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FiveM Meeting Point

This cube park map provides a good meeting point for your players nice design good look stores

Acesso Instantâneo
Política de reembolso de 14 dias

Compatibilidade, configuração e comprovação do produto em um olhar

Use os dados publicados nesta página para confirmar se FiveM Meeting Point é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX, QBCore, QBOX, Standalone
Categoria
Job Scripts

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
7.25 MB

Comprovação e perguntas de compradores

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Checkout Seguro
$23.99
Acesso imediato aos arquivos após o pagamento
Suporte e política de reembolso visíveis antes do checkout
Funciona com esx, qbcore, qbox, standalone
  • Acesso Instantâneo
  • SSL Criptografado
  • Cartão, Klarna, carteiras
Frameworks

esx, qbcore, qbox, standalone

Requisitos

Publicado nesta página

Pré-visualização

Disponível

Cartão, Klarna e carteiras compatíveis via Stripe. Outros métodos locais podem aparecer quando disponíveis na sua região.

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Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.

Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.

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Compre quando isso economizar tempo de configuração

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Ganho para o administrador

FiveM Meeting Point foi posicionado para reduzir Job Scripts, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx, qbcore, qbox, standalone. Verifique o bloco de requisitos antes de usar em um servidor ativo.

Confiança na compra

Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.

Elementos de decisão

Requisitos, detalhes de instalação, Vídeo de pré-visualização, Perguntas do Produto

Descrição

FiveM Meeting Point - Advanced Teleportation & Player Gathering System

Solve the challenge of gathering players across massive maps with the FiveM Meeting Point system, a comprehensive teleportation hub solution featuring multiple linked travel points, designated gathering locations, spawn management integration, permission-based access control, and efficient fast-travel networks. This system eliminates the frustration of long drives to reach events, meetups, or important locations while maintaining server immersion through logical travel hub placement and optional cooldown mechanics.

Whether you're running large-scale events requiring quick player assembly, managing spawn points for new players, creating convenience hubs for veterans, or building a network of connected fast-travel locations, Meeting Point provides the infrastructure to keep players engaged rather than stuck in transit. The system balances gameplay convenience with roleplay authenticity through customizable restrictions and visual integration.

Core System Features

  • Multi-Point Teleport Network - Create unlimited interconnected teleport locations throughout your map, allowing players to travel between designated hubs quickly
  • Central Meeting Hubs - Establish primary gathering locations where players congregate for events, trading, social interaction, or community activities
  • Visual Marker System - Clear on-screen markers, map blips, and interaction prompts help players identify teleport points and understand their destinations
  • Spawn Point Management - Integrate with player spawn systems to let new players start at specific meeting points or respawn at their chosen hub location
  • Permission-Based Access - Restrict certain teleport destinations to specific jobs, ranks, VIP members, or whitelisted players for exclusive travel options
  • Cooldown Controls - Prevent teleport spam with configurable cooldown timers between uses, balancing convenience with gameplay pacing
  • Two-Way Travel - Set up paired teleport points that allow round-trip travel, or create one-way portals for specific gameplay purposes
  • Custom Naming - Label each location with descriptive names players understand (Airport Hub, Downtown Plaza, Northern Checkpoint, etc.)

Advanced Configuration Options

  • Teleport Animations - Smooth fade-to-black transitions during teleportation maintain immersion and prevent jarring instant movement
  • Category Organization - Group teleport destinations by type (Public Hubs, Job Locations, VIP Areas, Event Spaces) for easier navigation
  • Interactive Menus - Clean UI displaying available destinations, travel restrictions, cooldown status, and location previews
  • Distance Restrictions - Optionally limit teleportation based on player proximity to start point or prevent teleporting while in combat
  • Vehicle Teleportation - Configure whether players can teleport with vehicles or must leave them behind
  • Cost Integration - Add optional payment requirements for fast travel, creating money sinks and travel expenses
  • Webhook Logging - Track teleport usage for analytics, abuse prevention, or understanding player movement patterns

Perfect Use Cases

  • Large Map Servers - Custom maps or expanded Los Santos installations where driving between locations takes 5-10+ minutes benefit from strategic fast-travel points
  • Event Management - Quickly gather players at race starting lines, tournament venues, community meetings, or special events without coordination chaos
  • New Player Onboarding - Create welcome hubs where new players spawn, receive orientation, and access teleports to major server locations for easier exploration
  • Job Hub Systems - Establish central gathering points for each job/faction where members teleport to start shifts or access their workplace
  • VIP Perks - Offer donators or premium members exclusive teleport access to special locations, private areas, or convenience shortcuts
  • Multiple Server Locations - Link disconnected map areas (islands, underground facilities, custom interiors) that would be impossible to reach by driving
  • Roleplay Transit Systems - Create in-character fast travel through airports, train stations, bus terminals, or metro systems with teleport backend

Implementation Flexibility

The Meeting Point system adapts to different server philosophies and gameplay styles:

  • Strict Roleplay Servers - Use teleports sparingly for logical locations (airports, train stations) with realistic travel times and costs
  • Casual Communities - Deploy extensive teleport networks for maximum player convenience and reduced downtime
  • Event-Focused Servers - Enable teleports only during scheduled events, disabling them during normal play for authentic experience
  • Hybrid Approach - Public hubs accessible to everyone, with premium fast-travel options for supporters or high-level players

Installation & Setup

  1. Extract the Meeting Point resource files to your server resources folder
  2. Configure teleport locations in the config file using coordinate vectors for start and destination points
  3. Set up permissions, cooldowns, and access restrictions based on your server requirements
  4. Customize visual markers, blip colors, and interaction prompts to match your server theme
  5. Add resource to server.cfg: ensure meeting-point
  6. Restart server and test all teleport points to verify correct positioning and functionality
  7. Adjust cooldowns and restrictions based on player feedback and usage patterns

Framework Compatibility

  • ✅ ESX - Integrates with ESX job systems, permissions, and player data for job-restricted teleports and payment integration
  • ✅ QBCore - QB-Core compatible with gang/job integration, permission systems, and monetary transactions
  • ✅ QBOX - Full QBOX framework support
  • ✅ Standalone - Core teleportation functions work independently without framework requirements, ideal for minimal servers

Performance & Optimization

  • Minimal Resource Impact - Efficient code ensures teleport system doesn't impact server performance even with dozens of active hubs
  • Client-Side Markers - Visual indicators rendered client-side reduce server load while maintaining clear player guidance
  • Optimized Distance Checks - Smart proximity detection only processes nearby teleport points rather than checking all locations constantly

What Makes Meeting Point Stand Out

Player retention suffers when reaching destinations feels like a chore. On servers with large custom maps or distant locations, spending 10 minutes driving to an event means many players simply won't participate. Meeting Point solves this fundamental problem by respecting players' time while giving server owners control over how much convenience to provide.

Unlike basic teleport commands that break immersion with slash commands and instant transport, Meeting Point creates physical locations players interact with naturally. Walking into an airport terminal and selecting your destination feels more authentic than typing /tp downtown. The visual markers and menu systems make the feature discoverable to new players without requiring them to memorize commands.

The permission system enables creative gameplay possibilities: job-exclusive teleports for faction bases, VIP shortcuts as donation incentives, or unlockable fast-travel points players gain through progression. Combined with optional costs and cooldowns, you can balance convenience with maintaining some travel time and creating money sinks.

For event servers especially, the difference between gathering 50+ players manually versus using centralized meeting points is the difference between starting on time versus 20 minutes of coordination chaos. The system pays for itself in improved player experience and reduced organizational overhead.

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Notas de instalação

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitosVídeo de pré-visualização
Início
Loja
Job Scripts
Job Scripts
ESX
QBCore
QBOX
Standalone
Processo de revisão
Processo de revisão

Características Principais

  • Multi-Point Teleport Network

    Create unlimited interconnected teleport locations throughout your map, allowing players to travel between designated hubs quickly

  • Central Meeting Hubs

    Establish primary gathering locations where players congregate for events, trading, social interaction, or community activities

  • Permission-Based Access Control

    Restrict certain teleport destinations to specific jobs, ranks, VIP members, or whitelisted players for exclusive travel options

  • Spawn Point Management

    Integrate with player spawn systems to let new players start at specific meeting points or respawn at their chosen hub location

  • Cooldown Controls

    Prevent teleport spam with configurable cooldown timers between uses, balancing convenience with gameplay pacing

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