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Skrypt ESX QBCore Standalone

0R Dialog NPC

Pierwotna cena wynosiła: $34.00.Aktualna cena wynosi: $25.00.

-26%

Skrypt Modern NPC Dialog pozwala graczom na dynamiczną interakcję z NPC na twoim serwerze FiveM, oferując wciągające i angażujące doświadczenia. Zainspirowany NoPixel 4.0, ten skrypt umożliwia tworzenie znaczących rozmów, które mogą prowadzić do różnych wyników w zależności od odpowiedzi graczy. Dostosuj pozycje NPC, pytania i odpowiedzi, aby dopasować je do swojej fabuły lub motywu serwera.

Kluczowe funkcje:

  • Efektywność zasobów: Zużywa tylko 0,03 resmon podczas aktywności i 0,00 w stanie bezczynności, zapewniając minimalny wpływ na wydajność serwera.
  • Elastyczność: Kompatybilny zarówno z klawiszami docelowymi, jak i interakcji, oferując elastyczność w sposobie, w jaki gracze wchodzą w interakcję z NPC.
  • Personalizacja: Łatwo modyfikuj rozmieszczenie NPC, opcje dialogowe i odpowiedzi, aby tworzyć unikalne scenariusze i cele dostosowane do potrzeb twojego serwera.

Przekształć interakcje graczy dzięki temu wszechstronnemu i lekkiemu systemowi dialogów!

(5 opinii klienta)

Fakty o produkcie

Framework
ESX, QBCore, Standalone
Typ zasobu
Skrypt
Twórca / Marka
0Resmon
Dołączone pliki
1 plik do pobrania
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Skrypt dialogu NPC
0R Dialog NPC
$34.00 Pierwotna cena wynosiła: $34.00.$25.00Aktualna cena wynosi: $25.00.

Plik Readme

---
description: To hide menu use this export: exports["0r-npcdialog"]:closeMenu()
---

## Here is a empty npc dialog to help you creating new ones.

```lua
{ -- 1
    Ped = {
        Enable = true,
        coords = Vector4 Coords,
        hash = "Ped Hash" -- Check here https://docs.fivem.net/docs/game-references/ped-models/
    },
    Blip = { -- https://docs.fivem.net/docs/game-references/blips/
        Enable = false, -- to enable make it true
        coords = Vector3 Coords,
        sprite = Blip Sprite,
        color = Blip Color,
        scale = Blip Scale,
        text = "Blip Text"
    },
    Menu = {
        Label = "Menu Label",
        Description = "Menu Description",
        Icon = "fas fa-hands-usd", -- Fınd an icon for your menu from this website https://fontawesome.com/v5/search | You can use Pro Icons too
    },
    AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
        Enable = false, -- to enable make it true
        AutoMessages = {
            {type = "question", text = "Write your text here."}, -- message type question means it adds a question icon to message
            {type = "message",  text = "Write your text here."} -- this is a default message
        }
    },
    Buttons = {
        [1] = { -- Button 1 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
            playerAnswer = {enable = true, text = "Yes let's do it!"},
            maxClick = 2, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [2] = { -- Button 2 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
            playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [3] = { -- Button 3 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
            playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        [4] = { -- Button 4 and answers
            label = "Button Label",
            systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
            playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
            maxClick = 1, -- Max click amount after the amount maximize it disables button
            onClick = function()
                -- Write your export or events here
                -- exports[GetCurrentResourceName()]:closeMenu()
            end
        },
        -- Don't write more than 5 buttons
    },
    Interaction = {
        Target = {
            Enable = false, -- to enable make it true
            Distance = 2.0,
            Label = "Target Label",
            Icon = "fa-solid fa-address-book"
        },
        Text = {
            Enable = true, -- to enable make it true
            Distance = 3.0,
            Label = "Text Label"
        },
        DrawText = {
            Enable = false, -- to enable make it true
            Distance = 3.0,
            Show = function()
                exports["qb-core"]:DrawText("[Key Name] Text Label", "Menu Position - left, right")
            end,
            Hide = function()
                exports["qb-core"]:HideText()
            end
        }
    }
},
```

Config

Config = {
    MenuAlign = "right", -- left or right
    Dialogs = {
        { -- 1
            Ped = {
                Enable = true,
                coords = vector4(-1465.16, -34.56, 55.05, 310.67),
                hash = "a_m_y_hasjew_01", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-1465.16, -34.56, 55.05),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "HEIST MISSION",
                Description = "SYSTEM",
                Icon = "fas fa-hands-usd", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose a mission."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Accept Heist",
                    systemAnswer = {enable = true, type = "question", text = "You accepted heist you want to coordinate plan?"},
                    playerAnswer = {enable = true, text = "Yes let's do it!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Coordinate Plan",
                    systemAnswer = {enable = true, type = "message", text = "We need to synchronize our watches and stick to the plan."},
                    playerAnswer = {enable = true, text = "Agreed. Everyone, make sure you know your roles and follow the timeline."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Execute Mission",
                    systemAnswer = {enable = true, type = "message", text = "It's time. Let's move in and secure the objective."},
                    playerAnswer = {enable = true, text = "Roger that. Stay focused and don't engage unless absolutely necessary."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Escape Route",
                    systemAnswer = {enable = true, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")
                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
        { -- 2
            Ped = {
                Enable = true,
                coords = vector4(-266.53, -972.09, 31.22, 221.37),
                hash = "a_m_m_soucent_02", -- Check here https://docs.fivem.net/docs/game-references/ped-models/
                animDict = "amb@world_human_hang_out_street@female_arms_crossed@idle_a",
                animName = "idle_a"
            },
            Blip = { -- https://docs.fivem.net/docs/game-references/blips/
                Enable = false,
                coords = vector3(-266.53, -972.09, 31.22),
                sprite = 59,
                color = 2,
                scale = 0.5,
                text = "Blip Text"
            },
            Menu = {
                Label = "GOVERNMENT",
                Description = "MENU",
                Icon = "fas fa-id-card-alt", -- https://fontawesome.com/v5/search | You can use Pro Icons too
            },
            AutoMessage = { -- This is an automatic message system that sends automatic message when you open dialog menu.
                Enable = true,
                AutoMessages = {
                    {type = "question", text = "Welcome, choose what you want to do."},
                    --{type = "message",  text = "This is an automatic message."}
                }
            },
            Buttons = {
                [1] = { -- Button 1 and answers
                    label = "Renew ID Card",
                    systemAnswer = {enable = true, type = "question", text = "You want to renew your identity card?"},
                    playerAnswer = {enable = true, text = "Yes I lost it, I need new one!"},
                    maxClick = 2,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [2] = { -- Button 2 and answers
                    label = "Renew Driver License",
                    systemAnswer = {enable = true, type = "message", text = "You want to renew your driver license?"},
                    playerAnswer = {enable = true, text ="Yes I lost it, I need new one!"},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [3] = { -- Button 3 and answers
                    label = "Buy License",
                    systemAnswer = {enable = true, type = "message", text = "You want to buy a weapon license."},
                    playerAnswer = {enable = true, text = "Yes I need to protect myself."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        -- exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                [4] = { -- Button 4 and answers
                    label = "Leave Conversation",
                    systemAnswer = {enable = false, type = "message", text = "The authorities are closing in. We need a clear path for extraction."},
                    playerAnswer = {enable = false, text = "Understood. Head to the rendezvous point, and be ready to move fast."},
                    maxClick = 1,
                    onClick = function()
                        -- Write your export or events here
                        exports[GetCurrentResourceName()]:closeMenu()
                    end
                },
                -- Don't write more than 5 buttons
            },
            Interaction = {
                Target = {
                    Enable = false,
                    Distance = 2.0,
                    Label = "Contact",
                    Icon = "fa-solid fa-address-book"
                },
                Text = {
                    Enable = false,
                    Distance = 3.0,
                    Label = "[E] Contact"
                },
                DrawText = {
                    Enable = true,
                    Distance = 3.0,
                    Show = function()
                        exports["qb-core"]:DrawText("Contact", "left")

                    end,
                    Hide = function()
                        exports["qb-core"]:HideText()
                    end
                }
            }
        },
    }
}

 

5 opinii dla 0R NPC Dialog

  1. Danika (zweryfikowany)

    4* :)

  2. Broderick (zweryfikowany)

    Niesamowite, dziękuję

  3. MasonMystic609 (zweryfikowany)

    Rzadko zostawiam komentarz, ale ten przedmiot jest wart swojej ceny! Muszę was o tym poinformować!

  4. MiloDark407 (zweryfikowany)

    Szkoda, że nie znalazłem tego wcześniej, kosztowało mnie to dużo pieniędzy i czasu, zanim znalazłem tutaj mój wymarzony produkt!

  5. Lelia (zweryfikowany)

    Jeden z najlepszych skryptów, jakich używałem.

Tylko zalogowani klienci, którzy kupili ten produkt mogą napisać opinię.