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Advanced HUD for ESX & QBCore

Advanced HUD for ESX & QBCore - modern customizable HUD interface for ESX servers. Compatible with ESX framework. Fully customizable and optimized.

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$10.49
Acesso imediato aos arquivos após o pagamento
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Funciona com esx, qbcore, qbox
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  • Cartão, Klarna, carteiras
Frameworks

esx, qbcore, qbox

Requisitos

Publicado nesta página

Pré-visualização

Não disponível

Cartão, Klarna e carteiras compatíveis via Stripe. Outros métodos locais podem aparecer quando disponíveis na sua região.

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Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.

Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.

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Compatibilidade, configuração e comprovação do produto em um olhar

Use os dados publicados nesta página para confirmar se Advanced HUD for ESX & QBCore é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX, QBCore, QBOX
Categoria
HUDs

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
4.55 MB

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Use esta checklist para decidir rapidamente se o recurso combina com seu servidor, framework e expectativas de suporte.

Ganho para o administrador

Advanced HUD for ESX & QBCore foi posicionado para reduzir HUDs, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx, qbcore, qbox. Verifique o bloco de requisitos antes de usar em um servidor ativo.

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Elementos de decisão

Requisitos, detalhes de instalação, Perguntas do Produto

Descrição

Config file

-- { 17movement.net } --
Config = {}
Config.Autoinstall = true -- Automatic install to another scritps (qb-core, ex_extended)
Config.UseMPH = false
Config.CompassFollowGameCam = true
Config.SoundVolume = 1.0
Config.DefaultVoiceMode = 2
Config.MaxVoiceMode = 3
Config.EnableSpeedometer = true     -- If you want to disable speedometer for aby reason just set it to false
Config.MaxNotifyStack = 5           -- Max ammount of notifcations per once. All notifications above this number wait until the old ones disappear
Config.ShowDateIfTimeIsReal = false -- If you set time type to real does should also display date?

Config.SeatBelts = {
    Enable = true,                                  -- You can just disable whole system
    Key = B,                                      -- Fasten key
    AllowExit = true,                              -- If belts fasten player should be able to exit from vehicle?
    BlacklistedClasses = { 8, 13, 14 },             -- In this classes there is no seatbelts
    BlacklistedModels = {},                         -- Enter here models that doesn't have seatbelts. Example: BlacklistedModels = { `sultan`, `zentorno` },
    Warning = true,                                 -- Should play *beep* *beep* when player driving with not fasten belts
    WarningVolume = 30,                             -- Volume of warning sound Scale: <0-100>
    WarningSpeed = 15,                              -- Speed above you will hear a warning
    TogglingSound = true,                           -- Play soung if toggle betls
    TogglingSoundVolume = 30,                       -- Volume of toggling sound
    TogglingSoundIsGlobal = false,                  -- Every player in nearby should hear sound or only player that toggling?
    TogglingSoundIsGlobalDistance = 5.0,            -- If global function enabled then you can specify distance here
}

Config.DarkModeStartsAt = 21:00
Config.DarkModeEndsAt = 6:00

Config.SettingsKeybind = U

Config.BigRadarKey = nil        -- You can add possiblity to open big radar when holding key. Key is not a KeyMapping, but the control index from fivem docs.
Config.ShowRadarIfHidden = true -- If radar is hidden and you set Config.BigRadarKey then key also show radar

-- Stress system
Config.EnableStress = false           -- Use build-in stress system
Config.AddStressWhileShooting = true -- Should add stress while shooting?
Config.StressingSpeed = 100          -- Speed above which you start to get stressed
Config.MinimumStressForEffects = 50  -- Minimum Stress amount to start effects

Config.EnableRadarZoom = true       -- If your minimap is blurred, set this to true.
Config.RadarZoom = 1000              -- Radar Zoom

Config.ComponentsToHide = { 2, 6, 7, 8, 9, 22 }

-- Here you can add vehicle by models in which speedometer doesn't appear
Config.BlacklistedVehicleModels = {
    -- Just add as much as you want like bellow:
    -- `sultan`,
}

-- Here you can add vehicle classes in which speedometer doesn't appear
Config.BlacklistedVehicleClasses = {
    -- 0, -- Compacts
    -- 1, -- Sedans
    -- 2, -- SUVs
    -- 3, -- Coupes
    -- 4, -- Muscle
    -- 5, -- Sports Classics
    -- 6, -- Sports
    -- 7, -- Super
    -- 8, -- Motorcycles
    -- 9, -- Off-road
    -- 10, -- Industrial
    -- 11, -- Utility
    -- 12, -- Vans
    13, -- Cycles
    -- 14, -- Boats
    -- 15, -- Helicopters
    -- 16, -- Planes
    -- 17, -- Service
    -- 18, -- Emergency
    -- 19, -- Military
    -- 20, -- Commercial
    -- 21, -- Trains
    -- 22, -- Open Wheel
}

Config.StressEffects = {
    {
        Min = 50,
        Max = 60,
        Timeout = math.random(50000, 60000),
        Blur = 1500,
    },
    {
        Min = 60,
        Max = 70,
        Timeout = math.random(40000, 50000),
        Blur = 2000,
    },
    {
        Min = 70,
        Max = 80,
        Timeout = math.random(30000, 40000),
        Blur = 2500,
    },
    {
        Min = 80,
        Max = 90,
        Timeout = math.random(20000, 30000),
        Blur = 3000,
    },
    {
        Min = 90,
        Max = 100,
        Timeout = math.random(10000, 20000),
        Blur = 3500,
        RagdollTime = 2000,
    },
}

-- Here you can confugure some notifications when status if lower/bigger than the set value
Config.StatusNotifications = {
    -- {
    -- status (Status type): string[Health, Vest, Hunger, Thirst, Stress, Oxygen, Stamina]
    -- lowerThan (Show notification when status is lower than): number<0, 100>
    -- biggerThan (Show notification when status is bigger than): number<0, 100>
    -- notifyTitle (Notify title): string
    -- notifyMessage (Notify message): string
    -- },
    {
        status = Thirst,
        lowerThan = 10,
        notifyTitle = Thirsty,
        notifyMessage = You are feeling thirsty. Drink something,
    },
    {
        status = Hunger,
        lowerThan = 10,
        notifyTitle = Hungry,
        notifyMessage = You are feeling hungry. Eat something,
    },
}

-- Default HUD colors. NOTE: colors must be specified as 8 character hex code (first 6 letters = color, 2 last letters = opacity)
Config.DefaultColors = {
    ['light'] = {
        [--color-primary] = #679bffff,
        [--color-secondary] = #ffffffff,
        [--color-text-primary] = #ffffffff,
        [--color-text-secondary] = #ffffffb0,
        [--color-transparent] = #c2c2c24c,
    },
    ['dark'] = {
        [--color-primary] = #679bffff,
        [--color-secondary] = #ffffffff,
        [--color-text-primary] = #ffffffff,
        [--color-text-secondary] = #ffffffb0,
        [--color-transparent] = #0000004c,
    }
}

-- Here you can disable some settings, or disable the whole command with keybind
Config.EnableSettings = false
Config.CommandString = openHudSettings
Config.Settings = {
    [positions] = true,
    [colors] = true,
    [theme] = true,
    [timeType] = true,
    [speed] = true,
    [minimap] = true,
    [cinematic] = true,
    [volume] = true,
    [healthAndVest] = true,
    [food] = true,
    [stress] = true,
    [oxygen] = true,
    [stamina] = true,
    [voice] = true,
    [location] = true,
    [radio] = true,
    [time] = true,
    [cash] = true,
    [dirt_money] = true,
    [society_money] = true,
    [bank] = true,
    [weapon] = true,
    [serverId] = true,
    [job] = true,
}

-- Default HUD settings
Config.DefaultSettings = {
    ['AutoTheme'] = true,      -- Values: [true, false]. Enables that theme work in automatic mode (depends from time)
    ['DarkMode'] = true,      -- Values: [true, false]. If AutoTheme is false, then the hud theme will be set to this value
    ['Time'] = server,       -- Values: ['server', 'real']. Should display server time or real time?
    ['SpeedUnits'] = kmh,    -- Values: ['kmh', 'mph']. Default speed units. (NOTE: DO NO TOUCH! Sets automatically from Config.UseMPH)
    ['Map'] = true,         -- Values: [true, false, 'inCar']. When radar should be displayed
    ['CinematicMode'] = false, -- Values: [true, false]. Is that CinematicMode enabled
    ['NotifyVolume'] = 50,     -- Values: <0, 100>. Default notifications sounds volume
    ['healthAndVest'] = true,  -- Values: [true, <0,1>]. Displaying Health and Vest componenets. True - show always. Number - Show only is lower than
    ['food'] = true,           -- Values: [true, <0,1>]. Displaying Hunger and Thirt componenet. True - show always. Number - Show only is lower than
    ['stress'] = true,         -- Values: [true, <0,1>]. Displaying Stress componenet. True - show always. Number - Show only is lower than
    ['oxygen'] = true,         -- Values: [true, <0,1>]. Displaying Oxygen component. True - show always. Number - Show only is lower than
    ['stamina'] = true,        -- Values: [true, <0,1>]. Displaying Stamina component. True - show always. Number - Show only is lower than
    ['voice'] = true,          -- Values: [true, false]. Show Microphone component
    ['location'] = true,       -- Values: [true, false, 'inCar']. Show location component
    ['radio'] = true,          -- Values: [true, false]. Show radio component
    ['time'] = true,           -- Values: [true, false]. Show time component
    ['cash'] = true,           -- Values: [true, false]. Show cash component
    ['dirt_money'] = true,     -- Values: [true, false]. Show dirt_money component
    ['society_money'] = true,  -- Values: [true, false]. Show society_money component
    ['bank'] = true,           -- Values: [true, false]. Show bank component
    ['weapon'] = true,         -- Values: [true, false]. Show weapon component
    ['serverId'] = true,       -- Values: [true, false]. Show server id component
    ['job'] = true,            -- Values: [true, false]. Show job component
}

-- Default HUD components positions
Config.DefaultPositions = {
    -- Values: [false, { x = <0,1>, y = <0,1> }]
    -- False - default position. Table with numbers - percent of screen that component will be placed
    -- Ex. { x: 0.5, y: 0.5 } will place component at center of screen
    [location] = { x = 0.165, y = 0.97 },
    [time] = { x = 0.165, y = 0.915 },
    [radio] = { x = 0.01, y = 0.135 },
    [bank] = false,
    [cash] = false,
    [dirt_money] = false,
    [society_money] = false,
    [weapon] = { x = 0.01, y = 0.08 },
    [healthAndVest] = false,
    [food] = false,
    [voice] = false,
    [stress] = false,
    [oxygen] = false,
    [stamina] = false,
    [vehicle] = false,
    [helpNotification] = false,
    [notifications] = false,
    [serverId] = false,
    [job] = false,
}

-- Here you can absolutly remove some components from HUD. Values: [true, false]
Config.Components = {
    [health] = true,
    [healthAndVest] = true,
    [oxygen] = true,
    [stamina] = true,
    [food] = true,
    [stress] = true,
    [radio] = true,
    [weapon] = true,
    [ammo] = true,
    [voice] = true,
    [cash] = true,
    [dirt_money] = true,
    [society_money] = true,
    [bank] = true,
    [time] = true,
    [location] = true,
    [serverId] = true,
    [job] = true,
}

-- Your langugage
Config.Lang = {
    [DefaultNotification] = Notifikacija,
    ['DefaultProgressBar'] = Progress bar,
    ['AddingStress'] = You are feeling more stressed,
    ['RemovingStress'] = You are feeling more relexed,
    [CancelProgressHint] = Pritisnite ~INPUT_VEH_DUCK~ da otkazete.,
    [KeybindDescription] = Otvori HUD opcije,
    [Location] = Lokacija,
    [NUI_SERVER_TIME] = Vreme,
    [NUI_RADIO_FREQUENCY] = Radio MHz,
    [NUI_BANK] = Banka,
    [NUI_CASH] = Novac,
    [NUI_DIRT_MONEY] = Prljav novac,
    [NUI_SOCIETY_MONEY] = Firma novac,
    [NUI_MPH] = MPH,
    [NUI_KMH] = KMH,
    [NUI_SERVER_ID] = Vas ID,
    [NUI_DEFAULT_NOTIFICATION_TITLE] = Notifikacija,
    [NUI_DEFAULT_NOTIFICATION_MESSAGE] = This is example notification,
    [NUI_DEFAULT_HELP_NOTIFICATION] = This is ~INPUT_CONTEXT~ example help notification,
    [NUI_SETTINGS_HEADER] = HUD Opcije,
    [NUI_SETTINGS_HEADER_DESCRIPTION] =
    Here you can change some main hud features,
    [NUI_SETTINGS_EXIT] = 'Pritisnite ESC da izadjete.',
    [NUI_SETTINGS_POSITIONS] = Promeni Icons Pozicije,
    [NUI_SETTINGS_POSITIONS_SELECT_BTN] = Adjust,
    [NUI_SETTINGS_POSITIONS_RESET_BTN] = Resetuj,
    [NUI_SETTINGS_POSITIONS_CANCEL] = Pritisnite ESC da otkazete.,
    [NUI_SETTINGS_POSITIONS_SAVE] = Pritisnite Enter da sacuvate.,
    [NUI_SETTINGS_COLORS] = HUD Boje,
    [NUI_SETTINGS_COLORS_SELECT_BTN] = Izaberi Boje,
    [NUI_SETTINGS_CHOOSE_THEME] = Izaberi Temu,
    [NUI_SETTINGS_THEME_AUTO] = Auto,
    [NUI_SETTINGS_THEME_LIGHT] = Light,
    [NUI_SETTINGS_THEME_DARK] = Dark,
    [NUI_SETTINGS_TIME] = Time Component,
    [NUI_SETTINGS_SERVERTIME] = Game Time,
    [NUI_SETTINGS_REALTIME] = Real Life Time,
    [NUI_SETTINGS_SPPED_UNIT] = Speed Unit,
    [NUI_SETTINGS_DISPLAY_MINIMAP] = Display Minimap,
    [NUI_SETTINGS_SHOW] = Show,
    [NUI_SETTINGS_HIDE] = Hide,
    [NUI_SETTINGS_ONLY_IN_CAR] = Only in car,
    [NUI_SETTINGS_SHOW_IF_UNDER] = Show if under,
    [NUI_SETTINGS_SHOW_IF_ABOVE] = Show if above,
    [NUI_SETTINGS_CINEMATIC_MODE] = Cinematic Mode,
    [NUI_SETTINGS_VOLUME] = Notification Volume,
    [NUI_SETTINGS_STATUS_HEADER] = Hud Status Elements,
    [NUI_SETTINGS_STATUS_HEADER_DESCRIPTION] =
    Here you can change some display related settings,
    [NUI_SETTINGS_HEALTH_AND_ARMOR] = Health and Armor,
    [NUI_SETTINGS_HUNGER_AND_THIRST] = Hunger and Thirst,
    [NUI_SETTINGS_STRESS] = Stress,
    [NUI_SETTINGS_OXYGEN] = Oxygen,
    [NUI_SETTINGS_STAMINA] = Stamina,
    [NUI_SETTINGS_MICROPHONE] = Microphone,
    [NUI_SETTINGS_STREET_NAMES] = Street names,
    [NUI_SETTINGS_RADIO] = Radio,
    [NUI_SETTINGS_GAME_TIME] = Game time,
    [NUI_SETTINGS_CASH] = Cash,
    [NUI_SETTINGS_DIRT_MONEY] = Dirt Money,
    [NUI_SETTINGS_SOCIETY_MONEY] = Society Money,
    [NUI_SETTINGS_BANK] = Bank money,
    [NUI_SETTINGS_JOB] = Job,
    [NUI_SETTINGS_SERVER_ID] = Server ID,
    [NUI_SETTINGS_WEAPON] = Current Weapon,
    [NUI_SETTINGS_WANT_TO_SAVE] = Do you want to save settings?,
    [NUI_SETTINGS_SAVE] = Save,
    [NUI_SETTINGS_CANCEL] = Cancel,
    [NUI_SETTINGS_RESET] = Reset,
    [NUI_COLORS_HEADER] = Hud Edit Colors,
    [NUI_COLORS_HEADER_DESCRIPTION] =
    Here you can change colors for choosed theme,
    [NUI_COLORS_CHOOSE_THEME] = Choose Theme,
    [NUI_COLORS_SELECT_COLORS] = Select Colors,
    [NUI_COLORS_WANT_TO_SAVE] = Do you want to save?,
}

-- List of weapons. You can edit names and ammo displaying
Config.Weapons = {
    [`weapon_dagger`] = {
        label = Antique Cavalry Dagger,
        displayAmmo = true,
    },
    [`weapon_bat`] = {
        label = Baseball Bat,
        displayAmmo = false,
    },
    [`weapon_bottle`] = {
        label = Broken Bottle,
        displayAmmo = false,
    },
    [`weapon_crowbar`] = {
        label = Crowbar,
        displayAmmo = false,
    },
    [`weapon_flashlight`] = {
        label = Flashlight,
        displayAmmo = false,
    },
    [`weapon_golfclub`] = {
        label = Golf Club,
        displayAmmo = false,
    },
    [`weapon_hammer`] = {
        label = Hammer,
        displayAmmo = false,
    },
    [`weapon_hatchet`] = {
        label = Hatchet,
        displayAmmo = false,
    },
    [`weapon_knuckle`] = {
        label = Brass Knuckles,
        displayAmmo = false,
    },
    [`weapon_knife`] = {
        label = Knife,
        displayAmmo = false,
    },
    [`weapon_machete`] = {
        label = Machete,
        displayAmmo = false,
    },
    [`weapon_switchblade`] = {
        label = Switchblade,
        displayAmmo = false,
    },
    [`weapon_nightstick`] = {
        label = Nightstick,
        displayAmmo = false,
    },
    [`weapon_wrench`] = {
        label = Pipe Wrench,
        displayAmmo = false,
    },
    [`weapon_battleaxe`] = {
        label = Battle Axe,
        displayAmmo = false,
    },
    [`weapon_poolcue`] = {
        label = Pool Cue,
        displayAmmo = false,
    },
    [`weapon_stone_hatchet`] = {
        label = Stone Hatchet,
        displayAmmo = false,
    },
    [`weapon_candycane`] = {
        label = Candy Cane,
        displayAmmo = false,
    },
    [`weapon_pistol`] = {
        label = Pistol,
        displayAmmo = true,
    },
    [`weapon_pistol_mk2`] = {
        label = Pistol Mk II,
        displayAmmo = true,
    },
    [`weapon_combatpistol`] = {
        label = Combat Pistol,
        displayAmmo = true,
    },
    [`weapon_appistol`] = {
        label = AP Pistol,
        displayAmmo = true,
    },
    [`weapon_stungun`] = {
        label = Stun Gun,
        displayAmmo = false,
    },
    [`weapon_pistol50`] = {
        label = Pistol .50,
        displayAmmo = true,
    },
    [`weapon_snspistol`] = {
        label = SNS Pistol,
        displayAmmo = true,
    },
    [`weapon_snspistol_mk2`] = {
        label = SNS Pistol Mk II,
        displayAmmo = true,
    },
    [`weapon_heavypistol`] = {
        label = Heavy Pistol,
        displayAmmo = true,
    },
    [`weapon_vintagepistol`] = {
        label = Vintage Pistol,
        displayAmmo = true,
    },
    [`weapon_flaregun`] = {
        label = Flare Gun,
        displayAmmo = true,
    },
    [`weapon_marksmanpistol`] = {
        label = Marksman Pistol,
        displayAmmo = true,
    },
    [`weapon_revolver`] = {
        label = Heavy Revolver,
        displayAmmo = true,
    },
    [`weapon_revolver_mk2`] = {
        label = Heavy Revolver Mk II,
        displayAmmo = true,
    },
    [`weapon_doubleaction`] = {
        label = Double Action Revolver,
        displayAmmo = true,
    },
    [`weapon_raypistol`] = {
        label = Up-n-Atomizer,
        displayAmmo = false,
    },
    [`weapon_ceramicpistol`] = {
        label = Ceramic Pistol,
        displayAmmo = true,
    },
    [`weapon_navyrevolver`] = {
        label = Navy Revolver,
        displayAmmo = true,
    },
    [`weapon_gadgetpistol`] = {
        label = Perico Pistol,
        displayAmmo = true,
    },
    [`weapon_stungun_mp`] = {
        label = Stun Gun,
        displayAmmo = false,
    },
    [`weapon_pistolxm3`] = {
        label = WM 29 Pistol,
        displayAmmo = true,
    },
    [`weapon_microsmg`] = {
        label = Micro SMG,
        displayAmmo = true,
    },
    [`weapon_smg`] = {
        label = SMG,
        displayAmmo = true,
    },
    [`weapon_smg_mk2`] = {
        label = SMG Mk II,
        displayAmmo = true,
    },
    [`weapon_assaultsmg`] = {
        label = Assault SMG,
        displayAmmo = true,
    },
    [`weapon_combatpdw`] = {
        label = Combat PDW,
        displayAmmo = true,
    },
    [`weapon_machinepistol`] = {
        label = Machine Pistol,
        displayAmmo = true,
    },
    [`weapon_minismg`] = {
        label = Mini SMG,
        displayAmmo = true,
    },
    [`weapon_raycarbine`] = {
        label = Unholy Hellbringer,
        displayAmmo = true,
    },
    [`weapon_tecpistol`] = {
        label = Tactical SMG,
        displayAmmo = true,
    },
    [`weapon_pumpshotgun`] = {
        label = Pump Shotgun,
        displayAmmo = true,
    },
    [`weapon_pumpshotgun_mk2`] = {
        label = Pump Shotgun Mk II,
        displayAmmo = true,
    },
    [`weapon_sawnoffshotgun`] = {
        label = Sawed-Off Shotgun,
        displayAmmo = true,
    },
    [`weapon_assaultshotgun`] = {
        label = Assault Shotgun,
        displayAmmo = true,
    },
    [`weapon_bullpupshotgun`] = {
        label = Bullpup Shotgun,
        displayAmmo = true,
    },
    [`weapon_musket`] = {
        label = Musket,
        displayAmmo = true,
    },
    [`weapon_heavyshotgun`] = {
        label = Heavy Shotgun,
        displayAmmo = true,
    },
    [`weapon_dbshotgun`] = {
        label = Double Barrel Shotgun,
        displayAmmo = true,
    },
    [`weapon_autoshotgun`] = {
        label = Sweeper Shotgun,
        displayAmmo = true,
    },
    [`weapon_combatshotgun`] = {
        label = Combat Shotgun,
        displayAmmo = true,
    },
    [`weapon_assaultrifle`] = {
        label = Assault Rifle,
        displayAmmo = true,
    },
    [`weapon_assaultrifle_mk2`] = {
        label = Assault Rifle Mk II,
        displayAmmo = true,
    },
    [`weapon_carbinerifle`] = {
        label = Carbine Rifle,
        displayAmmo = true,
    },
    [`weapon_carbinerifle_mk2`] = {
        label = Carbine Rifle Mk II,
        displayAmmo = true,
    },
    [`weapon_advancedrifle`] = {
        label = Advanced Rifle,
        displayAmmo = true,
    },
    [`weapon_specialcarbine`] = {
        label = Special Carbine,
        displayAmmo = true,
    },
    [`weapon_specialcarbine_mk2`] = {
        label = Special Carbine Mk II,
        displayAmmo = true,
    },
    [`weapon_bullpuprifle`] = {
        label = Bullpup Rifle,
        displayAmmo = true,
    },
    [`weapon_bullpuprifle_mk2`] = {
        label = Bullpup Rifle Mk II,
        displayAmmo = true,
    },
    [`weapon_compactrifle`] = {
        label = Compact Rifle,
        displayAmmo = true,
    },
    [`weapon_militaryrifle`] = {
        label = Military Rifle,
        displayAmmo = true,
    },
    [`weapon_heavyrifle`] = {
        label = Heavy Rifle,
        displayAmmo = true,
    },
    [`weapon_tacticalrifle`] = {
        label = Tactical Rifle,
        displayAmmo = true,
    },
    [`weapon_mg`] = {
        label = MG,
        displayAmmo = true,
    },
    [`weapon_combatmg`] = {
        label = Combat MG,
        displayAmmo = true,
    },
    [`weapon_combatmg_mk2`] = {
        label = Combat MG Mk II,
        displayAmmo = true,
    },
    [`weapon_gusenberg`] = {
        label = Gusenberg Sweeper,
        displayAmmo = true,
    },
    [`weapon_sniperrifle`] = {
        label = Sniper Rifle,
        displayAmmo = true,
    },
    [`weapon_heavysniper`] = {
        label = Heavy Sniper,
        displayAmmo = true,
    },
    [`weapon_heavysniper_mk2`] = {
        label = Heavy Sniper Mk II,
        displayAmmo = true,
    },
    [`weapon_marksmanrifle`] = {
        label = Marksman Rifle,
        displayAmmo = true,
    },
    [`weapon_marksmanrifle_mk2`] = {
        label = Marksman Rifle Mk II,
        displayAmmo = true,
    },
    [`weapon_precisionrifle`] = {
        label = Precision Rifle,
        displayAmmo = true,
    },
    [`weapon_rpg`] = {
        label = RPG,
        displayAmmo = true,
    },
    [`weapon_grenadelauncher`] = {
        label = Grenade Launcher,
        displayAmmo = true,
    },
    [`weapon_grenadelauncher_smoke`] = {
        label = Grenade Launcher Smoke,
        displayAmmo = true,
    },
    [`weapon_minigun`] = {
        label = Minigun,
        displayAmmo = true,
    },
    [`weapon_firework`] = {
        label = Firework Launcher,
        displayAmmo = true,
    },
    [`weapon_railgun`] = {
        label = Railgun,
        displayAmmo = true,
    },
    [`weapon_hominglauncher`] = {
        label = Homing Launcher,
        displayAmmo = true,
    },
    [`weapon_compactlauncher`] = {
        label = Compact Grenade Launcher,
        displayAmmo = true,
    },
    [`weapon_rayminigun`] = {
        label = Widowmaker,
        displayAmmo = true,
    },
    [`weapon_emplauncher`] = {
        label = Compact EMP Launcher,
        displayAmmo = true,
    },
    [`weapon_railgunxm3`] = {
        label = Railgun,
        displayAmmo = true,
    },
    [`weapon_grenade`] = {
        label = Grenade,
        displayAmmo = true,
    },
    [`weapon_bzgas`] = {
        label = BZ Gas,
        displayAmmo = true,
    },
    [`weapon_molotov`] = {
        label = Molotov Cocktail,
        displayAmmo = true,
    },
    [`weapon_stickybomb`] = {
        label = Sticky Bomb,
        displayAmmo = true,
    },
    [`weapon_proxmine`] = {
        label = Proximity Mines,
        displayAmmo = true,
    },
    [`weapon_snowball`] = {
        label = Snowballs,
        displayAmmo = true,
    },
    [`weapon_pipebomb`] = {
        label = Pipe Bombs,
        displayAmmo = true,
    },
    [`weapon_ball`] = {
        label = Baseball,
        displayAmmo = true,
    },
    [`weapon_smokegrenade`] = {
        label = Tear Gas,
        displayAmmo = true,
    },
    [`weapon_flare`] = {
        label = Flare,
        displayAmmo = true,
    },
    [`weapon_acidpackage`] = {
        label = Acid Package,
        displayAmmo = true,
    },
    [`weapon_petrolcan`] = {
        label = Jerry Can,
        displayAmmo = true,
    },
    [`weapon_fireextinguisher`] = {
        label = Fire Extinguisher,
        displayAmmo = true,
    },
    [`weapon_hazardcan`] = {
        label = Hazardous Jerry Can,
        displayAmmo = true,
    },
    [`weapon_fertilizercan`] = {
        label = Fertilizer Can,
        displayAmmo = true,
    },
}
-- { 17movement.net } --

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Notas de instalação

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitos
Início
Loja
HUDs
HUDs
ESX
QBCore
QBOX
Processo de revisão
Processo de revisão

Características Principais

  • Speedometer Display

    Displays vehicle speed with configurable KPH/MPH units and can be disabled per vehicle model or class.

  • Seatbelt System

    Includes seatbelt fastening mechanics with warning beeps when driving unfastened above a configured speed threshold, with per-class and per-model blacklisting options.

  • Stress System

    Built-in stress system that can be toggled on/off, adds stress while shooting and at high speeds, with progressive blur effects at different stress thresholds up to ragdoll at maximum stress.

  • Notification Management

    Stacks notifications with a maximum queue limit of 5, queuing excess notifications until previous ones disappear, with configurable status-based alerts for Hunger, Thirst, and other stats.

  • Compass and Radar Control

    Compass that follows game camera view, radar zoom enablement for blurred minimaps, and optional big radar display via key binding.

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