4 imagens do produto disponíveis.
ZSX Multicharacter
ZSX Multicharacter - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.
4 imagens do produto disponíveis.
ZSX Multicharacter - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.
Use os dados publicados nesta página para confirmar se ZSX Multicharacter é compatível com seu servidor antes do checkout.
esx, qbcore, qbox, standalone
Publicado nesta página
Disponível
Cartão, Klarna e carteiras compatíveis via Stripe. Outros métodos locais podem aparecer quando disponíveis na sua região.
Expectativa de suporte
O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.
Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.
Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.
Use esta checklist para decidir rapidamente se o recurso combina com seu servidor, framework e expectativas de suporte.
Ganho para o administrador
ZSX Multicharacter foi posicionado para reduzir Character & Appearance, em vez de você reconstruir o mesmo sistema do zero.
Compatibilidade
Funciona com esx, qbcore, qbox, standalone. Verifique o bloco de requisitos antes de usar em um servidor ativo.
Confiança na compra
Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.
Elementos de decisão
Requisitos, detalhes de instalação, Vídeo de pré-visualização, Perguntas do Produto
Config = {}
Config.IssueHelper = false -- [DEF. false] [BOOLEAN] Use that if you need help on discord. Gathers config data and non-sensitive data.
Config.Characters = {}
Config.Characters.Free = 1
Config.Characters.IdentifierType = license
Config.Debug = false
Config.DebugTimers = false
Config.CheckIntegration = true
Config.CameraFOV = 20.0
Config.CameraOffsets = {
coords = { -- Actual camera coordinates where camera is being spawned at. Relative to the player offsets. Native ref: https://docs.fivem.net/natives/?_0x1899F328B0E12848
x = -.65,
y = 5.0,
z = 0.0,
},
rot = { -- Focus coordinates that camera is facing. Native ref: https://docs.fivem.net/natives/?_0x1899F328B0E12848
x = -.65,
y = 0.0,
z = 0.3
}
}
Config.Music = {
default = 'https://www.youtube.com/watch?v=sA80HAfJPR8',
volume = .3,
}
Config.Commands = {
['logout'] = {
use = true,
commandName = 'logout',
},
['setcharacterslots'] = {
use = true,
commandName = 'setcharacterslots'
}, ['addcharacterslots'] = {
use = true,
commandName = 'addcharacterslots'
},
}
Config.ForceAppereance = false -- [DEF. false] [IF NOT FALSE PLEASE USE STRING INSTAED OF TRUE] Check client/framework/framework_functions.lua Framework.SetSkin function for the compatible appearances.
Config.Prefix = 'char' -- [DEF. 'char'] [STRING] What prefix should we use to gather user identifiers. (ESX Only since qbcore have implemented citizensIDs)
Config.UI = {
['settings'] = true,
['spawn_selector'] = true,
['discord'] = 'https://discord.gg/', -- [STRING] Set your Discord URL to show that content or set it to false to disable discord icon.
['youtube'] = 'https://youtu.be/', -- [STRING] Set your Youtube URL to show that content or set it to false to disable youtube icon.
['website'] = 'https://mywebsite.rp/', -- [STRING] Set your Website URL to show that content or set it to false to disable website icon.
['delete_character'] = false,
}
Config.ServerLogo = 'https://i.postimg.cc/J4JcGmCQ/new.png'
Config.CanSwapLocationOnLogout = true -- [DEF. true] [BOOLEAN] Will user have access to swapping locations when using logout command.
Config.Buckets = {}
Config.Buckets.MulticharacterID = 1000 -- [DEF. 1000] [INT] What bucket identifier should be set while inside multicharacter.
Config.Buckets.PopulationEnabled = false -- [DEF. false] [BOOLEAN] Should population be enabled inside multicharacter?
Config.Buckets.DefaultId = 0 --[DEF. 0] [INT] What bucket identifier should be set when user will select character.
Config.Effects = {
useEffects = true, -- [DEF. TRUE] [BOOLEAN] Set if you want the camera animation with the sound to be played when user selects his character
useBucketSphere = true, -- [DEF. TRUE] [BOOLEAN] Set that if you want use animation with the white sphere
}
Config.SpawnCoords = {
coords = vector3(-1249.1780, -163.0153, 40.4084), -- [COORDS] Set your desired coords for the users that will create their characters
heading = 237.3200 -- [INT] Heading of the given coords
}
Config.DefaultSettings = {}
Config.DefaultSettings['Filters'] = 'NG_filmic25' -- [STRING] Default values for filters
Config.DefaultSettings['Cameras'] = 'from_back' -- [STRING] Default values for camera
Config.UserInterface = 'START_BEFORE' -- [STRING] More information on docs:
Config.Identity = {}
Config.Identity.UseCameraAnimation = true -- [BOOL] Use identity camera animation
Config.Identity.UseClothingTimer = true -- [BOOL] Use clothing timer
Config.Identity.SpawnPlayerAtSpawnCoords = true -- [BOOL] Spawn player at the specified coordinates as in Config.SpawnCoords | Warning otherwise, you will have to set player coords manually!
Config.Identity.ClothingTimer = 15000 -- [INT] How much time does user have to wait to open skin menu after creating new character
Config.Identity.SwitchPlayerBucketOnLoad = true -- [BOOL] Set player in default bucket right after identity animation
Config.Identity.SetInBucketOnAppearance = false -- [BOOL] Set player in Multicharacter bucket while in appearance | Warning! It will only work for the appearances that has appearance callback when it's finished.
--[[ Currently available appaearances
- illenium-appearance
- fivem-appearance
- crm-appearance
- bl_appearance
- dx_clothing
- rcore-clothing
]]
Config.StarterItems = {
{
item = 'bread',
amount = 3
}, {
item = 'water',
amount = 3
},
}
Config.CommandGroupAllowed = 'admin'
Config.SphereColor = {255, 255, 255}
Config.SphereIntensity = .95
Config.AutoHandleUIV2 = true -- [DEF. true] [BOOL] Automaticaly checks for UIV2 in order to prepare the integration.
Config.DateFormat = 1 --[[ [DEF. 1] [INT] Available formats:
Config.DateFormat = 1 -- DD/MM/YYYY
Config.DateFormat = 2 -- MM/DD/YYYY
Config.DateFormat = 3 -- YYYY/DD/MM
Config.DateFormat = 4 -- YYYY/MM/DD
]]
Config.IdentityDuplicateCheck = false -- [DEF. false] [BOOL] Duplicate Name Check - Example: If user enters 'John Doe' and another one exist's, user cant create character
--- A easy way to allow specified player's a different slot limit than the rest, without using a command.
--- Please use a player identifier, with the character slot amount you want a user to have.
Config.CustomSlots = {
[license:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx] = 5,
}
--Algorithm Handlers
Config.AirCheckerDuration = 5000
Config.MaxAmountOfCoordsChecks = 5 -- [DEF. 5] [INT] Increasing that value may help with proper allocation of the player. Amount with max 0 may spawn your ped (if he's on some custom big interior) at wrong coords or even under the map.
Config.MaxAmountOfHeadingChecks = 5 -- [DEF. 5] [INT] Increasing the amount will create better background of the player
Config.MaxAmountOfDistanceChecks = 5 -- [DEF. 5] [INT] Increasing the amount will help the algorithm to prevent the camera to spawn inside the wall
Config.InteriorCheckerDurationMax = 10000 -- [DEF. 10000] [INT] Maximal amount of time for the preload of the interior
Config.UseInteriorCheck = false -- [DEF. false] [BOOL] Use interior checker
--End
Config.AwaitShutdownLoadingScreen = false -- [DEF. false] [BOOL] Allow to await loading screen to be manually shutdown.
Config.CustomInitialization = false -- [DEF. false] [BOOL] If you will set that value to true you will have to manually handle opening up Multicharacter content. You can check out our documentation page for export/event
Config.UseFastTransition = false -- [DEF. false] [BOOL] Required UIV2, makes the loading faster without the server logo on the startup to maintain functionality.
Config.DB_TablesToRemove = { -- Example of table
-- {
-- table = 'owned_vehicles',
-- identifierColumn = 'owner',
-- }
}
--[[
DOCS: https://zsx-development.gitbook.io/docs/multicharacter/faq
]]
Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.
Free character slot with configurable character slot management through setcharacterslots and addcharacterslots commands
Adjustable camera field of view (FOV) set to 20.0 with configurable coordinate offsets and rotation focus for character preview
Default background music with configurable volume levels during character selection
Ability to swap spawn locations on logout with configurable spawn coordinates and heading orientation
Configurable user interface with toggleable settings, spawn selector, and links to Discord, YouTube, and website
0 perguntas
Sem Perguntas
Seja o primeiro a fazer uma pergunta!
Learn more about setting up, configuring, and using this type of resource.

Choosing a framework is the single most consequential decision when building a FiveM server. It determines which scripts you can use, how your developers write code, the…

FiveM frameworks form the backbone of roleplay servers. They're not just code libraries—they're complete systems that manage player identity, jobs, inventory, permissions,…

QBox has firmly established itself as the natural successor to QBCore in the FiveM roleplay ecosystem.
Use este produto como parte de uma configuração maior. Explore categorias relacionadas, frameworks alternativos, pacotes premium e downloads gratuitos complementares.