (hourly, daily, etc.) or trigger draws manually for special events. The scheduled nature creates routine - players know Keno draws at :00 every hour and plan their gameplay around checking results.

Moneyball - Jackpot Powerball Style

Similar to real-world Powerball/Mega Millions, Moneyball uses multiple number pools with a special moneyball number. Players choose numbers from the main pool (typically 5 numbers from 1-69) plus one moneyball number from a separate smaller pool (1-26). This dual-pool system creates astronomical odds for jackpots while still offering smaller prizes for partial matches.

The jackpot grows over time as more players buy tickets without winning the top prize, creating escalating excitement. Servers can configure maximum jackpot caps or let prizes accumulate indefinitely until someone wins, potentially creating enormous payouts that become server-wide events.

Prize tiers in Moneyball reward matching just the moneyball (lowest prize), matching some main numbers, matching main numbers plus moneyball (mid-tier), and matching all numbers plus moneyball (jackpot). This structure ensures frequent small wins while maintaining the dream of massive payouts.

Scratch-Off Tickets - Instant Win Games

Three pre-configured scratch-off ticket designs included (Lucky 7's, Wild Cherries, and custom options), with the ability to create additional custom scratch-offs. Players purchase scratch-off items, use them from inventory, and instantly see if they won. The immediate feedback loop makes scratch-offs perfect for players who want quick gambling results without waiting for scheduled draws.

Each scratch-off design has configurable odds and prize structures. Create cheap $5 scratch-offs with frequent small wins and rare $500 prizes, or expensive $50 premium tickets with bigger payout potential. The variety lets players choose their risk tolerance and budget.

Scratch-offs work excellently as impulse purchases at convenience stores, gas stations, or general stores. Players add a few scratch-offs to their shopping cart along with regular purchases, scratching them immediately for instant gratification.

Item-Based Gameplay - Physical Lottery Integration

All lottery games use inventory items, creating tangible objects that integrate naturally with your server's item economy. Keno tickets, Moneyball tickets, and scratch-offs appear in player inventories as physical items they can hold, trade, gift, or sell to others.

This item-based approach enables unique roleplay scenarios. Players can buy lottery tickets as gifts for friends, gangs can pool money to buy bulk tickets, and characters can establish lottery pools where groups split winnings. Winners hold physical winning tickets that they redeem at lottery stations for cash prizes, creating additional interaction points and roleplay opportunities.

The physical nature also prevents exploitation - players can't instantly buy unlimited tickets. They must visit lottery stations, purchase items, carry them in limited inventory space, and return to claim prizes. These friction points keep lottery gambling in check while making it feel more realistic than abstract number-based systems.

Lottery Station Configuration

Place lottery stations at strategic server locations - convenience stores, gas stations, government buildings, dedicated lottery offices. Each station location is independently configurable, allowing you to customize which lottery types are available at each spot and how profits are distributed.

For example, configure stations at government-owned stores to send 100% of proceeds to city coffers, while stations at player-owned businesses might send 60% to the business owner and 40% to government. This flexibility accommodates different ownership models and creates diverse business opportunities.

Multiple stations across the map ensure accessibility without requiring players to travel to one centralized location. Place stations in different neighborhoods so players can grab lottery tickets during routine activities rather than making dedicated trips.

Game History and Transparency

The system maintains detailed records of past Keno and Moneyball drawings, showing winning numbers, draw dates, and prize distributions. Players can review historical data to verify fairness, check if their old tickets might have won, and analyze number patterns (even though draws are random, players love looking for lucky numbers).

This transparency builds trust in the lottery system. Players see that draws actually happen, numbers are truly random, and winners exist. Publishing big winners' names (or anonymous identifiers) creates social proof that jackpots are real and winnable, encouraging participation.

Game history also supports server storylines. Announce big lottery winners in server news, create roleplay around characters who win jackpots, and use lottery outcomes as random events that affect character fortunes unexpectedly.

Winning Celebrations and Feedback

When players redeem winning tickets, the system plays a celebration sound effect and displays winning notifications. This immediate positive feedback reinforces the gambling behavior and makes wins feel rewarding even for small amounts. The auditory cue also alerts nearby players, potentially creating social moments where bystanders congratulate winners.

Configure win notification visibility - broadcast big wins server-wide to create excitement and encourage others to play, or keep wins private for players who prefer anonymity. The celebration system is fully customizable through config settings.

Realistic and Adjustable Odds

All lottery games feature realistic, configurable odds that server owners can adjust to match their economy and desired prize frequency. Set Keno to pay out frequently with small prizes for casual fun, or configure brutal odds with enormous jackpots for serious gambling.

The odds system uses proper probability calculations to ensure fair, predictable payout rates over time. You can configure the house edge percentage to guarantee the lottery generates profit for your server economy while still providing reasonable player win rates.

Balancing lottery odds requires considering your server's economy. Servers with high average player wealth can offer bigger jackpots and higher ticket prices, while economy-conscious servers might run cheaper lotteries with smaller prizes. The configurable nature lets you find the right balance for your community.

Proceeds Distribution System

Route lottery earnings flexibly using the proceeds distribution system. Configure each lottery station to split earnings between multiple destinations:

  • ESX Societies - Send proceeds to government, police department, or any society account
  • Business Owners - Pay store owners for hosting lottery terminals
  • Jackpot Fund - Accumulate money for progressive jackpots
  • Server Money Sink - Remove money from economy to combat inflation

A typical configuration might send 50% to jackpot fund, 30% to government, and 20% to the business owner hosting the lottery terminal. This split ensures jackpots grow over time, government receives tax revenue, and businesses profit from offering lottery services.

Framework Compatibility

ESX Support

Full ESX integration including ESX 1.1, 1.2, Legacy (1.10+), and newer versions. Works with ESX societies for government lottery operations, ESX shops for lottery station locations, and standard ESX item systems for tickets. Compatible with multiple ESX inventory systems through bridge configuration.

Supported ESX inventories include:

  • Ox Inventory (recommended for modern ESX servers)
  • Quasar Inventory
  • Standard ESX inventory systems

QBCore Support

Complete QBCore compatibility with qb-inventory methods, QBCore item systems, and gang/job integration options. The QBCore bridge supports standard QBCore inventory as well as Ox Inventory and Quasar Inventory when used with QBCore framework.

Supported QBCore inventories include:

  • qb-inventory (default QBCore inventory)
  • Ox Inventory (when configured for QBCore)
  • Quasar Inventory

Custom Framework Bridge

The bridge system is open source, allowing developers to create custom bridges for non-standard frameworks or heavily modified ESX/QBCore setups. The modular bridge design means you can adapt the lottery system to nearly any FiveM framework with basic Lua knowledge.

Customization Options

  • Ticket Prices - Set individual prices for each lottery type and scratch-off tier
  • Draw Schedules - Configure how often Keno and Moneyball draws occur
  • Number Ranges - Adjust how many numbers are available and how many players must select
  • Prize Tiers - Define payout amounts for each match level
  • Jackpot Caps - Set maximum jackpot sizes or allow unlimited growth
  • Station Locations - Place lottery terminals anywhere on the map
  • Profit Splits - Customize earning distribution percentages
  • Custom Scratch-Offs - Create additional scratch-off ticket designs with unique odds

Installation

  1. Download Pickle's Lottery System and extract to resources folder
  2. Choose your framework (ESX or QBCore) and inventory system in config
  3. Import the SQL file to create necessary database tables
  4. Add lottery ticket items to your items database (Keno, Moneyball, scratch-offs)
  5. Configure lottery station locations with coordinates
  6. Set ticket prices, odds, prize tiers, and profit distribution percentages
  7. Add ensure pickles-lottery to server.cfg
  8. Schedule Keno and Moneyball draw events (manual or automated)
  9. Test purchasing tickets, draws, and prize redemption

Economy Impact and Server Balance

Lotteries affect server economy in several ways. They function as money sinks when properly configured with house edges, removing currency from circulation and combating inflation. The jackpot fund acts as savings, locking up money until winners claim prizes. Governments receive tax revenue that funds public services or roleplay projects.

However, big lottery wins can suddenly inject large sums into individual players' hands. Monitor jackpot sizes relative to your server economy to prevent destabilization. A $10 million lottery win on a server where most players have $50k creates problems. Configure maximum jackpots appropriate to your wealth distribution.

The delayed payout nature (buy ticket now, win later) makes lottery gambling less destructive than instant-win casino games where players can lose fortunes in minutes. Players typically set lottery budgets (I'll buy $500 in tickets) and stick to them, making lotteries relatively controlled gambling compared to addictive casino systems.

Roleplay Applications

  • Lucky Winner Stories - Characters who hit the jackpot can roleplay sudden wealth, lifestyle changes, or becoming targets for criminals
  • Government Revenue - Elected officials can campaign on funding schools with lottery proceeds or similar platforms
  • Business Opportunities - Players can purchase stores primarily to host lottery terminals and earn commission
  • Gift Giving - Scratch-off tickets make convenient small gifts between characters
  • Gambling Addiction - Characters can roleplay lottery addiction storylines
  • News Coverage - Server news organizations can report on big winners, growing jackpots, or lottery controversies

Why Servers Choose Pickle's Lottery System

Lottery systems are often overlooked in FiveM server development, but they provide valuable economic and engagement benefits. They offer legal gambling alternatives to casino crime or illegal betting, create anticipation cycles that keep players thinking about your server between sessions, and generate passive revenue for businesses and governments.

Pickle's Lottery System specifically stands out for its completeness - three game types, extensive configuration, flexible profit distribution, framework compatibility through open-source bridges, and item-based integration that works with multiple inventory systems. You get a production-ready lottery system that handles edge cases, prevents exploits, and scales from small community servers to large public servers.

The realistic odds and proper probability mathematics ensure fairness and predictable economic impact. You're not guessing whether the lottery will drain or flood your economy - you can calculate expected returns and configure accordingly.

License Note

This is the escrow version with protected code. You have full access to configuration files, bridge files (open source for framework adaptation), UI files (HTML/CSS/JS for customization), and localization files (for translation). Core lottery logic is protected. A source code version is available separately for servers requiring complete code access.

https://www.youtube.com/watch?v=LCD5GSwl5h4

Related QBCore Scripts

  • Jakers Tuners Autos Script (QBCore)
  • FiveM Addiction Script
  • Drug System
  • BB Garages

Notas de instalação

Requires a FiveM server, esx or qbcore or qbox or standalone, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitosVídeo de pré-visualização
Início
Loja
Economy & Banking
Economy & Banking
ESX
QBCore
QBOX
Standalone
Processo de revisão
Processo de revisão

Características Principais

  • Three Lottery Game Types

    Includes Keno with configurable number ranges and multi-tier prizes, Moneyball with dual number pools and escalating jackpots, and Scratch-Off Tickets with three pre-configured designs (Lucky 7's, Wild Cherries, and custom options).

  • Item-Based Inventory System

    All lottery games use physical inventory items including Keno tickets, Moneyball tickets, and scratch-offs that players can hold, trade, gift, or sell to others.

  • Configurable Prize Structures

    Each game type features adjustable odds, payout tiers, and prize amounts. Scratch-off designs can have custom odds and prize structures ranging from cheap $5 tickets to premium $50 tickets.

  • Scheduled Draw Events

    Keno and Moneyball support both regular scheduled draws at configurable intervals (hourly, daily, etc.) and manual trigger options for special events.

  • Configurable Profit Distribution

    Lottery earnings can be routed to government societies, business owners, or server money sinks through a configurable profit distribution system for economic balance.

Perguntas Frequentes

Perguntas e Respostas da Comunidade

0 perguntas

Sem Perguntas

Seja o primeiro a fazer uma pergunta!

0/500 caracteres (mínimo 10)

Sua pergunta será revisada antes de aparecer publicamente.

Produtos Relacionados

$31.99
$8.99
$10.99
$6.99

Related Tutorials & Guides

Learn more about setting up, configuring, and using this type of resource.

ESX vs QBCore vs QBOX: Technical Framework Comparison 2026

ESX vs QBCore vs QBOX: Technical Framework Comparison 2026

Choosing a framework is the single most consequential decision when building a FiveM server. It determines which scripts you can use, how your developers write code, the…

FiveM Frameworks Explained: Complete Guide to ESX, QBCore & QBOX

FiveM Frameworks Explained: Complete Guide to ESX, QBCore & QBOX

FiveM frameworks form the backbone of roleplay servers. They're not just code libraries—they're complete systems that manage player identity, jobs, inventory, permissions,…

QBox Framework Guide: Migrate from QBCore and Boost Performance (2026)

QBox Framework Guide: Migrate from QBCore and Boost Performance (2026)

QBox has firmly established itself as the natural successor to QBCore in the FiveM roleplay ecosystem.

Continue Construindo Seu Servidor FiveM

Use este produto como parte de uma configuração maior. Explore categorias relacionadas, frameworks alternativos, pacotes premium e downloads gratuitos complementares.

Explorar Job ScriptsExplorar Housing ScriptsExplorar Inventory ScriptsExplorar todos os scriptsScripts de Economy & BankingScripts esxExperimente QBCoreExperimente QBoxMods FiveM grátisComparar pacotes
Debux Battlepass (ESX/QB)

Debux Battlepass (ESX/QB)

Chalk Board Signs (QB/ESX)

Chalk Board Signs (QB/ESX)

FourTwenty Dynamic Market

FourTwenty Dynamic Market

EBT / Food Stamp

EBT / Food Stamp