VMS HUD

$24.99

Features

  • Compatible with ESX & QB-Core
  • Script supports pma-voice, for esx: esx_status and for qb-core default food and drink system on trigger which is used in default qb-hud
  • When changing the position of any element on the HUD, a grid is displayed to allow the player to adjust the icons more precisely.
  • Seatbelts – If you don’t have a script for seatbelts on your server, you can use the ones available in the script, in the config you can set the minimum speed at which the player must hit something for there to be a possibility of falling through the windshield, and you can set the percentage chance of automatic death
  • Hud Info – You can change the hud in the upper right corner in config to use icons or names from the translation.js file, you can change the icon to your server’s logo in png or gif format and change the name underneath or remove it completely. In the info hud, you can also use the config to remove the cash balance and bank if you don’t want it displayed.
  • Fuel – if you use a fuel system you can use the fuel display on the speedometer but if you don’t have a fuel system you can disable it with config and it will disappear completely from the player’s hud
  • Two speed units – KMH & MPH
  • Two types of speedometer – Linear & Circle in the customization menu of the hud the player can choose the type he likes and change the color, scale and position.
  • Two types of minimaps – Square & Circle, both maps scale their position depending on the user’s game resolution. You can choose the first one which the player will start when he/she joins the server for the first time (the map type is saved in the client’s cache, so when the player joins the server again the previous preset type of the map he/she chose will be loaded).
  • Changing the position of HUD icons – You can freely adjust the position of icons according to the type you choose, horizontal/vertical. This is how they will be displayed. You can also completely disable them using the HUD customization menu. Importantly, you can disable the ability to position icons in the center of the screen in the config, so that the player cannot set, for example, the health status in the center, using it as a crosshair to shooting.
  • Pulsating food and hydration icons when the player’s status is below 20% to inform them.
  • All available options in the Hud Customization Menu are saved locally with the user in the game cache, this means that rejoining will load the user’s previous hud settings and he won’t have to configure it every time he connects to the server.
  • Full support

Config For more informations or full view for configs, check our script documentation: HERE

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VMS HUD FiveM resource preview
VMS HUD
$24.99

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VMS HUD – Advanced Customizable Interface System for FiveM

Revolutionize your player experience with VMS HUD, a fully customizable heads-up display system offering unprecedented control over UI elements. This versatile HUD provides clean, modern interfaces for health, vehicle stats, voice status, and player information while giving each user complete freedom to position, style, and configure their display. Compatible with both ESX and QBCore frameworks, VMS HUD includes intelligent features like pulsating low-status warnings, automatic cache saving, and performance optimization that maintains smooth gameplay even on lower-end systems.

Unlike static HUD systems, VMS HUD empowers players to create personalized interfaces matching their preferences and playstyles. With drag-and-drop positioning using a precision grid system, multiple speedometer types, customizable minimaps, and extensive color options, every player can craft their ideal UI without cluttering their screen or compromising information access.

What’s Included

You get a complete HUD system with dual framework support (ESX & QBCore), pma-voice integration, customizable positioning menu accessible via key or command, two speedometer types (linear and circular), two minimap styles (square and circle), seatbelt system with ejection mechanics, fuel display integration, status icons for health/armor/hunger/thirst/stamina, server info display with custom logo support, and comprehensive configuration options. All player preferences automatically save to local cache, preserving custom layouts between sessions.

Key Features

  • Universal Framework Compatibility – Works seamlessly with ESX (using esx_status) and QBCore (default food/drink systems). Supports pma-voice for voice indicator integration across both frameworks.
  • Customization Menu with Grid System – Players access a comprehensive customization interface via configurable key or command. When repositioning elements, a precision grid appears allowing exact placement. Menu access can be restricted to command-only or disabled entirely via config.
  • Dual Speedometer Types – Choose between linear bar speedometer or circular gauge design. Each type supports independent color customization, scale adjustment, and positioning. Players select preferred style through the HUD menu.
  • Flexible Minimap Options – Toggle between square and circle minimap styles, both automatically scaling based on user resolution. Default map type is configurable, with selections saved to player cache for persistent preferences.
  • Advanced Seatbelt System – Built-in seatbelt mechanics with configurable minimum crash speed threshold and ejection death percentage. If you don’t run a separate seatbelt script, this integrated system provides realistic crash consequences.
  • Intelligent Status Icons – Health, armor, hunger, thirst, and stamina displayed with customizable positioning (horizontal or vertical layout). Icons pulse when values drop below 20% to alert players. Icons can be completely disabled via menu.
  • Center-Screen Protection – Config option prevents players from positioning status icons in the screen center, stopping exploitation where players might use health indicators as aiming crosshairs.
  • Server Info Display – Upper right corner HUD shows server identity with toggle between icon/text display. Upload custom server logo (PNG or GIF supported) with editable server name from translation files. Cash and bank balances can be displayed or hidden via config.
  • Fuel Integration – Connects to your existing fuel system to display vehicle fuel levels on the speedometer. If no fuel system is installed, fuel display can be completely disabled through config.
  • Dual Speed Units – Switch between KMH and MPH measurement systems to match player preferences or regional server settings.
  • Local Cache System – All HUD customization choices (colors, positions, types, visibility) save automatically to player browser cache. Settings persist across disconnects and server restarts without database overhead.
  • Comprehensive Documentation – Full configuration documentation available at docs.vames-store.com with detailed explanations of every config option and integration guide.

Perfect For

  • Servers wanting to give players control over their UI without admin intervention
  • Communities with diverse player preferences requiring flexible interface options
  • Roleplay servers emphasizing immersion through clean, non-intrusive HUD design
  • Racing servers needing clear speedometer visibility with customizable positioning
  • Servers running on varied player hardware where UI optimization matters
  • Communities migrating from other HUD systems wanting feature parity with better customization
  • Developers building custom servers who need reliable, documented HUD framework

Customization Options

  • Speedometer: Type (linear/circle), color, scale, position
  • Minimap: Style (square/circle), default type on first join
  • Status Icons: Layout (horizontal/vertical), position, individual visibility, center-lock toggle
  • Server Info: Logo upload, name display, cash/bank visibility
  • Seatbelt: Minimum crash speed, death percentage, enable/disable
  • Fuel Display: Show/hide based on fuel system presence
  • Speed Units: KMH or MPH selection
  • Menu Access: Key binding, command-only, or fully disabled

Technical Details

  • Framework Support: ESX (esx_status) and QBCore (default systems)
  • Voice Integration: pma-voice compatibility for voice indicators
  • Resolution Scaling: Automatic minimap adjustment for all screen sizes
  • Storage Method: Client-side browser cache (no database queries)
  • Logo Support: PNG and GIF formats for animated server branding

Installation

  1. Add vms_hud resource to your server resources folder
  2. Configure framework type (ESX or QBCore) in config.lua
  3. Set up voice system integration if using pma-voice
  4. Customize default settings (speed units, menu access, seatbelt parameters)
  5. Upload custom server logo if desired and configure info display
  6. Ensure resource in server.cfg and restart server
  7. Players access customization menu via configured key or command

Framework Compatibility

  • ESX Legacy – Full integration with esx_status for hunger/thirst tracking
  • QBCore – Native support for QB-Core default food/drink trigger events
  • pma-voice – Voice indicator integration for both frameworks
  • Fuel Systems – Compatible with most fuel scripts via config toggle

What Makes It Stand Out

VMS HUD prioritizes player autonomy over rigid developer choices. Instead of forcing a single UI layout on your entire community, it provides tools for individual customization while maintaining consistent functionality. The grid positioning system allows pixel-perfect placement, preventing the frustration of elements being slightly off-target. Local cache storage means zero database overhead for preference saving, while the center-screen protection prevents exploitation without limiting legitimate customization. The dual speedometer types accommodate different aesthetic preferences, from minimalist linear bars to classic circular gauges, with independent styling for each.

Support & Documentation

VMS HUD includes comprehensive support covering installation, configuration, and troubleshooting. Full documentation is available at docs.vames-store.com/assets/vms_hud/ with detailed config file explanations and integration guides for common frameworks and scripts. The support team assists with custom configurations, compatibility questions, and feature implementation.

Why Players Love Customizable HUDs

Every player has different priorities: racers want prominent speedometers, combat players need clear health visibility, and immersion-focused roleplayers prefer minimal UI. Static HUD systems force compromises where some elements are always poorly positioned for certain playstyles. VMS HUD eliminates these compromises by letting players build interfaces matching their specific needs. The cache system remembers their choices, so they configure once and enjoy their personalized HUD permanently. The pulsating low-status warnings ensure critical information gets noticed even with minimalist layouts, while the ability to hide unnecessary elements reduces screen clutter.

Related FiveM HUD

Additional information

Framework

ESX, QBCore, QBOX, Standalone

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