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-26%
Skrypt Modern NPC Dialog pozwala graczom na dynamiczną interakcję z NPC na twoim serwerze FiveM, oferując wciągające i angażujące doświadczenia. Zainspirowany NoPixel 4.0, ten skrypt umożliwia tworzenie znaczących rozmów, które mogą prowadzić do różnych wyników w zależności od odpowiedzi graczy. Dostosuj pozycje NPC, pytania i odpowiedzi, aby dopasować je do swojej fabuły lub motywu serwera.
Kluczowe funkcje:
Efektywność zasobów: Zużywa tylko 0,03 resmon podczas aktywności i 0,00 w stanie bezczynności, zapewniając minimalny wpływ na wydajność serwera.
Elastyczność: Kompatybilny zarówno z klawiszami docelowymi, jak i interakcji, oferując elastyczność w sposobie, w jaki gracze wchodzą w interakcję z NPC.
Personalizacja: Łatwo modyfikuj rozmieszczenie NPC, opcje dialogowe i odpowiedzi, aby tworzyć unikalne scenariusze i cele dostosowane do potrzeb twojego serwera.
Przekształć interakcje graczy dzięki temu wszechstronnemu i lekkiemu systemowi dialogów!
---
description: To hide menu use this export: exports["0r-npcdialog"]:closeMenu()
---
## Here is a empty npc dialog to help you creating new ones.
```lua
{ -- 1
Ped = {
Enable = true,
coords = Vector4 Coords,
hash = "Ped Hash" -- Check here https://docs.fivem.net/docs/game-references/ped-models/
},
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Enable = false, -- to enable make it true
coords = Vector3 Coords,
sprite = Blip Sprite,
color = Blip Color,
scale = Blip Scale,
text = "Blip Text"
},
Menu = {
Label = "Menu Label",
Description = "Menu Description",
Icon = "fas fa-hands-usd", -- Fınd an icon for your menu from this website https://fontawesome.com/v5/search | You can use Pro Icons too
},
AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
Enable = false, -- to enable make it true
AutoMessages = {
{type = "question", text = "Write your text here."}, -- message type question means it adds a question icon to message
{type = "message", text = "Write your text here."} -- this is a default message
}
},
Buttons = {
[1] = { -- Button 1 and answers
label = "Button Label",
systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
playerAnswer = {enable = true, text = "Yes let's do it!"},
maxClick = 2, -- Max click amount after the amount maximize it disables button
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[2] = { -- Button 2 and answers
label = "Button Label",
systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
maxClick = 1, -- Max click amount after the amount maximize it disables button
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[3] = { -- Button 3 and answers
label = "Button Label",
systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
maxClick = 1, -- Max click amount after the amount maximize it disables button
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[4] = { -- Button 4 and answers
label = "Button Label",
systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
maxClick = 1, -- Max click amount after the amount maximize it disables button
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
-- Don't write more than 5 buttons
},
Interaction = {
Target = {
Enable = false, -- to enable make it true
Distance = 2.0,
Label = "Target Label",
Icon = "fa-solid fa-address-book"
},
Text = {
Enable = true, -- to enable make it true
Distance = 3.0,
Label = "Text Label"
},
DrawText = {
Enable = false, -- to enable make it true
Distance = 3.0,
Show = function()
exports["qb-core"]:DrawText("[Key Name] Text Label", "Menu Position - left, right")
end,
Hide = function()
exports["qb-core"]:HideText()
end
}
}
},
```
Config
Config = {
MenuAlign = "right", -- left or right
Dialogs = {
{ -- 1
Ped = {
Enable = true,
coords = vector4(-1465.16, -34.56, 55.05, 310.67),
hash = "a_m_y_hasjew_01", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
animName = "idle_a"
},
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Enable = false,
coords = vector3(-1465.16, -34.56, 55.05),
sprite = 59,
color = 2,
scale = 0.5,
text = "Blip Text"
},
Menu = {
Label = "HEIST MISSION",
Description = "SYSTEM",
Icon = "fas fa-hands-usd", -- https://fontawesome.com/v5/search | You can use Pro Icons too
},
AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
Enable = true,
AutoMessages = {
{type = "question", text = "Welcome, choose a mission."},
--{type = "message", text = "This is an automatic message."}
}
},
Buttons = {
[1] = { -- Button 1 and answers
label = "Accept Heist",
systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
playerAnswer = {enable = true, text = "Yes let's do it!"},
maxClick = 2,
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[2] = { -- Button 2 and answers
label = "Coordinate Plan",
systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
maxClick = 1,
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[3] = { -- Button 3 and answers
label = "Execute Mission",
systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
maxClick = 1,
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[4] = { -- Button 4 and answers
label = "Escape Route",
systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
maxClick = 1,
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
-- Don't write more than 5 buttons
},
Interaction = {
Target = {
Enable = false,
Distance = 2.0,
Label = "Contact",
Icon = "fa-solid fa-address-book"
},
Text = {
Enable = false,
Distance = 3.0,
Label = "[E] Contact"
},
DrawText = {
Enable = true,
Distance = 3.0,
Show = function()
exports["qb-core"]:DrawText("Contact", "left")
end,
Hide = function()
exports["qb-core"]:HideText()
end
}
}
},
{ -- 2
Ped = {
Enable = true,
coords = vector4(-266.53, -972.09, 31.22, 221.37),
hash = "a_m_m_soucent_02", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
animName = "idle_a"
},
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Enable = false,
coords = vector3(-266.53, -972.09, 31.22),
sprite = 59,
color = 2,
scale = 0.5,
text = "Blip Text"
},
Menu = {
Label = "GOVERNMENT",
Description = "MENU",
Icon = "fas fa-id-card-alt", -- https://fontawesome.com/v5/search | You can use Pro Icons too
},
AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
Enable = true,
AutoMessages = {
{type = "question", text = "Welcome, choose what you want to do."},
--{type = "message", text = "This is an automatic message."}
}
},
Buttons = {
[1] = { -- Button 1 and answers
label = "Renew ID Card",
systemAnswer = {enable = true, type = "question", text = "You want to renew your identity card?"},
playerAnswer = {enable = true, text = "Yes I lost it, I need new one!"},
maxClick = 2,
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[2] = { -- Button 2 and answers
label = "Renew Driver License",
systemAnswer = {enable = true, type = "message", text = "You want to renew your driver license?"},
playerAnswer = {enable = true, text ="Yes I lost it, I need new one!"},
maxClick = 1,
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[3] = { -- Button 3 and answers
label = "Buy License",
systemAnswer = {enable = true, type = "message", text = "You want to buy a weapon license."},
playerAnswer = {enable = true, text = "Yes I need to protect myself."},
maxClick = 1,
onClick = function()
-- Write your export or events here
-- exports[GetCurrentResourceName()]:closeMenu()
end
},
[4] = { -- Button 4 and answers
label = "Leave Conversation",
systemAnswer = {enable = false, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
maxClick = 1,
onClick = function()
-- Write your export or events here
exports[GetCurrentResourceName()]:closeMenu()
end
},
-- Don't write more than 5 buttons
},
Interaction = {
Target = {
Enable = false,
Distance = 2.0,
Label = "Contact",
Icon = "fa-solid fa-address-book"
},
Text = {
Enable = false,
Distance = 3.0,
Label = "[E] Contact"
},
DrawText = {
Enable = true,
Distance = 3.0,
Show = function()
exports["qb-core"]:DrawText("Contact", "left")
end,
Hide = function()
exports["qb-core"]:HideText()
end
}
}
},
}
}
5 opinii dla 0R NPC Dialog
Oceniono 4 na 5
Danika (zweryfikowany)–
4* :)
Oceniono 5 na 5
Broderick (zweryfikowany)–
Niesamowite, dziękuję
Oceniono 5 na 5
MasonMystic609 (zweryfikowany)–
Rzadko zostawiam komentarz, ale ten przedmiot jest wart swojej ceny! Muszę was o tym poinformować!
Oceniono 5 na 5
MiloDark407 (zweryfikowany)–
Szkoda, że nie znalazłem tego wcześniej, kosztowało mnie to dużo pieniędzy i czasu, zanim znalazłem tutaj mój wymarzony produkt!
Oceniono 5 na 5
Lelia (zweryfikowany)–
Jeden z najlepszych skryptów, jakich używałem.
Tylko zalogowani klienci, którzy kupili ten produkt mogą napisać opinię.
Danika (zweryfikowany) –
4* :)
Broderick (zweryfikowany) –
Niesamowite, dziękuję
MasonMystic609 (zweryfikowany) –
Rzadko zostawiam komentarz, ale ten przedmiot jest wart swojej ceny! Muszę was o tym poinformować!
MiloDark407 (zweryfikowany) –
Szkoda, że nie znalazłem tego wcześniej, kosztowało mnie to dużo pieniędzy i czasu, zanim znalazłem tutaj mój wymarzony produkt!
Lelia (zweryfikowany) –
Jeden z najlepszych skryptów, jakich używałem.