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HUDs
Compatibility:
ESX

iHUD v2

Review process

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Frameworksesx
Setup

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable

Description

https://www.youtube.com/watch?v=PmOURGKitL0

Files & manifest

  • fxmanifest.lua
    • ui_page NUI/index.html
    • Loads CSS/JS/assets from NUI/src/*
    • shared_script config.lua
    • client_script client/*.lua
  • Main client logic: client/main.lua
  • Configuration: config.lua
  • NUI: NUI/index.html, NUI/src/css/*, NUI/src/js/{config.js,index.js,events.js}, NUI/src/images/micro.png

Configuration (config.lua)

Config = {
  DEBUG = false,

  -- How to get ESX:
  ESX_method   = function,         -- function (export) or event
  eventNameESX = esx:getSharedObject,
  extendedName = extended,         -- e.g. es_extended / extended
  VERSION_ESX  = final,            -- legacy or final (informational)

  -- Status source (list of {name, percent}):
  statusEventName = esx_customui:updateStatus,

  ACTIVED = {
    JOB         = true,
    JOB2        = true,
    MONEY       = true,
    BLACK_MONEY = true,
    MICRO       = true
  }
}

Notes

  • If you use an alternative status tick (e.g. sigma_hud:onTick), the client listens on Config.statusEventName or falls back to sigma_hud:onTick.

Client events & data flow

  • Initialization
    • esx:playerLoaded → HUD initializes with ESX player data.
    • On init the HUD is shown and NUI receives:
      SendNUIMessage({ type = init, config = Config.ACTIVED })
      
  • Status updates (Hunger/Thirst)
    • Listen to Config.statusEventName (default esx_customui:updateStatus) and emit a list like:
      TriggerEvent(esx_customui:updateStatus, {
        { name = hunger, percent = 48.0 },
        { name = thirst, percent = 72.0 }
      })
      
    • HUD maps those to the two status bars.
  • Job / Second Job
    • esx:setJob and esx:setJob2 are handled automatically. NUI receives:
      SendNUIMessage({ type = updateJob, jobs = {
        { label = job.label, grade = job.grade_label },
        { label = job2.label, grade = job2.grade_label }
      }})
      
  • Money
    • esx:setAccountMoney updates cash and black money:
      SendNUIMessage({ type = updateMoney, moneys = {
        { label = Liquide, value = cash.money },
        { label = black.label, value = black.money }
      }})
      
  • Voice (Talk indicator)
    • Polls NetworkIsPlayerTalking(PlayerId()); shows/hides mic icon with:
      SendNUIMessage({ type = toogleMicro, show = true/false })
      
    • A helper to change proximity classes exists in NUI (type = changeMicro), so you can hook it into your voice resource if desired.
  • Show/Hide HUD (custom)
    • Trigger from anywhere client-side:
      TriggerEvent(iHud-V2::show, true)  -- show
      TriggerEvent(iHud-V2::show, false) -- hide
      

Installation

  1. Drop the folder into your resources (e.g. resources/[ui]/iHud-V2).
  2. Ensure the resource:
    ensure iHud-V2
    
  3. Configure ESX access method, status event name, and toggle sections in config.lua.
  4. Confirm your status script emits { name = hunger/thirst, percent = <0-100> } arrays to Config.statusEventName.

Compatibility & tips

  • ESX retrieval
    • function mode expects: ESX = exports[Config.extendedName]:getSharedObject()
    • event mode expects: TriggerEvent(Config.eventNameESX, function(obj) ESX = obj end)
  • Voice proximity
    • The HUD ships with a talking indicator out-of-the-box. To show proximity levels (whisper/normal/shout), have your voice resource send a NUI message with type=changeMicro and your chosen CSS class.
  • Styling
    • Fonts & icons loaded from CDNs; UI is responsive and kept minimal for RP servers.

If you want, I can tailor the text above to your exact server naming and include a short “Server Requirements / Dependencies” block (e.g., your status/voice resource names) or add screenshots.

Related FiveM HUD

  • izzy HUD V2
  • Trygon HUD
  • Trygon HUD v2
  • ESX Moveable Premium HUD

Buy this when it saves setup time

Use this checklist to decide quickly whether the resource fits your current server build, framework, and support expectations.

Server-owner payoff

iHUD v2 is positioned to reduce HUDs instead of making you rebuild the same system from scratch.

Compatibility

Works with esx. Check the requirements block before adding it to a live stack.

Purchase confidence

Instant download, Stripe checkout, support access, and refund policy context are shown before payment.

Decision assets

Requirements, Preview video, Product Q&A

Product fit, setup, and proof at a glance

Use the published facts on this page to confirm whether iHUD v2 matches your server before checkout.

Compatibility

Frameworks
ESX
Category
HUDs

Setup & requirements

Install flow
Download → resources folder → ensure in server.cfg
Requirements
Published on this page
File size
33.12 KB

Proof & buyer questions

Reviews
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Answered Q&A
Ask before buying

Only the facts published on this page should be treated as confirmed. If you need more detail, review the description, requirements, changelog, reviews, and product Q&A before checkout.

Compatibility:

iHUD v2

Limited-time price

Save $1.71 (18% off)

$9.49 - $7.78
Flash Sale
Weekend Sale
$7.78$9.49

Secure Checkout

Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.

Instant file access after paymentSupport and refund policy shown before checkout
Ask support before buyingRead refund policy
Instant Access
SSL Encrypted
Cards, wallets, bank redirects
Frameworksesx
Setup

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable

Installation notes

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.
Installation notes
Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.
Description
Requirements
Preview video

Key Features

  • Real-time Status Bar Updates

    Displays hunger and thirst status bars that update dynamically via the esx_customui:updateStatus event, mapping status values to visual indicators

  • Dual Job Display

    Shows both primary and secondary job information including job labels and grade labels through automatic esx:setJob and esx:setJob2 event handling

  • Money and Black Money Tracking

    Displays cash and black money amounts that update automatically when account money changes via esx:setAccountMoney events

  • Voice Proximity Indicator

    Includes a built-in talking indicator that polls NetworkIsPlayerTalking and displays a microphone icon, with support for custom proximity classes via voice resource integration

  • Configurable HUD Sections

    Allows selective toggling of JOB, JOB2, MONEY, BLACK_MONEY, and MICRO display elements through the config.lua ACTIVED table

Frequently Asked Questions

HUDs
ESX
Review process

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