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Script ESX QBCore Standalone

0R NPC-dialoog

Oorspronkelijke prijs was: $34.00.Huidige prijs is: $25.00.

-26%

Het Modern NPC Dialoog Script laat spelers dynamisch interageren met NPCs op je FiveM server, wat zorgt voor meeslepende en boeiende ervaringen. Geïnspireerd door NoPixel 4.0, stelt dit script je in staat om betekenisvolle gesprekken te creëren die kunnen leiden tot verschillende uitkomsten, afhankelijk van de reacties van spelers. Pas NPC posities, vragen en antwoorden aan om bij je verhaallijn of serverthema te passen.

Belangrijkste functies:

  • Resource Efficiëntie: Gebruikt slechts 0.03 resmon wanneer actief en 0.00 wanneer inactief, wat zorgt voor minimale impact op de serverprestaties.
  • Flexibiliteit: Compatibel met zowel target als interactie toetsen, wat flexibiliteit biedt in hoe spelers interageren met NPCs.
  • Personalisatie: Pas eenvoudig NPC plaatsingen, dialoogopties en antwoorden aan om unieke scenario's en doelstellingen te creëren die zijn afgestemd op de behoeften van je server.

Transformeer spelerinteracties met dit veelzijdige en lichtgewicht dialoogsysteem!

(5 klantbeoordelingen)

Productfeiten

Framework
ESX, QBCore, Standalone
Type bron
Script
Maker / Merk
0Resmon
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NPC Dialoog Script
0R NPC-dialoog
$34.00 Oorspronkelijke prijs was: $34.00.$25.00Huidige prijs is: $25.00.

Readme bestand

---
description: To hide menu use this export: exports["0r-npcdialog"]:closeMenu()
---

## Here is a empty npc dialog to help you creating new ones.

```lua
{ -- 1
    Ped = {
        Enable = true,
        coords = Vector4 Coords,
        hash = "Ped Hash" -- Check here https://docs.fivem.net/docs/game-references/ped-models/
    },
    Blip = { -- https://docs.fivem.net/docs/game-references/blips/
        Enable = false, -- to enable make it true
        coords = Vector3 Coords,
        sprite = Blip Sprite,
        color = Blip Color,
        scale = Blip Scale,
        text = "Blip Text"
    },
    Menu = {
        Label = "Menu Label",
        Description = "Menu Description",
        Icon = "fas fa-hands-usd", -- Fınd an icon for your menu from this website https://fontawesome.com/v5/search | You can use Pro Icons too
    },
    AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
        Enable = false, -- to enable make it true
        AutoMessages = {
            {type = "question", text = "Write your text here."}, -- message type question means it adds a question icon to message
            {type = "message",  text = "Write your text here."} -- this is a default message
        }
    },
    Buttons = {
        [1] = { -- Button 1 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
            playerAnswer = {enable = true, text = "Yes let's do it!"},
            maxClick = 2, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [2] = { -- Button 2 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
            playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [3] = { -- Button 3 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
            playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [4] = { -- Button 4 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
            playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        -- Don't write more than 5 buttons
    },
    Interaction = {
        Target = {
            Enable = false, -- to enable make it true
            Distance = 2.0,
            Label = "Target Label",
            Icon = "fa-solid fa-address-book"
        },
        Text = {
            Enable = true, -- to enable make it true
            Distance = 3.0,
            Label = "Text Label"
        },
        DrawText = {
            Enable = false, -- to enable make it true
            Distance = 3.0,
            Show = function()
                exports["qb-core"]:DrawText("[Key Name] Text Label", "Menu Position - left, right")
            end,
            Hide = function()
                exports["qb-core"]:HideText()
            end
        }
    }
},
```

Config

Config = {
    MenuAlign = "right", -- left or right
    Dialogs = {
        { -- 1
            Ped = {
                Enable = true,
                coords = vector4(-1465.16, -34.56, 55.05, 310.67),
                hash = "a_m_y_hasjew_01", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-1465.16, -34.56, 55.05),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "HEIST MISSION",
                Description = "SYSTEM",
                Icon = "fas fa-hands-usd", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose a mission."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Accept Heist",
                    systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
                    playerAnswer = {enable = true, text = "Yes let's do it!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Coordinate Plan",
                    systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
                    playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Execute Mission",
                    systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
                    playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Escape Route",
                    systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")
                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
        { -- 2
            Ped = {
                Enable = true,
                coords = vector4(-266.53, -972.09, 31.22, 221.37),
                hash = "a_m_m_soucent_02", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-266.53, -972.09, 31.22),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "GOVERNMENT",
                Description = "MENU",
                Icon = "fas fa-id-card-alt", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose what you want to do."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Renew ID Card",
                    systemAnswer = {enable = true, type = "question", text = "You want to renew your identity card?"},
                    playerAnswer = {enable = true, text = "Yes I lost it, I need new one!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Renew Driver License",
                    systemAnswer = {enable = true, type = "message", text = "You want to renew your driver license?"},
                    playerAnswer = {enable = true, text ="Yes I lost it, I need new one!"},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Buy License",
                    systemAnswer = {enable = true, type = "message", text = "You want to buy a weapon license."},
                    playerAnswer = {enable = true, text = "Yes I need to protect myself."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Leave Conversation",
                    systemAnswer = {enable = false, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")

                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
    }
}

 

5 beoordelingen voor 0R NPC Dialog

  1. Danika (geverifieerde eigenaar)

    4* :)

  2. Broderick (geverifieerde eigenaar)

    Geweldig bedankt

  3. MasonMystic609 (geverifieerde eigenaar)

    Ik laat zelden een reactie achter, maar dit item is de prijs meer dan waard! Moet jullie het laten weten!

  4. MiloDark407 (geverifieerde eigenaar)

    Had ik dit maar eerder gevonden, het kostte me veel geld en tijd totdat ik hier mijn droomproduct vond!

  5. Lelia (geverifieerde eigenaar)

    Een van de beste scripts die ik heb gebruikt.

Enkel ingelogde klanten die dit product gekocht hebben, kunnen een beoordeling schrijven.