RC2 – CFW RP Server
Original price was: $399.00.$299.00Current price is: $299.00.
Build a living, breathing RP world in minutes with this all-in-one server template.
Featuring a deep housing & rental system, vehicle rentals & impound, fully reworked police, EMS and prison systems, and a rich gang & mafia spray territory system tied into a criminal sewer hub with crafting, heists and missions.
Dynamic business & restaurant framework, advanced evidence, bodycam, dashcam, printer & HUD customization, plus dozens of QoL tools (animations, phone, lawyer requests, hospital check-in, crime ranking) make this template ready for serious long-term RP right out of the box.
QBCORE
- Premium Quality
- Fully Open Source
- Secure Payments
- Satisfaction Guarantee
- 30 Days Money-Back-Guarantee
Features of the server
1. Character & Housing System
- Character creation
- Up to 5 characters (currently capped to 2).
- Each character has: name, gender, nationality, job, profile picture.
- Clothing/appearance selection in a wardrobe room, then spawn in the apartment.
- Apartments (rental system)
- Each apartment has a card info UI:
- Apartment owner name
- Room number
- Floor number
- Room features (safe access, wardrobe, etc.)
- Room features:
- Safe (stash) with “hack stash” mechanic: if you forget to lock your apartment, other players can hack and loot it.
- Wardrobe: create, save, delete outfits.
- Room actions: view rent time left, due date, payment status.
- If you don’t pay rent → room is automatically cancelled.
- Room card can be given to others so they can:
- Open the door
- Open the safe
- Use room slots/storage
- You can buy extra room space and slots.
- Full check-out option so another person can rent the apartment.
- Each apartment has a card info UI:
- Basic interactions in the apartment
- Bathroom “wash face / wash hands” interaction.
- Quality-of-life stuff themed around immersion.
2. Vehicle Rental & Impound
- Car rental (for civilians)
- Rental point is right outside the apartments.
- Choose car type (small, supercar, etc.), rental duration (e.g., 2 days), and payment method (cash or bank).
- After pickup, the car is yours for the duration; when time is over, it auto-despawns / is taken back.
- Police impound systems
- Multiple impound types:
- Depot (no fine, no timer) – simple seizure.
- Depot + fine – pay a set amount to recover vehicle.
- Impound with fine + time – pay + wait until the timer expires.
- Impound menu shows:
- Vehicle info (fuel, engine, etc.)
- Fines due and time remaining.
- Vehicles can be recovered from a specific impound NPC.
- Multiple impound types:
- EMS impound
- EMS can also depot/impound abandoned vehicles near hospitals in a simpler way.
3. Phone, Animations & Utility Menu
- Universal phone/menu
- Available to all players; extra options for jobs (police, EMS, etc.).
- Animation menu:
- Favorite walk styles, dances, sit emotes, etc.
- Thousands of animations (mentioned 4485+).
- “Best emote” system and positional sitting where the character walks to a specific point and uses the selected animation.
- Location helpers without heavy blips
- “Nearest X” (e.g., nearest gas station) marker.
- No permanent map blips to reduce client load and visual clutter.
- Basic interactions
- Put player in vehicle / take them out.
- Change walking style.
- Various QoL options tied to the phone/menu.
4. Police System (LEO)
4.1 Duty, Hub & Roles
- Police hub UI
- Lists officers:
- Off duty
- On duty
- On break
- Dispatch
- Commanders
- You can switch between:
- Normal duty
- Dispatch mode
- Commander role (if conditions are met)
- Break mode locks you from some roles until you remove the break status.
- Lists officers:
- Police duty registration
- Use a specific interaction (e.g., keybind) to clock in/out.
- When on duty, your status appears in the police hub.
4.2 Police Phone Menu
- Special police phone section:
- Police tab
- Sub settings
- Radio (multiple channels)
- Backup request (10-99) – officers receive notifications in the dispatch panel.
- Dispatch system
- Two modes:
- Normal dispatch panel
- Large map-based dispatch
- Features:
- Resize/move the dispatch UI.
- See calls/notifications (e.g., 10-99) with caller info.
- Click officers and units to manage them.
- Two modes:
4.3 Police Tools & Actions
- Police actions
- Place/remove world objects (cones, barriers, etc.).
- Fine players.
- Search players.
- Vehicle wash (flag/clean vehicle).
- Fingerprint system:
- Capture a player’s fingerprint and track them.
- Drone system.
- Spike strips (“spike” tires).
- Phone tracker: track a player using their phone number.
- Evidence & advanced evidence box
- “Advanced box” system:
- Use flashlight to scan bullet impacts and collect evidence.
- Evidence box stores:
- Weapon serial, steam ID, etc.
- Each box gets an ID; can be stored in police evidence stash.
- Used for building long-term criminal cases (multiple evidence items per suspect).
- “Advanced box” system:
- Bodycam & dashcam
- Bodycam:
- Shows officer name, etc., when toggled.
- Dashcam:
- Activated in vehicles from driver/passenger.
- Bodycam:
- Police lockers & inventory
- Personal stash (officer locker).
- Wardrobes for both male/female uniforms.
- Vehicle garage:
- Police vehicles list, spawn/despawn, and modifications.
4.4 Prison & Administration Systems
- Prison / jail controls
- Sirens and alarm system for the entire prison.
- Jail status panel:
- Number of officers online.
- Monitor players.
- Service control:
- Start/stop services for specific “service IDs”.
- XP system:
- Give/take XP for officers.
- Waypoint management for patrol points, etc.
- Management tablet (boss menu)
- Because the map lacks a physical “chief’s office”, management is done via tablet:
- Promote/demote officers.
- Assign air unit (air division).
- Set working hours / duty hours.
- Fire officers.
- Manage department storage and budget (add funds to departmental safe).
- Because the map lacks a physical “chief’s office”, management is done via tablet:
- Police laptop & cameras
- Separate laptop for CCTV:
- Bank cams, stores, etc.
- List of all available cameras.
- Some bodycam integration.
- Separate laptop for CCTV:
- Meetings & conference room
- Special meeting room:
- Sit/stand interactions on chairs.
- Microphone system that affects voice radius:
- When enabled: microphone mode.
- When disabled or you move away: normal voice.
- Special meeting room:
- UI & HUD customization
- Fully movable HUD:
- Speedometer, HUD elements can be dragged to desired positions.
- Change HUD colors.
- Hide HUD, enable cinematic mode.
- FPS/speed modes.
- Save presets.
- Fully movable HUD:
- Printer system
- Printer object in various locations:
- Print documents (wanted posters, surveys, etc.) with image URL, file name, and count.
- Consumes special “sheet” items.
- Prints a physical object in world visible to nearby players.
- Printer object in various locations:
- Lawyer request system
- Police can request a lawyer for a suspect.
- Lawyer list UI:
- Choose a lawyer.
- Write case description.
- Lawyer gets a notification and can accept/decline.
- Both sides get confirmation.
5. EMS & Hospital System
- EMS duty & dispatch
- Similar structure to police:
- EMS dispatch panel.
- EMS radio channels.
- Staff area, staff room, meeting/exam room.
- Lockers and uniforms.
- Similar structure to police:
- EMS tools
- Heal and revive:
- “Heal” and “revive” functions for medics.
- Depot vehicle:
- EMS can remove abandoned vehicles, which players later recover from normal impound.
- Heal and revive:
- Hospital check-in
- Self-service hospital bed:
- Use check-in → auto teleport to bed.
- UI countdown/timer; press key when done.
- After the process you recover health and can continue.
- Self-service hospital bed:
- EMS garages & helicopter
- EMS vehicle spawner (ground units).
- EMS helicopter spawn with rank/permission requirements.
- Return vehicle to NPC after use.
6. Gangs, Mafia & Spray System
- Mafia as root faction
- There is one main faction: Mafia.
- Mafia can create any gang:
- Set gang name.
- Set gang label.
- Assign gang owner/ID.
- Set gang image/logo.
- Mafia privileges:
- Create fake IDs.
- Call gangs via broadcast.
- View all gang locations.
- Open personal stash.
- Give spray cans (with chosen color).
- Give gang laptops.
- Start/stop gangs.
- Manage gang points and levels.
- Gang laptop
- Gang info tab:
- Gang level.
- Total sprays placed/removed.
- Basic gang stats.
- Members info:
- Each member’s:
- Level.
- Sprays placed.
- Sprays removed.
- Rank.
- Each member’s:
- Other gangs tab:
- View other gangs (e.g., mafia gang).
- See their level and spray stats.
- See logo, color, etc.
- Notifications tab:
- When someone sprays over your territory or removes your spray, you get notified.
- Spray design options:
- Choose spray shape (logo image).
- Choose spray color.
- All configurable via config: you can add more designs by adding images.
- Gang info tab:
- Spray mechanic
- Each gang has its own:
- Spray texture.
- Spray color.
- Only certain colors match certain spray IDs.
- Spraying:
- Use spray at a wall → progress bar fills as wall gets painted.
- Gang stats update:
- Sprays placed++
- Removing rival sprays also counts and increases level.
- Leveling system:
- Gang level increases by:
- Placing sprays.
- Removing enemy sprays.
- Higher level = stronger gang reputation.
- Gang level increases by:
- Each gang has its own:
7. Sewer Hub, Crafting & Crime Missions
7.1 Crowbar Mission & Sewer Access
- Crowbar mission (key to sewers)
- Start from an NPC with a job:
- You get a 10-minute timer.
- Go to a target house, hack the door (letter-based minigame).
- Inside, find a target NPC, rob them (keycard/ID).
- Deliver the file to Chris.
- Reward:
- Crowbar item, which opens the sewer entrance.
- Once mission starts, no one else can start it for a fixed time.
- Start from an NPC with a job:
- Sewer hub
- Sewers are the main criminal hub:
- Crafting for:
- Robbery tools.
- Weapons.
- Components.
- Shops with “Cash Rolls” currency:
- Buy robbery tools and task items.
- Weapon part system for heavy guns.
- Crafting for:
- Sewers are the main criminal hub:
7.2 Big Boss Tasks
- Big Boss NPC (sewers)
- Gives random missions (8+ variants).
- Each mission has its own level requirement and cooldown.
- Example mission:
- Tail a target inside a zone for 3 minutes without getting too close.
- A side bar fills as you track them; if you get too close, they get suspicious.
- After completion, return to boss, claim reward (cash rolls, level up).
- Max Boss / Heist Boss
- Requires higher level (e.g., level 10) to access.
- Menu includes:
- Fleeca heists.
- Other big robberies (art gallery, jewelry, etc.).
- Blueprints for weapons:
- Buy or find distributed blueprints.
- Use them to craft high-tier weapons.
7.3 Ranking / Ram Fika Mission
- Crime leaderboard mission
- Another NPC that gives a “hit mission”:
- Kill a target and return.
- After success:
- Shows your criminal level and ranking.
- Displays your gang, your level, and others’ if they also did missions.
- Another NPC that gives a “hit mission”:
8. Store Robberies (24/7)
- Cashier robbery
- Requires Breaker tool (crafted in sewers or bought for cash rolls).
- Breaker has limited uses (e.g., 10 attempts).
- If you succeed:
- Get cash rolls.
- Chance to get keycard for house robberies.
- Safe hacking
- Requires Hacking Device (also from sewers).
- Hacking minigame; on success:
- Get cash rolls and Mafia coins.
- Reward amounts configurable.
9. Business & Restaurant System
- Global business system
- Central management menu:
- View all businesses.
- Transfer business ownership.
- Businesses are separate from jobs:
- You can have a government job and also be in a private company (restaurant, workshop, dealership, etc.).
- Central management menu:
- Restaurant framework (example: “Atom” diner)
- Each restaurant:
- Appears on map with name and status.
- Closed (red) when no staff / switched off.
- Open when manager/employee activates it at the control point.
- This prevents players from wasting time going to closed venues: they simply see from the map if it’s open.
- Each restaurant:
- Restaurant workflow
- Switch on/off:
- Employee/owner uses terminal to open or close the business.
- Cashier menu:
- Send menu to customer:
- Enter customer ID → customer sees full menu with prices.
- Create order:
- Select items (burgers, drinks, fries, etc.).
- System calculates total price automatically.
- Enter total amount and customer ID → charge the customer.
- Order list:
- Orders show up for kitchen staff with an ID.
- Staff accepts the order, craft/cook food, then deliver.
- After delivery, mark order as finished.
- Send menu to customer:
- All items, menus and prices are controlled via config.
- Switch on/off:
10. Misc / Other
- Gang chef / special NPCs
- Mafia base includes a “chef” NPC:
- Add/remove items via config (gang-exclusive items).
- Mafia base includes a “chef” NPC:
- Multiple garages and helipads
- Police, EMS, gangs have their own garages.
- Helicopters restricted by rank/unit.
- Config-heavy, highly customizable
- Most NPC locations, missions, prices, items, levels, and visuals are controlled by config (so the server owner can move/change almost everything).
If you want, I can now turn this into a clean feature list for a Discord post / Tebex page or a short trailer script that highlights the most unique systems.































