How To Create FiveM MLOs: Complete Tutorial
A step‑by‑step guide to build, export, package, test, optimize, and ship FiveM MLOs with Blender, Sollumz, CodeWalker, and OpenIV—plus troubleshooting, QA, and performance budgets.

Introduction to A step‑by‑step guide to build, export, package, test,

A step‑by‑step guide to build, export, package, test, optimize, and ship with Blender, Sollumz, CodeWalker, and OpenIV—plus troubleshooting, QA, and performance budgets.
This guide is part of our , covering everything from MLO design to scripting, vehicle modding, and building your creator brand.
TL;DR: You’ll set up tools (Blender + Sollumz, CodeWalker, OpenIV), model an interior with proper topology and texel density, create collisions (YBN), portals/rooms/occlusion (YTYP), export with Sollumz, package a resource with an
fxmanifest.lua, validate in-game, and hit performance budgets using Resmon.
Who this guide is for
Creators who want production‑ready FiveM interiors (MLOs) with solid performance and clean packaging. You should be comfortable with Blender basics and running a FiveM server locally.
Before you start: tools & downloads
Required
- Blender (3.x or newer): https://www.blender.org/download/
- Sollumz (Blender add‑on for RDR2/GTAV formats): https://github.com/Skylumz/Sollumz
- CodeWalker (map editor / YTYP / portal tools): GTAForums thread →










