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VMS HUD
VMS HUD - modern customizable HUD interface for ESX servers. Compatible with ESX framework. Fully customizable and optimized.
5 product images available.
VMS HUD - modern customizable HUD interface for ESX servers. Compatible with ESX framework. Fully customizable and optimized.
Use the published facts on this page to confirm whether VMS HUD matches your server before checkout.
Only the facts published on this page should be treated as confirmed. If you need more detail, review the description, requirements, changelog, reviews, and product Q&A before checkout.
esx, qbcore, qbox, standalone
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Support expectation
Support covers download access, missing delivered files, and questions based on the published setup notes.
Custom installation, framework conversion, live server setup, and custom feature work are not included unless stated on the product page.
Ask before buying if your server uses heavily modified framework, inventory, or database resources.
Use this checklist to decide quickly whether the resource fits your current server build, framework, and support expectations.
Server-owner payoff
VMS HUD is positioned to reduce HUDs instead of making you rebuild the same system from scratch.
Compatibility
Works with esx, qbcore, qbox, standalone. Check the requirements block before adding it to a live stack.
Purchase confidence
Instant download, Stripe checkout, support access, and refund policy context are shown before payment.
Decision assets
Requirements, installation details, Preview video, Product Q&A
Revolutionize your player experience with VMS HUD, a fully customizable heads-up display system offering unprecedented control over UI elements. This versatile HUD provides clean, modern interfaces for health, vehicle stats, voice status, and player information while giving each user complete freedom to position, style, and configure their display. Compatible with both ESX and QBCore frameworks, VMS HUD includes intelligent features like pulsating low-status warnings, automatic cache saving, and performance optimization that maintains smooth gameplay even on lower-end systems.
Unlike static HUD systems, VMS HUD empowers players to create personalized interfaces matching their preferences and playstyles. With drag-and-drop positioning using a precision grid system, multiple speedometer types, customizable minimaps, and extensive color options, every player can craft their ideal UI without cluttering their screen or compromising information access.
You get a complete HUD system with dual framework support (ESX & QBCore), pma-voice integration, customizable positioning menu accessible via key or command, two speedometer types (linear and circular), two minimap styles (square and circle), seatbelt system with ejection mechanics, fuel display integration, status icons for health/armor/hunger/thirst/stamina, server info display with custom logo support, and comprehensive configuration options. All player preferences automatically save to local cache, preserving custom layouts between sessions.
VMS HUD prioritizes player autonomy over rigid developer choices. Instead of forcing a single UI layout on your entire community, it provides tools for individual customization while maintaining consistent functionality. The grid positioning system allows pixel-perfect placement, preventing the frustration of elements being slightly off-target. Local cache storage means zero database overhead for preference saving, while the center-screen protection prevents exploitation without limiting legitimate customization. The dual speedometer types accommodate different aesthetic preferences, from minimalist linear bars to classic circular gauges, with independent styling for each.
VMS HUD includes comprehensive support covering installation, configuration, and troubleshooting. Full documentation is available at docs.vames-store.com/assets/vms_hud/ with detailed config file explanations and integration guides for common frameworks and scripts. The support team assists with custom configurations, compatibility questions, and feature implementation.
Every player has different priorities: racers want prominent speedometers, combat players need clear health visibility, and immersion-focused roleplayers prefer minimal UI. Static HUD systems force compromises where some elements are always poorly positioned for certain playstyles. VMS HUD eliminates these compromises by letting players build interfaces matching their specific needs. The cache system remembers their choices, so they configure once and enjoy their personalized HUD permanently. The pulsating low-status warnings ensure critical information gets noticed even with minimalist layouts, while the ability to hide unnecessary elements reduces screen clutter.
https://streamable.com/31cgz8
Works seamlessly with ESX (using esx_status) and QBCore (default food/drink systems). Supports pma-voice for voice indicator integration across both frameworks.
Players access a comprehensive customization interface via configurable key or command, with a precision grid appearing when repositioning elements to allow exact placement. Menu access can be restricted to command-only or disabled entirely via config.
Choose between linear bar speedometer or circular gauge design. Each type supports independent color customization, scale adjustment, and positioning, with players selecting preferred style through the HUD menu.
Toggle between square and circle minimap styles, both automatically scaling based on user resolution. Default map type is configurable, with selections saved to player cache for persistent preferences.
Built-in seatbelt mechanics with configurable minimum crash speed threshold and ejection death percentage. Provides realistic crash consequences if no separate seatbelt script is running.
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