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Premium Crafting
Build a fully functional crafting economy on your FiveM server with this comprehensive crafting system that supports materials, weapons, items, and completel...
2 imagens do produto disponíveis.
Build a fully functional crafting economy on your FiveM server with this comprehensive crafting system that supports materials, weapons, items, and completel...
Use os dados publicados nesta página para confirmar se Premium Crafting é compatível com seu servidor antes do checkout.
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Expectativa de suporte
O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.
Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.
Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.
Use esta checklist para decidir rapidamente se o recurso combina com seu servidor, framework e expectativas de suporte.
Ganho para o administrador
Premium Crafting foi posicionado para reduzir Inventory Scripts, em vez de você reconstruir o mesmo sistema do zero.
Compatibilidade
Funciona com esx. Verifique o bloco de requisitos antes de usar em um servidor ativo.
Confiança na compra
Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.
Elementos de decisão
Requisitos, detalhes de instalação, Perguntas do Produto
Build a fully functional crafting economy on your FiveM server with this comprehensive crafting system that supports materials, weapons, items, and completely custom recipes. Whether you're running ESX or QBCore, this system integrates seamlessly to add manufacturing, resource gathering, and item creation to your server's economy.
You're getting a complete crafting framework that handles everything from raw material processing to complex weapon manufacturing. The system comes with pre-configured recipes for common items, weapons, and materials, but the real power is in the custom recipe system that lets you add anything you want players to craft. Need molotov cocktails crafted from alcohol and cloth? Done. Want custom lockpicks made from scrap metal? Easy. The configuration is straightforward with clear documentation.
The crafting interface is clean and intuitive, showing players what materials they need, what they currently have, and what the crafting time will be. Players can queue multiple items, and the system handles the progress bars, material consumption, and success/failure states automatically. No complex menu navigation or confusing UI elements, just straightforward crafting that works.
Players gather raw materials through jobs, gathering scripts, or purchasing from suppliers. They then access crafting stations (workbenches, labs, garages) where they can view available recipes. The system checks their inventory for required materials, and if they have everything, they can start the crafting process. A progress bar shows crafting time, and materials are consumed immediately to prevent duplication exploits.
Once crafting completes, the finished item appears in their inventory automatically. Failed crafts (if you enable that feature) consume materials but don't produce the item, creating risk for rare or expensive recipes. The system logs all crafting activity for admin review and anti-cheat purposes.
Creating custom recipes is simple. Define the item name, required materials with quantities, crafting time, success rate (if using chance-based system), and any location restrictions. For example, a molotov recipe might require 1 bottle, 1 cloth, 1 gasoline, take 15 seconds to craft, have 95% success rate, and only be craftable at gang hideouts. The configuration file uses clear syntax with examples for every recipe type.
ensure premium-crafting to your server.cfgMost crafting scripts are rigid with fixed recipes and limited customization. This system was built to be flexible from day one, letting you add any recipe imaginable without touching the core code. The dual-framework support means you can switch from ESX to QBCore without losing your crafting system or reconfiguring everything. The location-based crafting restrictions let you create interesting gameplay, like requiring drugs to be crafted in labs, weapons in workshops, and food in kitchens.
The clean UI design makes crafting accessible to new players while the depth of configuration satisfies experienced server owners who want complete control. Material consumption happens server-side immediately, preventing duplication exploits that plague other crafting systems. The built-in logging system tracks all crafting activity, making it easy to identify issues or balance problems.
Pair this crafting system with gathering scripts (mining, farming, fishing) to create a complete economy loop. Inventory systems like Cyber Inventory Pro or Aquiver Inventory provide better material management and visual feedback. Job scripts that produce raw materials (lumberjack, miner) give players ways to obtain crafting supplies through gameplay rather than just purchasing.
Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.
Pre-configured recipes for weapons, items, and materials with complete customization capabilities
Add unlimited custom recipes with your own items, requirements, and crafting times without touching core code
Manufacture firearms, melee weapons, and attachments with configurable material requirements
Works with both ESX and QBCore out of the box, compatible with ESX Legacy, ESX 1.9.x, QBCore, and QBOX
Visual crafting progress bars with cancellation support, immediate material consumption, and server-side validation
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