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Script ESX QBCore Standalone

0R NPC Diyalogu

Orijinal fiyat: $34.00.Şu andaki fiyat: $25.00.

-26%

The Modern NPC Dialog Script allows players to interact dynamically with NPCs in your FiveM server, offering immersive and engaging experiences. Inspired by NoPixel 4.0, this script enables you to craft meaningful conversations that can lead to different outcomes based on player responses. Customize NPC positions, questions, and answers to suit your storyline or server theme.

Temel Özellikler:

  • Kaynak Verimliliği: Aktif durumdayken yalnızca 0,03 resmon, boştayken ise 0,00 resmon kullanır, böylece sunucu performansına minimum etki sağlanır.
  • Esneklik: Hem hedef hem de etkileşim anahtarlarıyla uyumludur ve oyuncuların NPC'lerle nasıl etkileşime gireceğine dair esneklik sunar.
  • Özelleştirme: Sunucunuzun ihtiyaçlarına göre uyarlanmış benzersiz senaryolar ve hedefler oluşturmak için NPC yerleşimlerini, diyalog seçeneklerini ve yanıtları kolayca değiştirin.

Bu çok yönlü ve hafif diyalog sistemiyle oyuncu etkileşimlerini dönüştürün!

(5 müşteri değerlendirmesi)

Product facts

Framework
ESX, QBCore, Standalone
Resource type
Script
Creator / Brand
0Resmon
Included files
1 downloadable file
Add to Cart
NPC Diyalog Komut Dosyası
0R NPC Diyalogu
$34.00 Orijinal fiyat: $34.00.$25.00Şu andaki fiyat: $25.00.
Fivem Npc Dialog | Standalone | Nopixel 4.0 Inspired

Beni oku dosyası

---
description: To hide menu use this export: exports["0r-npcdialog"]:closeMenu()
---

## Here is a empty npc dialog to help you creating new ones.

```lua
{ -- 1
    Ped = {
        Enable = true,
        coords = Vector4 Coords,
        hash = "Ped Hash" -- Check here https://docs.fivem.net/docs/game-references/ped-models/
    },
    Blip = { -- https://docs.fivem.net/docs/game-references/blips/
        Enable = false, -- to enable make it true
        coords = Vector3 Coords,
        sprite = Blip Sprite,
        color = Blip Color,
        scale = Blip Scale,
        text = "Blip Text"
    },
    Menu = {
        Label = "Menu Label",
        Description = "Menu Description",
        Icon = "fas fa-hands-usd", -- Fınd an icon for your menu from this website https://fontawesome.com/v5/search | You can use Pro Icons too
    },
    AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
        Enable = false, -- to enable make it true
        AutoMessages = {
            {type = "question", text = "Write your text here."}, -- message type question means it adds a question icon to message
            {type = "message",  text = "Write your text here."} -- this is a default message
        }
    },
    Buttons = {
        [1] = { -- Button 1 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
            playerAnswer = {enable = true, text = "Yes let's do it!"},
            maxClick = 2, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [2] = { -- Button 2 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
            playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [3] = { -- Button 3 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
            playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [4] = { -- Button 4 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
            playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        -- Don't write more than 5 buttons
    },
    Interaction = {
        Target = {
            Enable = false, -- to enable make it true
            Distance = 2.0,
            Label = "Target Label",
            Icon = "fa-solid fa-address-book"
        },
        Text = {
            Enable = true, -- to enable make it true
            Distance = 3.0,
            Label = "Text Label"
        },
        DrawText = {
            Enable = false, -- to enable make it true
            Distance = 3.0,
            Show = function()
                exports["qb-core"]:DrawText("[Key Name] Text Label", "Menu Position - left, right")
            end,
            Hide = function()
                exports["qb-core"]:HideText()
            end
        }
    }
},
```

Yapılandırma

Config = {
    MenuAlign = "right", -- left or right
    Dialogs = {
        { -- 1
            Ped = {
                Enable = true,
                coords = vector4(-1465.16, -34.56, 55.05, 310.67),
                hash = "a_m_y_hasjew_01", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-1465.16, -34.56, 55.05),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "HEIST MISSION",
                Description = "SYSTEM",
                Icon = "fas fa-hands-usd", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose a mission."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Accept Heist",
                    systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
                    playerAnswer = {enable = true, text = "Yes let's do it!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Coordinate Plan",
                    systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
                    playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Execute Mission",
                    systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
                    playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Escape Route",
                    systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")
                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
        { -- 2
            Ped = {
                Enable = true,
                coords = vector4(-266.53, -972.09, 31.22, 221.37),
                hash = "a_m_m_soucent_02", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-266.53, -972.09, 31.22),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "GOVERNMENT",
                Description = "MENU",
                Icon = "fas fa-id-card-alt", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose what you want to do."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Renew ID Card",
                    systemAnswer = {enable = true, type = "question", text = "You want to renew your identity card?"},
                    playerAnswer = {enable = true, text = "Yes I lost it, I need new one!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Renew Driver License",
                    systemAnswer = {enable = true, type = "message", text = "You want to renew your driver license?"},
                    playerAnswer = {enable = true, text ="Yes I lost it, I need new one!"},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Buy License",
                    systemAnswer = {enable = true, type = "message", text = "You want to buy a weapon license."},
                    playerAnswer = {enable = true, text = "Yes I need to protect myself."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Leave Conversation",
                    systemAnswer = {enable = false, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")

                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
    }
}

 

0R NPC Dialog için 5 değerlendirme

  1. Danika (doğrulanmış kullanıcı)

    4* :)

  2. Broderick (doğrulanmış kullanıcı)

    Amazing thanks

  3. MasonMystic609 (doğrulanmış kullanıcı)

    I rarely leave a comment, but this item is beyond worth it! Gotta let you guys know!

  4. MiloDark407 (doğrulanmış kullanıcı)

    Wished I had found this sooner, it took me a lot of money and time until I found my dream product here!

  5. Lelia (doğrulanmış kullanıcı)

    One of the best scripts I have used.

Sadece bu ürünü satın almış olan müşteriler yorum yapabilir.