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Zip-Tie-Skript
Ursprünglicher Preis war: $21.99$13.99Aktueller Preis ist: $13.99.
Benutzerdefiniertes Zip-Tie-Skript
Das benutzerdefinierte, eigenständige Kabelbinder-Skript wurde entwickelt, um das Rollenspiel zu verbessern und die Kriminalität auf ein höheres Niveau zu bringen. Ich habe so etwas noch nie zuvor gesehen, also habe ich mich dazu entschlossen, es zu tun.
benutzerdefinierte Sounds
Standalone
funktioniert nur, wenn ein Benutzer in der Nähe ist
Stütze enthalten
- Premium Qualität
- Vollständig Open Source
- Sichere Zahlungen
- Zufriedenheitsgarantie
- 30 Tage Geld-zurück-Garantie
Zip-Tie Script – Restraint System for FiveM
Add realistic restraint mechanics to your FiveM server with the Zip-Tie Script, providing an alternative to traditional handcuffs for law enforcement, gang members, and criminal scenarios. This script allows players to restrain others using zip-ties, creating immersive kidnapping situations, gang enforcement, Polizei tactical operations, and hostage scenarios. Unlike metal handcuffs, zip-ties offer a different visual and roleplay dynamic – they’re disposable, cannot be removed without cutting, and create unique tactical situations.
Im Leistungsumfang enthalten
The Zip-Tie Script provides a complete restraint system with usable zip-tie items, application mechanics, and removal functionality. Players can carry zip-ties in their inventory, apply them to other players to restrict movement and actions, and use cutting tools or specific commands to remove restraints. The script includes proper animations for applying and removing zip-ties, visual prop attachment showing zip-tied wrists, and configurable restrictions on what restrained players can and cannot do. Integration with inventory systems ensures zip-ties are consumed on use, creating item economy around restraints.
Hauptmerkmale
- Restraint Mechanics – Apply zip-ties to other players to restrict their actions
- Animation System – Realistic animations for restraining and cutting zip-ties
- Visual Props – Visible zip-tie props on restrained player wrists
- Action Restrictions – Configurable limits on what restrained players can do
- Removal Tools – Scissors, knives, or wire cutters required to remove zip-ties
- Bestandsintegration – Zip-ties consumed from inventory when used
- Berechtigungssystem – Control who can apply zip-ties (police, gangs, everyone)
- Escape Mechanics – Optional struggle or lockpick systems to escape restraints
Perfekt für
- Gang roleplay servers with kidnapping and enforcement scenarios
- Law enforcement tactical operations and suspect control
- Criminal roleplay involving hostage situations
- Military servers with prisoner handling protocols
- Serious roleplay communities wanting realistic restraint options
- Servers needing alternatives to traditional handcuff systems
Technische Details
- Skripttyp: Restraint and interaction system
- Leistung: Lightweight with minimal resource usage
- Synchronisation: Proper multiplayer sync for restraint states
- Inventar: Kompatibel mit ESX, QBCore, and custom inventory systems
- Animationen: Native GTA animations for realistic application
- Requisiten: Custom zip-tie prop attachments
- Konfiguration: Extensive config options for permissions and restrictions
Installation
- Download the Zip-Tie Script from your purchase
- Extrahieren Sie die Ressource in das Ressourcenverzeichnis Ihres Servers.
- Configure permissions in the config file (who can use zip-ties)
- Set up action restrictions (what restrained players cannot do)
- Add zip-tie items to your inventory database
- Configure removal tools (scissors, knives, wire cutters)
- Add ensure [resource-name] to server.cfg and restart
Framework-Kompatibilität
- ✅ ESX – Full integration with ESX inventory and item systems
- ✅ QBCore – Compatible with QBCore inventory and police jobs
- ✅ QBOX – Works with QBOX framework features
- ✅ Standalone – Can operate with custom inventory systems
- ✅ Benutzerdefinierte Frameworks – Adaptable to various server setups
Was es auszeichnet
Zip-ties create different roleplay dynamics than traditional handcuffs. They’re disposable and one-time use, creating item economy and logistical considerations – gangs need to stock up on zip-ties before operations, and running out mid-scenario creates tension. Unlike reusable handcuffs, zip-ties must be cut off, meaning you need specific tools to free someone. This creates realistic scenarios where rescuers need to bring wire cutters, or restrained players must convince someone with a knife to cut them free. The visual difference also matters – seeing someone zip-tied signals a different situation than formal police arrest. It’s perfect for gang kidnappings, tactical police raids, or any scenario where traditional handcuffs feel too official or permanent.
Related Crime & Gang Mods
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