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¡Oferta!

Trabajo de paisajismo de Pickle

El precio original era: $62.00.El precio actual es: $26.35.

-58%

Los precios suben cuando el temporizador llega a cero

Características

  • Elementos de Paisajismo Personalizables:Adapta el césped, las hojas, los arbustos y los obstáculos a tu gusto.
  • Ubicaciones IlimitadasAgrega tantas ubicaciones de trabajo como necesites.
  • Juego colaborativo: Únete a otros jugadores y divide las recompensas según la contribución.
  • Tareas de servicio:Encuentra trabajos de jardinería directamente en el mapa cuando estés registrado como paisajista.
  • Remolque de vehículos:Utilice el enganche para remolcar vehículos.
  • Cortar el césped:Utilice cortadoras de césped y cortacéspedes motorizados para cortar el césped de manera eficiente.
  • Soplado de hojas:Limpie las hojas utilizando un soplador de hojas.
  • Recorte de arbustos:Transforme arbustos antiestéticos en arbustos atractivos usando tijeras de jardinería.
  • Departamento de Paisajismo:Registra tu entrada y salida, compra artículos y adquiere vehículos de trabajo y remolques.
  • Gestión de uniformes:Configure automáticamente su uniforme al registrar su entrada y salida de servicio.
  • ¡Y mucho más!

Requisitos

  • Marcos compatibles:ESX (1.1+), QBCore, o integre con su propio marco utilizando el puente de código abierto proporcionado.
(6 valoraciones de clientes)
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Trabajo de paisajismo FiveM
Trabajo de paisajismo de Pickle
$62.00 El precio original era: $62.00.$26.35El precio actual es: $26.35.

Archivo de configuración | Trabajo de jardinero

Config = {}

Config.Debug = true

Config.Language = "en" -- Language to use.

Config.RenderDistance = 100.0 -- Scenario display Radius.

Config.InteractDistance = 2.0 -- Interact Radius

Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.

Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.

Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
    enabled = true,
    id = 2,
    scale = 0.25, 
    color = {255, 255, 255, 127}
}

Config.XPEnabled = true -- When set to true, this will enable Pickle's XP compatibility, and enable xp rewards.

Config.XPCategories = { -- Registered XP Types for Pickle's XP.
    ["landscaping"] = {
        label = "Landscaping", 
        xpStart = 1000, 
        xpFactor = 0.2, 
        maxLevel = 100
    },
}

Config.Default = {
    respawnTimer = 300, -- Time for respawning a scenario (put this inside a scenario to change it's timer).
    showScenarioBlip = true, -- Show scenario blip on the map so landscapers can find work.
    rewards = { -- Default rewards for completing a scenario, these are split amongst players (put this inside a scenario to change it's rewards).
        {type = "money", amount = 500}
    }
}

Config.GiveKeys = function(vehicle)
    local plate = GetVehicleNumberPlateText(vehicle)
    -- Replace this line with your export / event to give keys for your vehicle.
end

Config.Lawnmower = {
    obstacleTimeout = 5, -- Disable mowing for 5 seconds when a rock is hit.
    vehicle = {
        enabled = true,
        model = `mower`,
        particle = {
            offset = vector3(0.8, 0.0, -0.4), 
            rotation = vector3(0.0, 0.0, 0.0)
        }
    },
    walking = {
        enabled = true,
        model = `prop_lawnmower_01`,
        boneID = 57005,
        offset = vector3(0.90, -0.14, -0.77),
        rotation = vector3(195.0, 210.0, -80.0),
        particle = {
            offset = vector3(0.0, 0.0, 0.0), 
            rotation = vector3(-90.0, 0.0, 0.0)
        }
    }
}

Config.Leafblower = {
    enabled = true,
    model = `prop_leaf_blower_01`,
    boneID = 57005,
    offset = vector3(0.1, 0.0, 0.0),
    rotation = vector3(-90.0, -65.0, 0.0),
    particle = {
        offset = vector3(0.9, 0.0, -0.25), 
        rotation = vector3(0.0, 0.0, 0.0)
    }
}

Config.Pitcher = {
    time = 5, -- Time to finish watering a bush.
}

Config.Workplace = { -- Where landscapers can start work, and get their required tools.
    duty = {
        coords = vector3(-1461.7710, -686.8022, 27.4666), -- Clock-in / out
        groups = nil, -- Set to nil for all access, or add a custom job like this: { ["landscaping"] = 0 }
        blip = { -- Set to nil for no blip.
            label = "Landscaping Company",
            id = 479,
            scale = 0.85,
            color = 2,
            display = 4,
        },
    },
    store = {
        coords = vector3(-1464.3055, -683.6722, 26.4667),
        items = {
            {
                label = "Lawnmower",
                item = "lawnmower",
                price = 2000,
            },
            {
                label = "Leafblower",
                item = "leafblower",
                price = 2000,
            },
            {
                label = "Garden Pitcher",
                item = "garden_pitcher",
                price = 100,
            },
        },
        blip = { -- Set to nil for no blip.
            label = "Landscaping Store",
            id = 479,
            scale = 0.85,
            color = 2,
            display = 4,
        },
    },
    garage = {
        coords = vector3(-1443.0516, -690.8935, 26.3128),
        spawn = {
            coords = vector3(-1450.2153, -684.7064, 26.3662),
            heading = 306.1427,
        },
        vehicles = {
            {
                label = "Pickup Truck",
                model = `bison`,
                price = 100,
            },
            {
                label = "Lawnmower",
                model = `mower`,
                price = 100,
            },
            {
                label = "Lawnmower Trailer",
                model = `boattrailer`,
                extras = {
                    [1] = 0,
                    [2] = 1,
                },
                price = 100,
            },
        },
        blip = { -- Set to nil for no blip.
            label = "Landscaping Garage",
            id = 479,
            scale = 0.85,
            color = 2,
            display = 4,
        },
    },
    outfit = {
        male = {
            ['arms'] = 19,
            ['tshirt_1'] = 15, 
            ['tshirt_2'] = 0,
            ['torso_1'] = 56, 
            ['torso_2'] = 0,
            ['bproof_1'] = 0,
            ['bproof_2'] = 0,
            ['decals_1'] = 0, 
            ['decals_2'] = 0,
            ['chain_1'] = 0,
            ['chain_2'] = 0,
            ['pants_1'] = 7, 
            ['pants_2'] = 0,
            ['shoes_1'] = 56, 
            ['shoes_2'] = 0,
            ['helmet_1'] = 143, 
            ['helmet_2'] = 19,
        },
        female = {
            ['arms'] = 19,
            ['tshirt_1'] = 15, 
            ['tshirt_2'] = 0,
            ['torso_1'] = 56, 
            ['torso_2'] = 0,
            ['bproof_1'] = 0,
            ['bproof_2'] = 0,
            ['decals_1'] = 0, 
            ['decals_2'] = 0,
            ['chain_1'] = 0,
            ['chain_2'] = 0,
            ['pants_1'] = 7, 
            ['pants_2'] = 0,
            ['shoes_1'] = 56, 
            ['shoes_2'] = 0,
            ['helmet_1'] = 143, 
            ['helmet_2'] = 19,
        }
    }
}

Config.ScenarioBlip = { -- Landscaping work blip when enabled.
    label = "Landscaping Work",
    id = 365,
    scale = 0.85,
    color = 2,
    display = 4,
}

Config.Scenarios = { -- This is where you'll add work for landscapers to do.
    -- Mansion
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-1604.2740, 107.1936, 61.0744), -- Center of the scenario.
        radius = 6.0, -- Area of the scenario.
        size = 1.15, -- Size of each prop inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "leaves", -- Type of scenario.
        model = `ng_proc_leaves07`, -- Model of the scenario.
        coords = vector3(-1595.6570, 99.7478, 60.7871), -- Center of the scenario.
        radius = 2.0, -- Area of the scenario.
        spread = 50, -- Amount of leaves to place inside the area.
        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "bush", -- When watered, it replaces the unwatered plant with the watered plant.
        coords = vector3(-1599.0365, 90.3076, 60.8134), -- Center of the scenario.
        heading = 48.5044, -- Heading of the scenario.
        unwatered = {
            model = `prop_bush_dead_02`, -- Model of the scenario when unwatered.
            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.
        },
        watered = {
            model = `prop_bush_neat_05`, -- Model of the scenario when watered.
            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.
        },
        rewards = { -- Rewards for finishing the scenario.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "bush", -- When watered, it replaces the unwatered plant with the watered plant.
        coords = vector3(-1594.6431, 93.5099, 60.6486), -- Center of the scenario.
        heading = 48.5044, -- Heading of the scenario.
        unwatered = {
            model = `prop_bush_dead_02`, -- Model of the scenario when unwatered.
            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.
        },
        watered = {
            model = `prop_bush_neat_05`, -- Model of the scenario when watered.
            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.
        },
        rewards = { -- Rewards for finishing the scenario.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "obstacle", -- When ran over by either type of lawnmower, the lawnmower is destroyed.
        model = `prop_rock_5_smash1`, -- Model of the scenario.
        coords = vector3(-1605.2738, 106.0849, 61.0947), -- Center of the scenario.
        heading = 30.0077, -- Heading of the scenario.
        offset = -0.05, -- Offset of the Z-coordinate of the prop placed.
        rewards = { -- Rewards for finishing the scenario.
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    -- Lifeinvader
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-1115.9598, -266.6743, 39.0054), -- Center of the scenario.
        radius = 2.0, -- Area of the scenario.
        spread = 20, -- Amount of leaves to place inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    -- Burton Intersection
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-592.4904, -29.4992, 43.6042), -- Center of the scenario.
        radius = 7.0, -- Area of the scenario.
        spread = 40, -- Amount of leaves to place inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-608.8917, -35.4217, 42.5946), -- Center of the scenario.
        radius = 7.0, -- Area of the scenario.
        spread = 40, -- Amount of leaves to place inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "leaves", -- Type of scenario.
        model = `ng_proc_leaves07`, -- Model of the scenario.
        coords = vector3(-631.2047, -35.7677, 41.5798), -- Center of the scenario.
        radius = 3.0, -- Area of the scenario.
        spread = 100, -- Amount of leaves to place inside the area.
        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    -- Vespucci Canals
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-1252.4867, -945.2944, 5.7757), -- Center of the scenario.
        radius = 7.0, -- Area of the scenario.
        spread = 40, -- Amount of leaves to place inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "leaves", -- Type of scenario.
        model = `ng_proc_leaves07`, -- Model of the scenario.
        coords = vector3(-1254.5767, -929.0537, 10.3674), -- Center of the scenario.
        radius = 2.0, -- Area of the scenario.
        spread = 50, -- Amount of leaves to place inside the area.
        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    -- Skate Park
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-1244.8353, -963.3270, 3.3944), -- Center of the scenario.
        radius = 10.0, -- Area of the scenario.
        spread = 100, -- Amount of leaves to place inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "leaves", -- Type of scenario.
        model = `ng_proc_leaves07`, -- Model of the scenario.
        coords = vector3(-938.9548, -767.0889, 16.5203), -- Center of the scenario.
        radius = 2.0, -- Area of the scenario.
        spread = 50, -- Amount of leaves to place inside the area.
        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-946.6307, -757.4492, 18.6050), -- Center of the scenario.
        radius = 3.0, -- Area of the scenario.
        spread = 20, -- Amount of leaves to place inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
    {
        type = "grass", -- Type of scenario.
        model = `prop_veg_grass_01_c`, -- Model of the scenario.
        coords = vector3(-927.4852, -755.9402, 19.7077), -- Center of the scenario.
        radius = 6.0, -- Area of the scenario.
        spread = 40, -- Amount of leaves to place inside the area.
        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.
        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.
            {type = "money", amount = 650},
            {type = "xp", name = "landscaping", amount = 1000},
        }
    },
}

 

6 valoraciones en Pickle’s Landscaping Job

  1. Willis (propietario verificado)

    Un producto prometedor, vale la pena probarlo

  2. Magnus (propietario verificado)

    Las opciones de configuración son extensas sin ser confusas. Fue fácil adaptar todo a nuestro servidor.

  3. Mattie (propietario verificado)

    Estoy atrapado :) Encontré mi amor y nunca compraré en ninguna otra tienda.

  4. Stuart (propietario verificado)

    Quiero agradecer al equipo de soporte por ayudarme con mis preguntas continuamente tontas, ¡son los mejores!

  5. Wayne (propietario verificado)

    Pienso que esto podría ser un artículo potencial en el futuro

  6. Gillian (propietario verificado)

    Todos pasan por alto esto, pero en realidad es un buen artículo, le quitaré 1 estrella por el servicio al cliente

Solo los usuarios registrados que hayan comprado este producto pueden hacer una valoración.