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Interactions V2

Interactions V2 - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.

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$9.49
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Funciona com esx, qbcore, qbox, standalone
  • Acesso Instantâneo
  • SSL Criptografado
  • Cartão, Klarna, carteiras
Frameworks

esx, qbcore, qbox, standalone

Requisitos

Publicado nesta página

Pré-visualização

Disponível

Cartão, Klarna e carteiras compatíveis via Stripe. Outros métodos locais podem aparecer quando disponíveis na sua região.

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Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

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Compatibilidade, configuração e comprovação do produto em um olhar

Use os dados publicados nesta página para confirmar se Interactions V2 é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX, QBCore, QBOX, Standalone
Categoria
HUDs

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
1.56 MB

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Ganho para o administrador

Interactions V2 foi posicionado para reduzir HUDs, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx, qbcore, qbox, standalone. Verifique o bloco de requisitos antes de usar em um servidor ativo.

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Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.

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Descrição

Interactions V2 - Advanced 3D Interaction System

Video preview by Inside Scripts

A highly customizable 3D interaction framework that transforms how players engage with your server's world. This advanced system goes far beyond simple press-E prompts, offering entity-based attachments, dynamic 3D text, adjustable visibility, and comprehensive configuration options that adapt to any roleplay scenario or gameplay mechanic.

What Makes It Powerful

Most interaction scripts force you into rigid templates. Interactions V2 gives you complete control over every aspect of how players interact with your server. Attach prompts to specific entities, set precise display distances, configure positional offsets for perfect placement, and customize visibility based on vehicle state or player conditions.

The system handles both functional interactions (opening doors, accessing menus, triggering scripts) and purely visual 3D text elements (NPC dialogue, environmental storytelling, location labels). This dual-purpose design means one script serves multiple needs.

Core Features

  • Entity Attachment - Bind interactions to specific vehicles, NPCs, objects, or coordinates
  • Custom Display Names - Full text customization for interaction prompts
  • Distance Control - Set exact render and interaction distances per element
  • Positional Offsets - Precise X/Y/Z positioning relative to entities
  • Visibility Options - Show/hide based on vehicle state, job, item, or custom conditions
  • Vehicle Integration - Full support for in-vehicle interactions and prompts
  • 3D Text Labels - Standalone text displays without interaction functionality
  • Dynamic Content - Update text and options in real-time based on game state

Entity-Based System

Instead of relying solely on static coordinates, attach interactions directly to entities. When an NPC moves, the interaction moves with them. When a vehicle parks, the prompt follows. This entity-tracking creates dynamic, responsive interactions that adapt to server activity.

Attach interactions to:

  • Specific vehicle models (all taxis show Request Ride)
  • Individual NPCs (quest givers, shop owners, job managers)
  • Prop objects (ATMs, vending machines, terminals)
  • Player entities (trade requests, challenge prompts)
  • Coordinates (traditional static location markers)

Advanced Configuration

Display Distance: Control exactly when interactions become visible. Set a 50-meter range for important locations, 5 meters for discrete interactions, or 100+ meters for landmarks. Each interaction has independent distance settings.

Positional Offsets: Fine-tune placement with precise X/Y/Z offsets. Position text above an NPC's head, beside a vehicle door, or floating near an object. The offset system ensures perfect alignment regardless of entity rotation or movement.

Visibility Conditions: Show interactions only when specific conditions are met. Display vehicle trunk access only when stopped, show job-specific prompts based on player employment, reveal secret interactions when holding particular items.

Vehicle Support: Full compatibility with vehicle-based interactions. Create prompts inside cars for radio controls, GPS systems, or computer terminals. The system handles vehicle entry/exit state automatically.

3D Text as Storytelling Tool

Use standalone 3D text (without interaction functionality) to enhance environmental storytelling and immersion:

  • NPC Dialogue - Display ambient speech above NPCs (Looking for a taxi?, Fresh produce!)
  • Location Labels - Mark buildings, businesses, or landmarks with floating names
  • Environmental Details - Add flavor text to scenes (Out of Order, Employees Only)
  • Hints & Tutorials - Guide new players with contextual help text
  • Status Indicators - Show business hours, stock levels, or service availability

Interactive Options

When players approach and press the interaction key, trigger custom actions:

  • Custom Labels - Define button text (Purchase, Enter, Talk, Use)
  • Icon Support - Add visual icons to interaction prompts
  • Key Binding - Configure which key triggers the interaction
  • Duration Actions - Set hold-to-interact timers for important actions
  • Script Events - Fire custom client/server events on interaction
  • Menu Opening - Launch menus, UI, or dialog systems
  • Animation Triggers - Play animations when interactions activate

Use Cases

Job Systems: Create dynamic job interactions that appear only for employed players. Taxi drivers see fare requests, mechanics see repair prompts, delivery drivers see package pickups.

Vehicle Mechanics: Add trunk access, hood opening, fuel cap interactions, radio controls, GPS menus, and custom vehicle features - all positioned perfectly and visible only when relevant.

NPC Interactions: Build quest systems, shop interfaces, dialogue trees, and mission givers with professional 3D prompts that follow NPCs naturally.

World Building: Populate your server with interactive elements - ATMs, vending machines, phone booths, terminals, kiosks, and custom props that respond to player interaction.

Business Systems: Create shop interfaces, service menus, and business interactions with customized prompts, proper positioning, and job-based visibility.

Technical Advantages

  • Performance Optimized - Efficient render distance culling and entity tracking
  • Framework Agnostic - Works with ESX, QBCore, QBOX, or standalone
  • Easy Integration - Simple API for adding interactions from other scripts
  • No UI Conflicts - Clean implementation that doesn't interfere with other systems
  • Extensive Documentation - Complete API reference with implementation examples

Documentation

The comprehensive documentation covers every configuration option, API method, and implementation pattern. Examples demonstrate vehicle interactions, NPC attachments, coordinate-based prompts, and advanced visibility conditions. Discover all possibilities and learn best practices for creating professional interactions.

Installation

  1. Download and extract to your resources folder
  2. Add ensure interactions-v2 to server.cfg
  3. Review documentation for API usage patterns
  4. Create interactions in your other scripts using the export system
  5. Test display distances and positioning in-game
  6. Adjust configuration values for optimal presentation

Technical Details

  • Resource Type: Standalone framework (works with all bases)
  • File Size: ~3 MB (includes documentation)
  • Performance: 0.01-0.03ms average (optimized render culling)
  • Dependencies: None required
  • Client/Server: Primarily client-side with server event support

Framework Compatibility

  • ✅ ESX - Perfect for esx_jobs, esx_shops, and custom interactions
  • ✅ QBCore - Compatible with qb-target replacement or standalone use
  • ✅ QBOX - Works with QBOX interaction systems
  • ✅ Standalone - Functions independently without framework
  • ✅ ox_target - Can coexist or replace existing targeting systems

Perfect For

  • Developers building custom job systems needing flexible interactions
  • Servers wanting professional 3D prompts throughout their world
  • Communities replacing basic target systems with advanced alternatives
  • Roleplay servers emphasizing environmental storytelling through text
  • Custom frameworks requiring adaptable interaction solutions

Why Developers Choose V2

This system solves the one-size-fits-all limitation of traditional interaction scripts. Instead of forcing your ideas into rigid templates, Interactions V2 adapts to your vision. Whether building a complex quest system, adding vehicle features, creating NPC dialogue, or simply improving world interactivity, this framework provides the tools without imposing limitations. The extensive customization options mean you can create exactly the experience you envision.

Notas de instalação

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitosVídeo de pré-visualização
Início
Loja
HUDs
HUDs
ESX
QBCore
QBOX
Standalone
Processo de revisão
Processo de revisão

Características Principais

  • Entity Attachment System

    Bind interactions directly to specific vehicles, NPCs, objects, player entities, or coordinates. Interactions follow entities as they move, creating dynamic prompts that adapt to server activity.

  • Custom Display Names and Text Customization

    Full text customization for interaction prompts with support for custom labels defining button text like Purchase, Enter, Talk, or Use.

  • Distance Control

    Set exact render and interaction distances per element independently, with ranges configurable from 5 meters for discrete interactions to 100+ meters for landmarks.

  • Positional Offsets

    Precise X/Y/Z positioning relative to entities ensures perfect alignment of prompts above NPCs' heads, beside vehicle doors, or floating near objects regardless of entity rotation or movement.

  • Visibility Conditions

    Show or hide interactions based on vehicle state, player employment status, held items, or custom conditions. Display job-specific prompts and reveal secret interactions conditionally.

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