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Farmer Simulator Job [AlmostStandalone]

$38.99 $21.99Original price $38.99. Current price $21.99.

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How to do the farmer job?:

  • Go to the the marked area on the map and change your outfit with workwear (optional) and choose a non occupied field to start the job.
  • Attach the tractor to the baletrailer and start driving to the marked field.
  • When your arrive to the field, the crops and harvester will be there. Park the tractor and get into the harvester.
  • Harvest all marked crops with harvester. Move the pile of crops on to the baletrailer and then drive the tractor to starting point which will be marked as well.
  • Park the tractor and baletrailer behind the trucks trailer. Load the pile of crops from baletrailer to the trailer.
  • When finished get in to the truck, combine it with trailer and drive it to the marked warehouse.
  • Pick up the pie of crops and deliver them to the warehouse.
  • Bring the truck back.

Update:

  • Works with Extended and QBCore.With a few simple steps you can make it work on other frameworks.Here i will explain how to make it work on other frameworks if you can’t make it work just contact me and i will help you out.
  • As an option you can use the MenuV instead of standart menu system if you want. If you are using “Extended framework” you can also use the esx menu system as well.
  • There will be an option when the player brings back the tractor loaded with pile of crops to the farmer job center. If they want they can leave the job there and take only half of the money. If they want to finish the job properly they will receive the full money but they have to make the delivery with they truck as well.
  • If you bought the script before the update, just contact me via discord and give me the mail address you used to buy it for the link of the new updated version.
  • Update includes: MenuV can be used as an alternative. Players can leave working at the middle of the job and receive half of the money.

What you can edit in the config file and How to integrate:

  • Most of parts in config file is editable and explained detailed. Following the screenshot of the config file will give you some ideas.
  • If you don’t want to use the MenuV, just set the ‘@menuv/menuv.lua’ as a comment line in the “fxmanifest.lua”.
  • If you are using ESX just change the PLT.UseEsxFramework set true in config.lua.
  • If you are using QB-Core just change the PLT.UseEsxFramework set false in config.lua.
  • If you are not using any of those, just search for the “shouldbeintegrated” word in all the files so you can find the codes you need to change.
  • If you are not using QB-Core or ESX here are the pictures of the places you need to change:

Things you should know:

  • if PLT.jobRequired “true” then you need to import it into your farmer.sql database if you using esx_joblisting or compatible with it farmer job automatically will be listed on your business center. If you are using a different business center script, you should integrate it .if PLT.jobRequired false then you don’t need to do anything and everyone will be able to start the job.
  • Script creates bales, crops, harvester, tractor, bale trailer, truck and truck trailer at certain stages of the job. if you move 400 distance away from these objects. The information of these entities is deleted on the player side and kept on the server side. When you approach, it is transferred to the player side with new information. Because the information has changed, the script cannot process those objects. Therefore, when the player is 350 distance away from the objects, it starts giving an error message to the player. If it exceeds 375, it deletes all entities and cancels the profession.
  • When player crashed or get out of the game somehow, spawned objects stays on the server. This is how i solved this situation: those who do work are saved on the server side. If she/he leaves the server without finishing her job, using fivem natives deletes all the objects that player created with this script. As a result if the player on job and disconnected, automatically all objects are deleted and the worked field becomes reusable.
  • There are 7 fields in total and 7 players can work at the same time. When you arrive the truck delivery step, this field will be reusable by other players. This way there won’t be any queue or if there is any queue the waiting time will be shortened.
  • The harvester is and old shared work on the web and its replaced with “tractor3” also the original “baletrailer” is replaced after i deleted the bales on it.
(3 customer reviews)
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Farmer Simulator Job [AlmostStandalone] FiveM resource preview
Farmer Simulator Job [AlmostStandalone]
$38.99 $21.99Original price $38.99. Current price $21.99.

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Farmer Simulator Job [AlmostStandalone] – Complete Agricultural Roleplay System

Farmer Simulator Job brings comprehensive agricultural gameplay to your FiveM server with a multi-stage farming system that goes far beyond simple harvest-and-sell mechanics. This almost-standalone script (minimal framework dependencies) transforms Blaine County’s rural areas into productive farmland where players cultivate crops, raise livestock, operate farming equipment, and build agricultural empires. Perfect for servers wanting to add blue-collar work variety or create full farming communities, this job system provides hundreds of hours of engaging content for players who prefer peaceful, methodical gameplay over chaotic city life.

What’s Included

This complete farming package includes everything needed to run agricultural operations from seed to sale. The system features multiple crop types with realistic growth cycles, animal husbandry mechanics for livestock management, vehicle integration for tractors and harvesters, processing stations to convert raw materials into finished products, and dynamic market pricing that responds to supply and demand. Players progress through farming ranks that unlock new crops, better equipment, and higher profit margins, creating a satisfying long-term progression system that rewards dedication.

Core Features

  • Multi-Crop Farming System – Grow wheat, corn, tomatoes, lettuce, potatoes, and pumpkins with different planting seasons, growth times (5-30 minutes), and yield values. Each crop requires specific soil conditions and weather considerations, adding strategic planning to farm management.
  • Planting & Harvesting Mechanics – Use realistic farming animations and equipment to prepare fields, plant seeds in rows, water crops to accelerate growth, and harvest mature plants. The system tracks individual crop plots, so you can manage multiple fields simultaneously with staggered planting schedules for continuous harvests.
  • Animal Husbandry – Raise chickens for eggs, cows for milk and beef, pigs for pork, and sheep for wool. Animals require daily feeding, periodic health checks, and humane treatment. Neglected livestock produce less or die, teaching responsibility and routine management.
  • Farming Equipment – Operate tractors for field plowing, seed spreaders for efficient planting, irrigation systems for watering large areas, and combine harvesters for bulk collection. Equipment can be owned, rented, or borrowed from farm cooperatives depending on your config.
  • Processing & Crafting – Convert raw crops into processed goods at farmhouses: mill wheat into flour, press corn into oil, slice vegetables for produce crates, pasteurize milk, and package eggs. Processed goods sell for 2-3x raw material value, encouraging value-added production.
  • Dynamic Market System – Crop prices fluctuate based on server-wide supply (if many farmers harvest wheat, prices drop) and demand cycles (certain crops worth more during specific in-game seasons). Smart farmers monitor markets and time harvests for maximum profit.
  • Farm Ownership & Upgrades – Purchase personal farm plots ranging from small family gardens to industrial agricultural complexes. Invest in upgrades like automated irrigation (+25% growth speed), premium seeds (+50% yield), and storage silos (bulk storage capacity).
  • Farmer Progression Ranks – Advance from Farmhand to Master Farmer through 10 ranks by completing harvests, selling products, and maintaining quality. Higher ranks unlock exclusive crops (truffles, grapes for wine), better equipment access, and government subsidies.

Perfect For

  • Roleplay servers wanting peaceful, legal job variety beyond crime and emergency services
  • Economy-focused servers needing production chains (farms → restaurants → consumers)
  • Whitelisted communities with dedicated farming factions or agricultural storylines
  • Servers set in rural areas like Blaine County, Paleto Bay, or custom farming maps
  • Communities seeking long-term, goal-oriented activities that reward consistent play

Technical Details

  • Performance: 0.02-0.04ms resmon (optimized crop tracking uses area-based loading, not all crops render at once)
  • Database: Separate tables for farm ownership, crop plots, livestock inventory, and market pricing
  • Framework: Almost standalone – works with ESX/QBCore with minimal edits, or fully standalone mode available
  • Dependencies: None required for standalone mode; optional integration with ox_target, qb-target, or bt-target for interaction
  • File Size: 6.3 MB (includes custom props, UI elements, and tractor models)

Installation

  1. Extract farmer-simulator to your resources folder and review included readme
  2. Import SQL file to create farming database tables for plots and markets
  3. Configure standalone mode or framework integration in config.lua
  4. Set farm locations, crop growth times, animal spawn points, and market prices
  5. Add farming vehicle models to server.cfg if using custom tractors/harvesters
  6. Add ‘ensure farmer-simulator’ to server.cfg (load after framework if using one)
  7. Restart server, create test farm plot, and verify planting/harvest cycle works

Framework Compatibility

  • ESX Legacy – Integrates with esx_society for farm businesses, uses ESX item system for crops/products, and respects job permissions if configured as a job rather than open activity.
  • QBCore – Compatible with qb-core items, qb-management for farm ownership, and qb-target for interactions. Supports QB’s shared jobs or operates independently.
  • Standalone Mode – Runs independently without any framework using custom item and money systems included in the script. Perfect for servers wanting farming without full framework overhead.

Configuration Flexibility

Farmer Simulator offers exceptional customization through its extensive config.lua. Adjust crop growth speeds (realistic 30-minute wheat vs. instant arcade mode), set whether weather affects yields (rain boosts growth, drought damages crops), configure animal breeding rates and gestation periods, and define processing ratios (10 wheat = 8 flour). Toggle realistic mechanics like crop disease (requires pesticides), seasonal planting restrictions (can’t grow tomatoes in winter), and field fertility depletion (overfarming reduces yields). Set profit margins from subsistence farming (low sell prices, slow progression) to agricultural goldmine (high prices, rapid advancement) based on your server’s economy needs.

What Makes It Stand Out

Farmer Simulator distinguishes itself through depth without complexity. The multi-stage farming loop – prepare soil, plant seeds, maintain crops, harvest produce, process goods, sell to market – creates a satisfying workflow that’s easy to learn but offers mastery through optimization. Unlike simple “press E to collect” farming scripts, this system requires planning (what to plant when), resource management (balancing animal feed costs vs. livestock revenue), and market awareness (timing sales during price peaks). The almost-standalone nature means you’re not locked into specific framework versions or dealing with dependency conflicts. Whether players farm casually for side income or dedicate themselves to agricultural empires, the system scales beautifully to accommodate both playstyles.

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3 reviews for Farmer Simulator Job [AlmostStandalone]

  1. Jarvis (verified owner)

    Strong recommendation for anyone looking for a reliable [resource category] script.

  2. Arvid (verified owner)

    Great quality overall. The animations, interface, and functionality all feel polished.

  3. Mckayla (verified owner)

    One of the best scripts I have used.

  4. Isadore (verified owner)

    The user interface looks modern, clean, and professional. Our players understood it without needing any explanation.

  5. Houston (verified owner)

    Very stable resource. We have been using it for [time period] without any major problems.

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