Valable une seule fois par client sur les commandes passées à partir du $10.
Système de santé avancé
Le prix initial était : $50.99.$31.99Le prix actuel est : $31.99.
Système de santé (et de maladie) avancé
pour qbCore et ESX
Caractéristiques
Cela fonctionne indépendamment du script d'ambulance. Vous pouvez utiliser votre propre script d'ambulance, il n'y aura aucun problème.
Le script est conçu pour traiter le joueur en fonction du membre qui l'a touché.
Nous avons conçu le script pour ajouter du réalisme au jeu !
Lorsque vous êtes touché, un HUD apparaîtra brièvement sur le côté gauche de l'écran indiquant où vous avez été touché.
Différents traitements et articles sont nécessaires en fonction de la gravité de la blessure. (Mineure, Moyenne, Critique)
De nombreuses fonctionnalités peuvent également être définies via config.
Par exemple, cicatrisation rapide de toutes les blessures, activation/désactivation
Saignement à l'impact actif/désactivé
Multiplicateur de dégâts, valeur des dégâts
Combien de secondes de dégâts seront infligés
Régénération de santé active/désactive
Activer/désactiver la barre de compétences pour le traitement
Suppression des coups lorsque le joueur est réanimé actif/désactivé
Toutes les animations et localisations
- Qualité supérieure
- Entièrement Open Source
- Paiements sécurisés
- Garantie de satisfaction
- Garantie de remboursement de 30 jours
Description
Advanced Health System – Realistic Injury and Treatment System for FiveM
Transform your FiveM server’s medical roleplay with this comprehensive health and disease system that brings unprecedented realism to injury mechanics. Designed for both ESX et QBCore frameworks, this advanced system treats players based on the specific body parts they’ve injured, creating immersive medical scenarios that go far beyond basic health regeneration.
Ce qui est inclus
This system completely overhauls how players experience damage and healing on your server. Unlike basic health scripts that treat all injuries the same way, this advanced system tracks individual body parts and requires appropriate medical treatment based on injury severity. Players will need to manage their health strategically, and paramedics gain powerful new tools for realistic medical roleplay.
Caractéristiques principales
- Body Part-Specific Damage System – The script intelligently identifies which limb or body part was hit and applies appropriate injury mechanics. Get shot in the leg? You’ll limp. Injured arms affect your ability to aim weapons accurately.
- Visual Injury HUD – When players take damage, a temporary HUD appears on the left side of the screen showing exactly where they were hit, providing immediate feedback for tactical decision-making.
- Three-Tier Injury Severity System – Injuries are categorized as Minor, Medium, or Critical, with each level requiring different treatments and medical items. Critical injuries demand immediate attention or risk bleeding out.
- Independent Ambulance Integration – Works seamlessly with any ambulance script you’re already using. No conflicts, no compatibility issues – just enhanced medical gameplay that builds on your existing setup.
- Configurable Bleeding System – Enable or disable bleeding on impact, adjust damage multipliers, and fine-tune how quickly injuries worsen. Perfect for balancing realism with your server’s gameplay style.
- Skill-Based Treatment System – Optional skillbar integration adds difficulty to medical procedures. Paramedics must successfully complete skill checks to treat injuries, adding tension to critical medical situations.
- Flexible Health Regeneration – Control whether players can naturally heal over time or if they must seek medical attention. Toggle fast healing for all wounds or require players to use specific medical items.
- Customizable Damage Values – Adjust damage multipliers, set how long damage persists, and configure exactly how punishing injuries should be on your server.
Parfait pour
- Serious roleplay servers wanting realistic medical mechanics
- Communities with active EMS departments looking to enhance paramedic gameplay
- PvP servers that need balanced injury systems to prevent instant knockouts
- Server owners seeking more immersive gunfight and combat experiences
- Whitelist servers focused on consequences for reckless behavior
Comment ça marche
When a player takes damage, the system immediately identifies the affected body part and applies appropriate debuffs. A shot to the leg causes limping that slows movement speed. Arm injuries reduce weapon handling and accuracy. Head trauma can cause disorientation effects. Each injury type requires specific treatment – bandages for minor wounds, advanced medical supplies for critical injuries.
Paramedics can diagnose injuries and apply targeted treatments based on what body parts are damaged. The system tracks multiple injuries simultaneously, so players who’ve been in serious accidents will need comprehensive medical attention, not just a quick heal.
Configuration Highlights
- Bleeding Toggle – Enable/disable bleeding when players are hit
- Damage Multiplier – Adjust how much damage each hit inflicts
- Damage Duration – Set how many seconds damage effects last
- Health Regeneration Control – Toggle natural healing on/off
- Skillbar Requirements – Enable/disable skill checks for medical treatment
- Revival Injury Reset – Choose whether injuries clear when players are revived
- Fast Heal Option – Allow instant healing of all wounds for testing or casual gameplay
- Full Localization Support – Customize all text and notifications in your preferred language
- Personnalisation des animations – Adjust medical treatment animations to match your server’s style
Compatibilité du framework
- ✅ ESX – All versions supported (Legacy and older frameworks)
- ✅ QBCore – Full compatibility with QB framework and QBOX
- ✅ Autonome Ambulance Scripts – Works independently of your EMS system
Ce qui le distingue
Most health scripts treat damage as a simple number going down. This system understands that getting shot in the leg should feel different from taking a bullet to the chest. The body part-specific mechanics create realistic consequences that encourage tactical gameplay and make medical roleplay genuinely engaging.
The configurable nature means you’re not locked into someone else’s vision of how health should work. Want punishing realism where every injury matters? Crank up the damage multipliers and disable natural healing. Prefer a more forgiving experience? Enable fast healing and reduce injury severity. It adapts to your community’s preferences.
For EMS departments, this transforms paramedic work from press E to heal into actual medical procedures with stakes. Paramedics become essential to server gameplay when injuries require professional treatment, and the skillbar system ensures medical work requires actual player skill.
Exigences d'installation
- Cadre ESX ou QBCore
- Existing ambulance/EMS script (recommended but not required)
- Basic understanding of FiveM config files for customization
Performance
Designed with optimization in mind – the script only activates injury tracking when players take damage, keeping resource usage minimal during normal gameplay. Efficient code ensures smooth performance even with full servers experiencing multiple concurrent injuries.
Scripts ESX associés
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