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Angebot!
Skript ESX QBCore Standalone

FiveM-Sucht-Skript

Ursprünglicher Preis war: $22.00Aktueller Preis ist: $13.00.

-41%

FiveM-Suchtmanagementsystem – Es ist einfach einzurichten und superschnell, wobei JSON für die Geschwindigkeit verwendet wird. Spieler können von bestimmten Gegenständen abhängig werden, was das Gameplay spannender macht. Wenn sie diese Gegenstände nicht verwenden, wächst ihr Verlangen, und wenn es ein schädliches Niveau erreicht, tritt ein Spezialeffekt ein.

  • Einfach zu konfigurieren: Schnelle Einrichtung und einfache Anpassung.
  • Schnelle Leistung: Verwendet JSON für Geschwindigkeit.
  • Süchtig machendes Gameplay: Spieler können eine Abhängigkeit von Gegenständen entwickeln.
  • Dynamische Effekte: Ein hohes Verlangen löst besondere Effekte aus.
  • Anpassbar: Passe die Sucht-Einstellungen und -Artikel über eine Konfigurationsdatei an.

Datenbank-Support

  • MySQL mit JSON-Datenbank: Kompatible und effiziente Integration.

Füge eine neue Realitätsebene zu deinem Spiel mit unserem Suchtmanagement-System hinzu!

In den Warenkorb
FiveM-Suchtsystem
FiveM-Sucht-Skript
$22.00 Ursprünglicher Preis war: $22.00$13.00Aktueller Preis ist: $13.00.

Produktdetails

Framework
ESX, QBCore, Standalone
Ressourcentyp
Skript
Enthaltene Dateien
1 Download-Datei

Kaufdetails

Update-Zugang
Dauerhafter Zugang zu Dateien, die für dieses Angebot veröffentlicht werden Update-Zugangsrichtlinie lesen
Download-Format
ZIP

Konfigurationsdatei

Config = {
    Framework = "esx", -- "esx" or "qb"
    Identifier = "discord", -- Identifier for the database (discord / steam / license <- recommended | not recommended -> xbl / live / fivem / ip)
    MenuCommand = "addictions",
    MenuKey = "F7",
    UseMenuKey = true,
    TickTime = 10, -- Seconds (Less than 5 seconds is not recommended!)
    EffectCooldown = 30, -- Seconds

    Admins = {
        "discord:397032581326962689", -- Add your steam hex here
    },

    Addictions = {
        ["alcohol"] = {
            title = "Alcohol", -- Title of the addiction
            addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 50, -- If the need is above this value, danger text will be shown
            effectType = 3, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.2, -- Value will decrease with each tick
                need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
        ["drug"] = {
            title = "Drug", -- Title of the addiction
            addictionDangerLimit = 30, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 10, -- If the need is above this value, danger text will be shown
            effectType = 2, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.15, -- Value will decrease with each tick
                need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
        ["cigar"] = {
            title = "Cigar", -- Title of the addiction
            addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 15, -- If the need is above this value, danger text will be shown
            effectType = 1, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.1, -- Value will decrease with each tick
                need = 0.6 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
    },

    AddictionHealingItems = {
        ["water"] = {
            title = "Water",
            itemName = "water", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = {
                decreaseAddiction = 10,
                decreaseNeed = 10
            },
        },
    },

    AddictionItems = {
        ["beer"] = {
            title = "Beer",
            itemName = "beer", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["whiskey"] = {
            title = "Whiskey",
            itemName = "whiskey", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["vodka"] = {
            title = "Vodka",
            itemName = "vodka", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["cigar"] = {
            title = "Cigar",
            itemName = "cigar", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "cigar", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["weed"] = {
            title = "Weed",
            itemName = "weed", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "drug", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["meth"] = {
            title = "Meth",
            itemName = "meth", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "drug", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
    },

    Notify = function(message, type, length)
        if Config.Framework == "qb" then
            Framework.Functions.Notify(message, type, length)
        else
            Framework.ShowNotification(message)
        end
    end,
}

 

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