Weapon Farm Script – Item-Based Weapon Crafting System for FiveM
Give your players the ability to craft their own weapons through resource gathering and item collection. This weapon farming script creates an engaging progression system where firearms aren’t simply purchased — they’re earned through gameplay. Players collect components, gather materials, and craft weapons, adding depth to your economy and creating meaningful gameplay loops beyond simple gun shops.
Cosa Fa
This script allows players to create weapons by collecting specific items scattered throughout the map or obtained through various activities. Instead of buying ready-made firearms, players must gather components like metal parts, wood, ammunition components, and other materials. Once they’ve collected the required items, they can craft weapons at designated locations or through crafting systems.
Caratteristiche principali
- Item-Based Crafting – Define which items are required to craft each weapon type. For example: pistol requires metal parts (5x), gun powder (3x), and grip material (1x). Fully customizable recipes in config.
- Weapon Variety – Support for all weapon types — pistols, SMGs, rifles, shotguns, melee weapons. Create different crafting paths for different weapon tiers (basic to advanced).
- Resource Gathering – Players collect crafting materials through mining, scavenging, looting, completing jobs, or purchasing from specialized vendors. Creates economy-driven gameplay.
- Luoghi di creazione – Set up weapon benches at gang hideouts, safe houses, illegal workshops, or mobile crafting setups. Restrict access by lavoro, gang, or location ownership.
- Sistema di progressione – Start with simple weapons (knives, pistols) and progress to advanced firearms as players gather rarer materials. Natural tier progression keeps gameplay engaging.
- Customizable Requirements – Adjust how many items are needed, which items are required, and success rates for crafting. Balance difficulty to match your server economy.
Come funziona
- Players gather crafting materials through various activities (mining, looting, jobs, purchases)
- Materials accumulate in player inventory
- Player travels to weapon crafting location (gang hideout, workshop, etc.)
- Opens crafting menu and selects desired weapon
- System checks if player has required materials
- If materials are sufficient, weapon is crafted and materials consumed
- Crafted weapon is added to player inventory
Crafting Recipe Examples
Basic Knife – Metal scrap (2x), grip material (1x). Easy starter weapon.
Pistol – Metal parts (5x), gun powder (3x), spring (2x), pistol grip (1x). Basic firearm.
SMG – Advanced metal (8x), gun powder (6x), firing mechanism (1x), SMG stock (1x). Mid-tier weapon.
Assault Rifle – Weapon receiver (1x), rifle barrel (1x), gun powder (10x), advanced springs (4x), rifle stock (1x). High-tier weapon requiring rare components.
Resource Integration
- Mining Scripts – Gather metal ore from mining locations, process into metal parts
- Scavenging Zones – Search abandoned buildings, dumpsters, or loot areas for components
- Premi di lavoro – Reward certain jobs with crafting materials (mechanics get metal parts, hunters get wood)
- Black Market Vendors – Purchase rare components from illegal dealers at high prices
- Territorio di Gang – Control resource-rich areas to monopolize material gathering
- Heists/Robberies – Steal weapon components from facilities or transports
Opzioni di configurazione
- Weapon Recipes – Define exact items and quantities needed for each weapon
- Luoghi di creazione – Set coordinates for weapon benches or enable mobile crafting
- Tassi di successo – Optional failure chance adds risk (materials lost on fail)
- Tempo di creazione – Set duration for weapon creation (instant or timed progress bars)
- Skill Requirements – Require certain levels or skills to craft advanced weapons
- Restrizioni di Lavoro – Limit who can craft (gang members, criminals, mechanics)
- Item Sources – Configure where players can obtain crafting materials
Impatto economico
By requiring item collection instead of cash purchases, this script creates secondary markets for materials. Players who don’t want to craft can sell materials to crafters. Resource-gathering jobs become valuable. Gang wars over material-rich territories create conflict. Black market dealers profit from rare components. The entire server economy becomes more interconnected and dynamic.
Scenari Roleplay
- Illegal Gun Manufacturing – Gangs run underground weapon factories, competing for material sources
- Polizia Stradale Indagine – Law enforcement tracks down crafting locations and confiscates materials
- Resource Wars – Gangs fight for control of mining areas or scavenging zones
- Weapon Dealers – Players craft weapons in bulk and sell to other players
- Gameplay di sopravvivenza – In harsh environments, weapon crafting is essential for protection
- Progression Stories – New criminals start with knives, work up to building gun empires
Compatibilità del framework
- ESX – Si integra con i sistemi di inventario e oggetti ESX
- QBCore – Native QBCore inventory integration
- inventario_di_bue – Compatible with ox_inventory systems
- Inventari personalizzati – Adaptable to most inventory frameworks
Raccomandazioni per il bilanciamento
- Starter Weapons – Keep knife/bat recipes simple (2-3 common items) for new players
- Mid-Tier Weapons – Pistols and basic guns require moderate effort (5-7 items)
- Advanced Weapons – Rifles and heavy weapons need rare components (10+ items including rare drops)
- Ammo Consideration – Don’t forget ammo crafting — guns are useless without ammunition
- Bilanciamento Economico – Ensure material gathering earns reasonable income for gatherers
Installazione
- Scarica ed estrai nella cartella delle risorse
- Configure framework type (ESX/QBCore) in config
- Define weapon crafting recipes (items required per weapon)
- Set up crafting locations or enable mobile crafting
- Configure which items can be gathered and where
- Adjust crafting times and success rates
- Add ‘start weapon-farm-script’ to server.cfg
- Add crafting items to your inventory/item database
- Test crafting process to ensure balance
Funzionalità avanzate
- Weapon Quality – Crafted weapons can have durability or condition systems
- Progetti – Require weapon blueprints before players can craft certain guns
- Sistema di esperienza – Crafting weapons increases skill, unlocking better recipes
- Crafting in Lotto – Craft multiple weapons at once if materials sufficient
- Failed Crafts – Risk losing materials on failed attempts adds tension
Prestazione
- Ottimizzato – 0.00-0.01ms idle, minimal impact during crafting
- Leggero – Simple script logic keeps server load low
- Scalabile – Works efficiently even with many simultaneous crafters
Cosa ottieni
- Complete weapon crafting system
- Item-based crafting recipes (fully customizable)
- Support for all weapon types
- Crafting location system
- Configurable requirements and success rates
- ESX/QBCore framework integration
- Guida all'installazione
- Documentazione di configurazione
- Example recipes for common weapons


Jailyn (proprietario verificato) –
The user interface looks modern, clean, and professional. Our players understood it without needing any explanation.
LukeWizard225 (proprietario verificato) –
Our players noticed the improvement immediately. It adds a lot of quality to the server.
Selina (proprietario verificato) –
Lo sviluppatore è stato paziente e ha risposto a tutte le mie domande in modo chiaro. Altamente raccomandato.
Sid (proprietario verificato) –
Our community has responded positively since we added this resource.
Trever (proprietario verificato) –
Got some issues, but it works for me.
Brenna (proprietario verificato) –
The resource matched the description and screenshots perfectly. No unpleasant surprises.