Válido uma vez por cliente em pedidos a partir de $10.
Zip-Tie Script
O preço original era: $21.99.$13.99O preço atual é: $13.99.
Script Zip-Tie personalizado
O script de zip tie autônomo personalizado foi criado para aprimorar o roleplay e levar o crime a um nível mais alto. Nunca vi isso ser feito antes, então decidi fazer.
sons personalizados
Autônomo
só funciona quando um usuário está por perto
suporte incluído
- Qualidade Premium
- Totalmente Open Source
- Pagamentos Seguros
- Garantia de satisfação
- Garantia de devolução do dinheiro em 30 dias
Zip-Tie Script – Restraint System for FiveM
Add realistic restraint mechanics to your FiveM server with the Zip-Tie Script, providing an alternative to traditional handcuffs for law enforcement, gang members, and criminal scenarios. This script allows players to restrain others using zip-ties, creating immersive kidnapping situations, gang enforcement, polícia tactical operations, and hostage scenarios. Unlike metal handcuffs, zip-ties offer a different visual and roleplay dynamic – they’re disposable, cannot be removed without cutting, and create unique tactical situations.
O que está incluído
The Zip-Tie Script provides a complete restraint system with usable zip-tie items, application mechanics, and removal functionality. Players can carry zip-ties in their inventory, apply them to other players to restrict movement and actions, and use cutting tools or specific commands to remove restraints. The script includes proper animations for applying and removing zip-ties, visual prop attachment showing zip-tied wrists, and configurable restrictions on what restrained players can and cannot do. Integration with inventory systems ensures zip-ties are consumed on use, creating item economy around restraints.
Principais características
- Restraint Mechanics – Apply zip-ties to other players to restrict their actions
- Animation System – Realistic animations for restraining and cutting zip-ties
- Visual Props – Visible zip-tie props on restrained player wrists
- Action Restrictions – Configurable limits on what restrained players can do
- Removal Tools – Scissors, knives, or wire cutters required to remove zip-ties
- Integração de inventário – Zip-ties consumed from inventory when used
- Sistema de Permissão – Control who can apply zip-ties (police, gangs, everyone)
- Escape Mechanics – Optional struggle or lockpick systems to escape restraints
Perfeito para
- Gang roleplay servers with kidnapping and enforcement scenarios
- Law enforcement tactical operations and suspect control
- Criminal roleplay involving hostage situations
- Military servers with prisoner handling protocols
- Serious roleplay communities wanting realistic restraint options
- Servers needing alternatives to traditional handcuff systems
Detalhes técnicos
- Script Type: Restraint and interaction system
- Desempenho: Lightweight with minimal resource usage
- Sincronização: Proper multiplayer sync for restraint states
- Inventário: Compatível com ESX, QBCore, and custom inventory systems
- Animações: Native GTA animations for realistic application
- Adereços: Custom zip-tie prop attachments
- Configuração: Extensive config options for permissions and restrictions
Instalação
- Download the Zip-Tie Script from your purchase
- Extraia o recurso para o diretório de recursos do seu servidor.
- Configure permissions in the config file (who can use zip-ties)
- Set up action restrictions (what restrained players cannot do)
- Add zip-tie items to your inventory database
- Configure removal tools (scissors, knives, wire cutters)
- Add ensure [resource-name] to server.cfg and restart
Compatibilidade de Framework
- ✅ ESX – Full integration with ESX inventory and item systems
- ✅ QBCore – Compatible with QBCore inventory and police jobs
- ✅ Q-BOX (caixa de som) – Works with QBOX framework features
- ✅ Autônomo – Can operate with custom inventory systems
- ✅ Estruturas personalizadas – Adaptable to various server setups
O que o torna especial
Zip-ties create different roleplay dynamics than traditional handcuffs. They’re disposable and one-time use, creating item economy and logistical considerations – gangs need to stock up on zip-ties before operations, and running out mid-scenario creates tension. Unlike reusable handcuffs, zip-ties must be cut off, meaning you need specific tools to free someone. This creates realistic scenarios where rescuers need to bring wire cutters, or restrained players must convince someone with a knife to cut them free. The visual difference also matters – seeing someone zip-tied signals a different situation than formal police arrest. It’s perfect for gang kidnappings, tactical police raids, or any scenario where traditional handcuffs feel too official or permanent.
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