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okok TalkToNPC
okok TalkToNPC - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.
2 imagens do produto disponíveis.
okok TalkToNPC - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.
Use os dados publicados nesta página para confirmar se okok TalkToNPC é compatível com seu servidor antes do checkout.
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Ganho para o administrador
okok TalkToNPC foi posicionado para reduzir Job Scripts, em vez de você reconstruir o mesmo sistema do zero.
Compatibilidade
Funciona com esx. Verifique o bloco de requisitos antes de usar em um servidor ativo.
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Requisitos, detalhes de instalação, Perguntas do Produto
Revolutionize NPC interactions on your FiveM server with okok TalkToNPC, the most advanced and feature-rich NPC dialogue system available. This premium script transforms static NPCs into interactive characters with cinematic camera work, professional UI design, and flexible dialogue trees that make every interaction feel polished and immersive. Whether you're creating job NPCs, quest givers, shop vendors, or story characters, this system delivers AAA-quality interactions that elevate your server's production value and make conversations with NPCs feel meaningful rather than just clicking through menus.
Unlike basic NPC scripts that just spawn a ped and open a generic menu, okok TalkToNPC creates cinematic dialogue experiences. The camera automatically positions and rotates to focus on the NPC's face during conversations, creating engaging close-up shots that mimic professional game design. The beautifully designed UI displays NPC names, dialogue text, and up to six interactive options with smooth animations that make every conversation visually appealing. This isn't just functional—it's a complete presentation package that makes your server feel professionally developed rather than cobbled together from basic scripts.
This comprehensive okok TalkToNPC package includes the complete dialogue system with automatic cinematic camera positioning, customizable UI with smooth animations, support for unlimited NPCs across your map, configurable dialogue trees with up to 6 options per interaction, job restriction capabilities, interaction range settings, NPC spawn management, and integration with okokTextUI for enhanced visual feedback. You'll receive fully documented configuration files with detailed examples, optimized client and server-side code, and complete installation instructions. The script is ready to deploy immediately—simply configure your NPCs' locations, dialogue, and response actions to start creating immersive interactions.
The system supports complex dialogue scenarios including branching conversations, job-restricted interactions (only certain jobs can access specific options), item requirements for dialogue choices, and triggering custom events when players select options. Each NPC can have unique dialogue text, custom names displayed in the UI, specific coordinates and heading for precise positioning, and individual interaction ranges. The package includes extensive configuration examples showing how to create job NPCs, shop vendors, quest givers, and story characters.
This script has been rigorously tested with 350 NPCs spawned simultaneously to ensure it scales for large roleplay servers:
These exceptional performance metrics mean you can populate your entire server with interactive NPCs without worrying about FPS drops or server lag, even during peak hours with high player counts.
In the config file, you have complete control over every aspect of NPC behavior and interactions:
okok TalkToNPC stands out from basic NPC scripts through its cinematic presentation and professional polish. The automatic camera system is genuinely impressive—you simply set NPC coordinates and heading, and the script intelligently positions the camera for perfect close-up shots during conversations. This level of automation means you get AAA-quality cinematics without manually setting up camera angles for each NPC. The camera smoothly transitions when dialogue opens, focuses on the NPC's face, and returns to normal view when conversations end, creating immersive interactions that feel professionally produced.
The UI design is another standout feature. Rather than generic menu boxes, this system presents dialogue through a beautifully animated interface with NPC names prominently displayed, dialogue text that's easy to read, and option buttons that respond smoothly to interaction. The visual polish makes every conversation feel important and engaging rather than just another menu to click through. Players notice the difference immediately—NPCs feel like actual characters to interact with rather than static menu triggers.
Perhaps most importantly, the script achieves this level of quality while maintaining exceptional performance. Testing with 350 NPCs proves this system scales for the largest roleplay servers without compromising FPS or server stability. The configuration flexibility means you can create simple vendor NPCs in minutes or complex quest givers with branching dialogue trees—all through the same intuitive config structure. Whether you're building a small community server or a massive 200+ player roleplay city, okok TalkToNPC provides the professional NPC interaction system your server deserves.
Informations:
In the config file you are able to set:
[Optimization]
This script is fully optimized.
Tested with 350 NPC's:
Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.
Camera automatically positions and rotates to focus on NPC faces during conversations, creating professional close-up shots without manual setup
Professional interface displays NPC names, dialogue text, and up to six interactive options with smooth animations and clean design
Each NPC conversation supports up to 6 clickable actions and responses, easily expandable with minor config changes
Limit NPC interactions to specific jobs, allowing police access to police NPCs, mechanics to mechanic NPCs, etc.
Each dialogue option triggers custom events, allowing integration with job scripts, shops, quests, or any server system
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