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Robbery Creator

This script will allow server owners to easily and quickly create heist in any map they want, through an easy in-game menu.

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Política de reembolso de 14 dias
Checkout Seguro
$39.99
Acesso imediato aos arquivos após o pagamento
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Funciona com esx, qbcore, qbox
  • Acesso Instantâneo
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  • Cartão, Klarna, carteiras
Frameworks

esx, qbcore, qbox

Requisitos

Publicado nesta página

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Expectativa de suporte

O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.

Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.

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Compatibilidade, configuração e comprovação do produto em um olhar

Use os dados publicados nesta página para confirmar se Robbery Creator é compatível com seu servidor antes do checkout.

Compatibilidade

Frameworks
ESX, QBCore, QBOX
Categoria
Gang & Crime

Configuração e requisitos

Fluxo de instalação
Download → pasta resources → ensure no server.cfg
Requisitos
Publicado nesta página
Tamanho do arquivo
12.7 MB

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Ganho para o administrador

Robbery Creator foi posicionado para reduzir Gang & Crime, em vez de você reconstruir o mesmo sistema do zero.

Compatibilidade

Funciona com esx, qbcore, qbox. Verifique o bloco de requisitos antes de usar em um servidor ativo.

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Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.

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Descrição

Robbery Creator - Build Cinematic Heists for FiveM in Minutes

Transform your FiveM server into a heist playground with this comprehensive robbery creation system. Build unlimited multi-stage heists in any MLO without writing a single line of code - just use the intuitive in-game menu to design everything from simple store robberies to elaborate bank jobs with guards, alarms, hacking, safes, and coordinated team mechanics.

Frameworks: ESX & QBCore
Performance: 0.00–0.01 ms resmon
Creator: Jaksam

Why Robbery Creator Changes Everything

  • Infinite heists, zero bloat: Design multi-stage robberies with optional steps, timers, and police requirements without creating dozens of separate scripts
  • Everything is configurable: Rewards, alarms, guards, hacking, lethal gas, paintings, safes, doors, pacing—tweak every detail to match your server's economy and difficulty balance
  • Team play by design: Fully synced stages so crews can coordinate and split roles naturally - one player hacks while another watches for cops, a third works on the safe
  • Production-grade performance: 0.00 ms idle; ~0.01 ms with 13 active cargo robberies running simultaneously
  • No coding required: Build complete heists using only in-game menus - server owners without development skills can create professional robbery content

What You Can Build

This system supports three distinct robbery types, each with extensive customization:

1. Multi-Stage Heists (The Core Feature)

Create elaborate robberies with as many stages and steps as your scenario requires:

  • Unlimited heists with per-heist minimum police requirements, cooldown timers, auto-reset functionality, and time limits
  • Stage-based progression: Structure each heist with stages → steps; steps can be optional for multiple approach paths (stealth vs. loud)
  • Fully synchronized: All players in the heist see the same progress, enabling true coordinated teamwork
  • Dynamic difficulty: Adjust complexity based on player count, police presence, or server population

2. NPC Mugging (Street-Level Crime)

  • Toggleable feature with follow mode - use NPCs as hostages if your server rules allow
  • Configurable duration: Set mug time, auto-escape countdown, and follow mechanics
  • Loot tables: Define item, money, and weapon rewards with probability percentages
  • Police integration: Set minimum cops required, alert chance, per-player cooldowns, and max NPCs following
  • Perfect for: Low-level criminals, street gang roleplay, opportunistic crime scenarios

3. Cargo Robbery (Mobile Heists)

  • Unlimited cargo events with custom blips, vehicle models, driver peds, max speeds, and bulletproof tire options
  • Drilling mechanics: Set drill time and reward tables (money/items/weapons)
  • Two driving modes:
    • Stops: Predefined route with scheduled X-minute halts at locations
    • Drive randomly: Start at spawn point and roam for configured duration
  • RP-friendly mechanics: Pop the tires to stop the truck - rob it without killing the driver for cleaner roleplay
  • Planning system: Schedule cargo runs with minimum police requirements, start modes (Now/Date/Interval)

Heist Building Blocks (Mix & Match Steps)

Construct your heists using these fully configurable step types:

  • Robbable Trolleys: Cash, Gold, Diamonds; unlimited count; custom rewards per trolley type
  • Safes: Unlimited safes per heist; items/weapons/accounts inside; difficulty levels; optional required items; can be invisible for MLO flexibility
  • Thermal Charges (requires Doors Creator): Melt door locks; set melt duration; perfect for loud breach-and-enter routes
  • Hackable Panels (requires Doors Creator): Hacking minigame; optional alarm trigger; required items; can be invisible for reusing MLOs
  • Lockpickable Doors (requires Doors Creator): Lockpicking minigame; optional required items; alarm integration
  • Lethal Gas: Activate after X seconds; set duration, damage per tick, visual color; supports gas_mask item to negate damage
  • Paintings: Unlimited count; choose from extensive art object library; cut and steal mechanics
  • Guards: Any number of NPCs; custom weapons, skins, difficulty settings; won't attack police for realistic law enforcement response
Important: Guards and Lethal Gas cannot be used in the first stage of a heist (game design limitation).

Alarm System (Per-Step Configuration)

Configure alarms for individual steps with custom coordinates, duration, and alert types:

  • Police + alarm bell: Notifies all cops and triggers audible alarm
  • Police only: Silent alarm - cops get alert without sound
  • Alarm bell only: Sound without police notification (NPC response scenarios)

Supported on: Safes, Lockpickable doors, Hackable panels, Thermal charges

Multi-Language Support

Fully translatable with included languages:

  • English
  • Deutsch (German)
  • Italiano (Italian)
  • Français (French)
  • Español (Spanish)
  • Polski (Polish)

Add your own language translations via the language configuration file.

Technical Specifications

  • Performance (Resmon):
    • Idle: 0.00 ms
    • 13 active cargo robberies: ~0.01 ms
  • Frameworks: ESX (all versions) and QBCore (all versions)
  • Synchronization: Full client-server sync for multiplayer heist coordination
  • Discord Integration: Built-in Discord logs for all robbery activities
  • gas_mask Item: Configurable duration and cloth ID for lethal gas protection

Requirements

  • Framework: ESX or QBCore (matching your server version)
  • Cracking Safe Script (credits: VHall1) - included dependency
  • Lockpicking Script (credits: baguscodestudio) - included dependency
  • Doors Creator - ONLY required for door-related steps (thermal charges, hackable panels, lockpickable doors); all other features work without it

Installation

  1. Download the Robbery Creator package from your FiveMX download page
  2. Extract all resource folders to your server's resources directory
  3. Install required dependencies (cracking safe script, lockpicking script)
  4. If using door features, install Doors Creator separately
  5. Add ensure robberies_creator to your server.cfg
  6. Configure ACE permissions (see below)
  7. Restart server and use /robberiescreator command to begin building heists

ACE Permission Setup (server.cfg)

add_ace group.admin robberies_creator allow    # Add permission to admin group
# Can also use identifier.steam:steamid for individual players

add_principal identifier.license:YOUR_LICENSE_HERE group.admin  # Add yourself to admin group

If you forget your license identifier, run /robberiescreator in-game - the script prints the exact configuration lines with your license for easy copy-paste to server.cfg.

Feature Checklist

  • ✅ Infinite heists, stages, and steps with full customization
  • ✅ Optional paths (silent/loud approaches), alarms, guards, lethal gas
  • ✅ NPC mugging with hostage mechanics, cooldowns, police logic
  • ✅ Cargo robberies with scheduling and planning system
  • ✅ ESX & QBCore framework support
  • ✅ Discord activity logs for server monitoring
  • ✅ 0.00–0.01 ms resmon performance
  • ✅ In-game menu builder - no coding required
  • ✅ Fully synchronized multiplayer coordination
  • ✅ Six languages included (fully translatable)

Perfect For

  • Heist-Focused Servers: Create a library of custom robberies without hiring developers
  • Criminal Roleplay: Give organized crime groups dynamic objectives beyond scripted heists
  • Server Owners: Build and test robbery content using only in-game menus
  • Dynamic Content: Easily add new heists when players complete existing content
  • MLO Utilization: Turn any custom MLO into a robbery location without coding

Use Case Examples

Fleeca Bank Heist (3 Stages):

  • Stage 1: Hack panel to disable vault alarm (optional: lockpick back door for stealth approach)
  • Stage 2: Crack vault safe, grab cash trolleys (lethal gas activates after 60 seconds)
  • Stage 3: Escape before police blockade (time limit: 5 minutes from first alarm)

Art Gallery Robbery (Stealth Path):

  • Stage 1: Lockpick rooftop access (silent - no alarm if successful)
  • Stage 2: Cut and steal paintings (guards patrol but won't detect if stealthy)
  • Stage 3: Escape via preplanned route (bonus reward if no alarms triggered)

Cargo Interception (Mobile):

  • Plan Mode: Schedule armored car delivery route for Friday 9 PM
  • Execution: Spike strip the tires, drill the cargo doors, escape before police response
  • Rewards: Random loot table (weapons, cash, or high-value items)

Ready to build your next big score? Whether you're creating simple convenience store holdups or elaborate multi-stage bank heists with coordinated teams, Robbery Creator gives you the flexibility, performance, and ease-of-use to turn any location on your server into a dynamic criminal opportunity. No coding, no performance issues, infinite possibilities.

Related ESX Scripts

  • Core Crafting
  • Drug System
  • LS MDT (ESX/QB)
  • CodeM Trading Script (ESX/QB)

Notas de instalação

Requires a FiveM server, esx or qbcore or qbox, access to server resources, and permission to restart the resource after configuration.

Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.

DescriçãoRequisitosVídeo de pré-visualização
Início
Loja
Gang & Crime
Gang & Crime
ESX
QBCore
QBOX
Processo de revisão
Processo de revisão

Características Principais

  • No-Code Heist Builder

    Create unlimited multi-stage heists using only in-game menus without writing any code, supporting simple store robberies to elaborate bank jobs with guards, alarms, hacking, and safes.

  • Multi-Stage Heist System

    Build robberies with unlimited stages and steps, optional steps for multiple approach paths (stealth vs. loud), per-heist minimum police requirements, cooldown timers, auto-reset functionality, and time limits.

  • Fully Synchronized Team Mechanics

    All players in a heist see the same progress, enabling coordinated teamwork where one player hacks while another watches for cops and a third works on the safe.

  • Cargo Robbery with Drilling

    Create unlimited cargo events with custom blips, vehicle models, predefined routes with scheduled stops or random roaming, drilling mechanics with configurable drill time, and RP-friendly tire popping mechanics.

  • Configurable Step Types

    Mix and match robbable trolleys (cash, gold, diamonds), unlimited safes with difficulty levels, thermal charges, hackable panels, lockpickable doors, lethal gas with damage ticks, paintings, and NPC guards with custom weapons and skins.

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