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FiveM addiction management system – It’s easy to set up and super fast, using JSON for speed. Players can become addicted to certain items, making the gameplay more engaging. If they don’t use these items, their desire grows, and if it reaches a harmful level, a special effect kicks in.
Easy to Configure: Set it up quickly and customize easily.
Fast Performance: Uses JSON for speed.
Addictive Gameplay: Players can develop addictions to items.
Dynamic Effects: High desire levels trigger special effects.
Customizable: Adjust addiction settings and items through a config file.
Database Support
MYSQL with JSON Database: Compatible and efficient integration.
Bring a new layer of realism to your game with our addiction management system!
Config = {
Framework = "esx", -- "esx" or "qb"
Identifier = "discord", -- Identifier for the database (discord / steam / license <- recommended | not recommended -> xbl / live / fivem / ip)
MenuCommand = "addictions",
MenuKey = "F7",
UseMenuKey = true,
TickTime = 10, -- Seconds (Less than 5 seconds is not recommended!)
EffectCooldown = 30, -- Seconds
Admins = {
"discord:397032581326962689", -- Add your steam hex here
},
Addictions = {
["alcohol"] = {
title = "Alcohol", -- Title of the addiction
addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
needDangerLimit = 50, -- If the need is above this value, danger text will be shown
effectType = 3, -- 1, 2, 3 (this will be played if players addiction is above the limit)
onTick = {
addiction = 0.2, -- Value will decrease with each tick
need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
}
},
["drug"] = {
title = "Drug", -- Title of the addiction
addictionDangerLimit = 30, -- If the addiction is above this value, danger text will be shown
needDangerLimit = 10, -- If the need is above this value, danger text will be shown
effectType = 2, -- 1, 2, 3 (this will be played if players addiction is above the limit)
onTick = {
addiction = 0.15, -- Value will decrease with each tick
need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
}
},
["cigar"] = {
title = "Cigar", -- Title of the addiction
addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
needDangerLimit = 15, -- If the need is above this value, danger text will be shown
effectType = 1, -- 1, 2, 3 (this will be played if players addiction is above the limit)
onTick = {
addiction = 0.1, -- Value will decrease with each tick
need = 0.6 -- Value will increase with each tick (if addiction is above the limit)
}
},
},
AddictionHealingItems = {
["water"] = {
title = "Water",
itemName = "water", -- Item name in the database
itemType = "drink", -- "drink" or "food" or "cigaratte"
addictionType = "alcohol", -- Addiction name
onUse = {
decreaseAddiction = 10,
decreaseNeed = 10
},
},
},
AddictionItems = {
["beer"] = {
title = "Beer",
itemName = "beer", -- Item name in the database
itemType = "drink", -- "drink" or "food" or "cigaratte"
addictionType = "alcohol", -- Addiction name
onUse = { -- Values ​​to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
["whiskey"] = {
title = "Whiskey",
itemName = "whiskey", -- Item name in the database
itemType = "drink", -- "drink" or "food" or "cigaratte"
addictionType = "alcohol", -- Addiction name
onUse = { -- Values ​​to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
["vodka"] = {
title = "Vodka",
itemName = "vodka", -- Item name in the database
itemType = "drink", -- "drink" or "food" or "cigaratte"
addictionType = "alcohol", -- Addiction name
onUse = { -- Values ​​to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
["cigar"] = {
title = "Cigar",
itemName = "cigar", -- Item name in the database
itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
addictionType = "cigar", -- Addiction name
onUse = { -- Values ​​to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
["weed"] = {
title = "Weed",
itemName = "weed", -- Item name in the database
itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
addictionType = "drug", -- Addiction name
onUse = { -- Values ​​to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
["meth"] = {
title = "Meth",
itemName = "meth", -- Item name in the database
itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
addictionType = "drug", -- Addiction name
onUse = { -- Values ​​to be added with each use
increaseAddiction = 10,
decreaseNeed = 12
},
},
},
Notify = function(message, type, length)
if Config.Framework == "qb" then
Framework.Functions.Notify(message, type, length)
else
Framework.ShowNotification(message)
end
end,
}
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