Añadir al carrito
¡Oferta!

Diálogo de PNJ 0R

El precio original era: $34.00.El precio actual es: $21.25.

-38%

Los precios suben cuando el temporizador llega a cero

El guión de diálogo de NPC moderno permite a los jugadores interactuar dinámicamente con los NPC en tu servidor FiveM, ofreciendo experiencias inmersivas y atractivas. Inspirado en NoPixel 4.0, este guión te permite crear conversaciones significativas que pueden llevar a diferentes resultados según las respuestas de los jugadores. Personaliza las posiciones de los NPC, las preguntas y las respuestas para adaptarlas a tu historia o tema del servidor.

Características principales:

  • Eficiencia de recursos: Utiliza solo 0,03 resmon cuando está activo y 0,00 cuando está inactivo, lo que garantiza un impacto mínimo en el rendimiento del servidor.
  • Flexibilidad: Compatible con teclas de objetivo y de interacción, lo que ofrece flexibilidad en la forma en que los jugadores interactúan con los NPC.
  • Personalización: Modifica fácilmente la colocación de NPC, las opciones de diálogo y las respuestas para crear escenarios y objetivos únicos adaptados a las necesidades de tu servidor.

¡Transforma las interacciones de los jugadores con este sistema de diálogo versátil y ligero!

(5 valoraciones de clientes)
Añadir al carrito
Guión de diálogo de NPC
Diálogo de PNJ 0R
$34.00 El precio original era: $34.00.$21.25El precio actual es: $21.25.

Archivo Léame

---
description: To hide menu use this export: exports["0r-npcdialog"]:closeMenu()
---

## Here is a empty npc dialog to help you creating new ones.

```lua
{ -- 1
    Ped = {
        Enable = true,
        coords = Vector4 Coords,
        hash = "Ped Hash" -- Check here https://docs.fivem.net/docs/game-references/ped-models/
    },
    Blip = { -- https://docs.fivem.net/docs/game-references/blips/
        Enable = false, -- to enable make it true
        coords = Vector3 Coords,
        sprite = Blip Sprite,
        color = Blip Color,
        scale = Blip Scale,
        text = "Blip Text"
    },
    Menu = {
        Label = "Menu Label",
        Description = "Menu Description",
        Icon = "fas fa-hands-usd", -- Fınd an icon for your menu from this website https://fontawesome.com/v5/search | You can use Pro Icons too
    },
    AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
        Enable = false, -- to enable make it true
        AutoMessages = {
            {type = "question", text = "Write your text here."}, -- message type question means it adds a question icon to message
            {type = "message",  text = "Write your text here."} -- this is a default message
        }
    },
    Buttons = {
        [1] = { -- Button 1 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
            playerAnswer = {enable = true, text = "Yes let's do it!"},
            maxClick = 2, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [2] = { -- Button 2 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
            playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [3] = { -- Button 3 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
            playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [4] = { -- Button 4 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
            playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        -- Don't write more than 5 buttons
    },
    Interaction = {
        Target = {
            Enable = false, -- to enable make it true
            Distance = 2.0,
            Label = "Target Label",
            Icon = "fa-solid fa-address-book"
        },
        Text = {
            Enable = true, -- to enable make it true
            Distance = 3.0,
            Label = "Text Label"
        },
        DrawText = {
            Enable = false, -- to enable make it true
            Distance = 3.0,
            Show = function()
                exports["qb-core"]:DrawText("[Key Name] Text Label", "Menu Position - left, right")
            end,
            Hide = function()
                exports["qb-core"]:HideText()
            end
        }
    }
},
```

Configuración

Config = {
    MenuAlign = "right", -- left or right
    Dialogs = {
        { -- 1
            Ped = {
                Enable = true,
                coords = vector4(-1465.16, -34.56, 55.05, 310.67),
                hash = "a_m_y_hasjew_01", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-1465.16, -34.56, 55.05),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "HEIST MISSION",
                Description = "SYSTEM",
                Icon = "fas fa-hands-usd", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose a mission."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Accept Heist",
                    systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
                    playerAnswer = {enable = true, text = "Yes let's do it!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Coordinate Plan",
                    systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
                    playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Execute Mission",
                    systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
                    playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Escape Route",
                    systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")
                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
        { -- 2
            Ped = {
                Enable = true,
                coords = vector4(-266.53, -972.09, 31.22, 221.37),
                hash = "a_m_m_soucent_02", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-266.53, -972.09, 31.22),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "GOVERNMENT",
                Description = "MENU",
                Icon = "fas fa-id-card-alt", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose what you want to do."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Renew ID Card",
                    systemAnswer = {enable = true, type = "question", text = "You want to renew your identity card?"},
                    playerAnswer = {enable = true, text = "Yes I lost it, I need new one!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Renew Driver License",
                    systemAnswer = {enable = true, type = "message", text = "You want to renew your driver license?"},
                    playerAnswer = {enable = true, text ="Yes I lost it, I need new one!"},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Buy License",
                    systemAnswer = {enable = true, type = "message", text = "You want to buy a weapon license."},
                    playerAnswer = {enable = true, text = "Yes I need to protect myself."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Leave Conversation",
                    systemAnswer = {enable = false, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")

                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
    }
}

 

5 valoraciones en 0R NPC Dialog

  1. Danika (propietario verificado)

    4* :)

  2. Broderick (propietario verificado)

    ¡Increíble, gracias!

  3. MasonMystic609 (propietario verificado)

    Rara vez dejo un comentario, pero este artículo vale mucho más de lo que cuesta. ¡Tenía que decíroslo!

  4. MiloDark407 (propietario verificado)

    Ojalá lo hubiera encontrado antes, me costó mucho dinero y tiempo hasta que encontré mi producto soñado aquí!

  5. Lelia (propietario verificado)

    Uno de los mejores scripts que he utilizado.

Solo los usuarios registrados que hayan comprado este producto pueden hacer una valoración.