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Farmer Simulator Job [AlmostStandalone]

Farmer Simulator Job - interactive job system for ESX servers. Compatible with ESX framework. Fully customizable and optimized.

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Use os dados publicados nesta página para confirmar se Farmer Simulator Job [AlmostStandalone] é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX
Categoria
Mechanic Scripts

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
4.71 MB

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Funciona com esx
  • Acesso Instantâneo
  • SSL Criptografado
  • Cartão, Klarna, carteiras
Frameworks

esx

Requisitos

Publicado nesta página

Pré-visualização

Disponível

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Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.

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Ganho para o administrador

Farmer Simulator Job [AlmostStandalone] foi posicionado para reduzir Mechanic Scripts, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx. Verifique o bloco de requisitos antes de usar em um servidor ativo.

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Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.

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Descrição

Farmer Simulator Job [AlmostStandalone] - Complete Agricultural Roleplay System

Farmer Simulator Job brings comprehensive agricultural gameplay to your FiveM server with a multi-stage farming system that goes far beyond simple harvest-and-sell mechanics. This almost-standalone script (minimal framework dependencies) transforms Blaine County's rural areas into productive farmland where players cultivate crops, raise livestock, operate farming equipment, and build agricultural empires. Perfect for servers wanting to add blue-collar work variety or create full farming communities, this job system provides hundreds of hours of engaging content for players who prefer peaceful, methodical gameplay over chaotic city life.

What's Included

This complete farming package includes everything needed to run agricultural operations from seed to sale. The system features multiple crop types with realistic growth cycles, animal husbandry mechanics for livestock management, vehicle integration for tractors and harvesters, processing stations to convert raw materials into finished products, and dynamic market pricing that responds to supply and demand. Players progress through farming ranks that unlock new crops, better equipment, and higher profit margins, creating a satisfying long-term progression system that rewards dedication.

Core Features

  • Multi-Crop Farming System - Grow wheat, corn, tomatoes, lettuce, potatoes, and pumpkins with different planting seasons, growth times (5-30 minutes), and yield values. Each crop requires specific soil conditions and weather considerations, adding strategic planning to farm management.
  • Planting & Harvesting Mechanics - Use realistic farming animations and equipment to prepare fields, plant seeds in rows, water crops to accelerate growth, and harvest mature plants. The system tracks individual crop plots, so you can manage multiple fields simultaneously with staggered planting schedules for continuous harvests.
  • Animal Husbandry - Raise chickens for eggs, cows for milk and beef, pigs for pork, and sheep for wool. Animals require daily feeding, periodic health checks, and humane treatment. Neglected livestock produce less or die, teaching responsibility and routine management.
  • Farming Equipment - Operate tractors for field plowing, seed spreaders for efficient planting, irrigation systems for watering large areas, and combine harvesters for bulk collection. Equipment can be owned, rented, or borrowed from farm cooperatives depending on your config.
  • Processing & Crafting - Convert raw crops into processed goods at farmhouses: mill wheat into flour, press corn into oil, slice vegetables for produce crates, pasteurize milk, and package eggs. Processed goods sell for 2-3x raw material value, encouraging value-added production.
  • Dynamic Market System - Crop prices fluctuate based on server-wide supply (if many farmers harvest wheat, prices drop) and demand cycles (certain crops worth more during specific in-game seasons). Smart farmers monitor markets and time harvests for maximum profit.
  • Farm Ownership & Upgrades - Purchase personal farm plots ranging from small family gardens to industrial agricultural complexes. Invest in upgrades like automated irrigation (+25% growth speed), premium seeds (+50% yield), and storage silos (bulk storage capacity).
  • Farmer Progression Ranks - Advance from Farmhand to Master Farmer through 10 ranks by completing harvests, selling products, and maintaining quality. Higher ranks unlock exclusive crops (truffles, grapes for wine), better equipment access, and government subsidies.

Perfect For

  • Roleplay servers wanting peaceful, legal job variety beyond crime and emergency services
  • Economy-focused servers needing production chains (farms → restaurants → consumers)
  • Whitelisted communities with dedicated farming factions or agricultural storylines
  • Servers set in rural areas like Blaine County, Paleto Bay, or custom farming maps
  • Communities seeking long-term, goal-oriented activities that reward consistent play

Technical Details

  • Performance: 0.02-0.04ms resmon (optimized crop tracking uses area-based loading, not all crops render at once)
  • Database: Separate tables for farm ownership, crop plots, livestock inventory, and market pricing
  • Framework: Almost standalone - works with ESX/QBCore with minimal edits, or fully standalone mode available
  • Dependencies: None required for standalone mode; optional integration with ox_target, qb-target, or bt-target for interaction
  • File Size: 6.3 MB (includes custom props, UI elements, and tractor models)

Installation

  1. Extract farmer-simulator to your resources folder and review included readme
  2. Import SQL file to create farming database tables for plots and markets
  3. Configure standalone mode or framework integration in config.lua
  4. Set farm locations, crop growth times, animal spawn points, and market prices
  5. Add farming vehicle models to server.cfg if using custom tractors/harvesters
  6. Add 'ensure farmer-simulator' to server.cfg (load after framework if using one)
  7. Restart server, create test farm plot, and verify planting/harvest cycle works

Framework Compatibility

  • ✅ ESX Legacy - Integrates with esx_society for farm businesses, uses ESX item system for crops/products, and respects job permissions if configured as a job rather than open activity.
  • ✅ QBCore - Compatible with qb-core items, qb-management for farm ownership, and qb-target for interactions. Supports QB's shared jobs or operates independently.
  • ✅ Standalone Mode - Runs independently without any framework using custom item and money systems included in the script. Perfect for servers wanting farming without full framework overhead.

Configuration Flexibility

Farmer Simulator offers exceptional customization through its extensive config.lua. Adjust crop growth speeds (realistic 30-minute wheat vs. instant arcade mode), set whether weather affects yields (rain boosts growth, drought damages crops), configure animal breeding rates and gestation periods, and define processing ratios (10 wheat = 8 flour). Toggle realistic mechanics like crop disease (requires pesticides), seasonal planting restrictions (can't grow tomatoes in winter), and field fertility depletion (overfarming reduces yields). Set profit margins from subsistence farming (low sell prices, slow progression) to agricultural goldmine (high prices, rapid advancement) based on your server's economy needs.

What Makes It Stand Out

Farmer Simulator distinguishes itself through depth without complexity. The multi-stage farming loop - prepare soil, plant seeds, maintain crops, harvest produce, process goods, sell to market - creates a satisfying workflow that's easy to learn but offers mastery through optimization. Unlike simple press E to collect farming scripts, this system requires planning (what to plant when), resource management (balancing animal feed costs vs. livestock revenue), and market awareness (timing sales during price peaks). The almost-standalone nature means you're not locked into specific framework versions or dealing with dependency conflicts. Whether players farm casually for side income or dedicate themselves to agricultural empires, the system scales beautifully to accommodate both playstyles.

https://www.youtube.com/watch?v=aZIewd1IR1w

Related ESX Scripts

  • Storm Chasing
  • BakiTelli HUD V1
  • Dusa Driving School
  • Advanced HUD for ESX & QBCore

Notas de instalação

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitosVídeo de pré-visualização
Início
Loja
Mechanic Scripts
Mechanic Scripts
ESX
Processo de revisão
Processo de revisão

Características Principais

  • Multi-Crop Farming System

    Grow wheat, corn, tomatoes, lettuce, potatoes, and pumpkins with growth times ranging from 5-30 minutes. Each crop requires specific soil conditions and weather considerations for strategic farm management.

  • Animal Husbandry Mechanics

    Raise chickens for eggs, cows for milk and beef, pigs for pork, and sheep for wool. Animals require daily feeding and periodic health checks, with neglected livestock producing less or dying.

  • Planting & Harvesting with Realistic Animations

    Use farming equipment to prepare fields, plant seeds in rows, water crops to accelerate growth, and harvest mature plants. The system tracks individual crop plots for simultaneous multi-field management.

  • Processing & Crafting Stations

    Convert raw crops into processed goods at farmhouses: mill wheat into flour, press corn into oil, slice vegetables for produce crates, pasteurize milk, and package eggs. Processed goods sell for 2-3x raw material value.

  • Dynamic Market System

    Crop prices fluctuate based on server-wide supply and demand cycles. Prices drop when many farmers harvest the same crop and certain crops are worth more during specific in-game seasons.

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