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Archivo de configuración
Config = {}
Config.Framework = 'esx' -- autodetect, qb, oldqb, esx, oldesx
Config.SQL = "oxmysql" -- oxmysql, ghmattimysql, mysql-async
Config.ItemImagesFolder = "nui://ox_inventory/web/images/"
Config.MenuKey = 38
Config.InteractionHandler = 'ox_target' -- drawtext, ox_target, qb_target, qb_textui, esx_textui
Config.AdminMenuCommand = "adminboss"
Config.DefaultImage = 'https://cdn.discordapp.com/attachments/983471660684423240/1147567519712940044/example-pp.png'
Config.Admins = {
"admin",
"superadmin",
"god",
"mod",
"moderator",
}
Config.Certifications = {
{
name = "air_support",
label = "Air Support Division",
icon = 'air_support_icon.svg',
},
{
name = "burglary_task",
label = "Burglary Task Force",
icon = 'burglary_task_icon.svg',
},
{
name = "field_training_officer",
label = "Field Officer",
icon = 'field_training_icon.svg',
},
{
name = "high_speed_pursuit_unit",
label = "High Speed Pursuit Unit",
icon = 'high_speed_pursuit_unit_icon.svg',
},
{
name = "high_value_target_unit",
label = "High Value Target Unit",
icon = 'high_value_target_unit_icon.svg',
},
{
name = "k9_unit",
label = "K9 Unit",
icon = 'k9_unit_icon.svg',
},
{
name = "major_crimes_unit",
label = "Major Crimes Unit",
icon = 'major_crimes_unit_icon.svg',
},
{
name = "motorcycle",
label = "Motorcycle",
icon = 'motorcycle_icon.svg',
},
{
name = "shark_rangers_unit",
label = "Shark Rangers Unit",
icon = 'shark_rangers_icon.svg',
},
}
Config.Inventory = "ox_inventory" -- codem-inventory, qb_inventory, esx_inventory, ox_inventory, qs_inventory
Config.BlacklistedItems = { -- items you don't want to show up on the menu
-- "water",
-- "weapon_pistol"
}
Config.Notify = function(message)
if Config.Framework == 'esx' or Config.Framework == 'oldesx' then
TriggerEvent("esx:showNotification", message)
else
TriggerEvent('QBCore:Notify', message, "info", 1500)
end
end
Config.Clothes = "fivem-appearance" -- fivem-appearance -- illenium-appearance -- codem-appearance -- esx_skin -- qb-clothing
function openClothingMenu()
if Config.Clothes == 'fivem-appearance' then
TriggerEvent("fivem-appearance:client:openClothingShopMenu", false)
end
if Config.Clothes == 'illenium-appearance' then
TriggerEvent("illenium-appearance:client:openClothingShop", false)
end
if Config.Clothes == 'codem-appearance' then
TriggerEvent("codem-appereance:OpenClothing")
--[[
// Add this code in codem-appereance client/clothing.lua
RegisterNetEvent("codem-appereance:OpenClothing")
AddEventHandler("codem-appereance:OpenClothing", function()
OpenMenu("binco")
end)
--]]
end
if Config.Clothes == 'esx_skin' then
TriggerEvent("esx_skin:openMenu")
end
if Config.Clothes == 'qb-clothes' then
TriggerEvent("qb-clothing:client:openMenu")
end
end
function RefreshSkin()
if Config.Clothes == 'fivem-appearance' then
TriggerEvent("fivem-appearance:client:reloadSkin")
end
if Config.Clothes == 'illenium-appearance' then
TriggerEvent("illenium-appearance:client:reloadSkin")
end
if Config.Clothes == 'codem-appearance' then
TriggerEvent("codem-appearance:reloadSkin")
end
if Config.Clothes == 'esx_skin' then
TriggerEvent("esx_skin:getLastSkin", function(lastSkin)
TriggerEvent('skinchanger:loadSkin', lastSkin)
end)
end
if Config.Clothes == 'qb-clothes' then
TriggerEvent("qb-clothing:reloadSkin")
--[[
// Add this code in qb-clothing client/main.lua
RegisterNetEvent("qb-clothing:reloadSkin")
AddEventHandler("qb-clothing:reloadSkin", function()
local playerPed = PlayerPedId()
local health = GetEntityHealth(playerPed)
reloadSkin(health)
end)
--]]
end
end
function onBossMenuOpen()
end
function onBossMenuClose()
end
function badgenumber(source)
-- your function to get player badge number
return 0
end
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Archivo de configuración
Config = {}
Config.Framework = 'esx' -- autodetect, qb, oldqb, esx, oldesx
Config.SQL = "oxmysql" -- oxmysql, ghmattimysql, mysql-async
Config.ItemImagesFolder = "nui://ox_inventory/web/images/"
Config.MenuKey = 38
Config.InteractionHandler = 'ox_target' -- drawtext, ox_target, qb_target, qb_textui, esx_textui
Config.AdminMenuCommand = "adminboss"
Config.DefaultImage = 'https://cdn.discordapp.com/attachments/983471660684423240/1147567519712940044/example-pp.png'
Config.Admins = {
"admin",
"superadmin",
"god",
"mod",
"moderator",
}
Config.Certifications = {
{
name = "air_support",
label = "Air Support Division",
icon = 'air_support_icon.svg',
},
{
name = "burglary_task",
label = "Burglary Task Force",
icon = 'burglary_task_icon.svg',
},
{
name = "field_training_officer",
label = "Field Officer",
icon = 'field_training_icon.svg',
},
{
name = "high_speed_pursuit_unit",
label = "High Speed Pursuit Unit",
icon = 'high_speed_pursuit_unit_icon.svg',
},
{
name = "high_value_target_unit",
label = "High Value Target Unit",
icon = 'high_value_target_unit_icon.svg',
},
{
name = "k9_unit",
label = "K9 Unit",
icon = 'k9_unit_icon.svg',
},
{
name = "major_crimes_unit",
label = "Major Crimes Unit",
icon = 'major_crimes_unit_icon.svg',
},
{
name = "motorcycle",
label = "Motorcycle",
icon = 'motorcycle_icon.svg',
},
{
name = "shark_rangers_unit",
label = "Shark Rangers Unit",
icon = 'shark_rangers_icon.svg',
},
}
Config.Inventory = "ox_inventory" -- codem-inventory, qb_inventory, esx_inventory, ox_inventory, qs_inventory
Config.BlacklistedItems = { -- items you don't want to show up on the menu
-- "water",
-- "weapon_pistol"
}
Config.Notify = function(message)
if Config.Framework == 'esx' or Config.Framework == 'oldesx' then
TriggerEvent("esx:showNotification", message)
else
TriggerEvent('QBCore:Notify', message, "info", 1500)
end
end
Config.Clothes = "fivem-appearance" -- fivem-appearance -- illenium-appearance -- codem-appearance -- esx_skin -- qb-clothing
function openClothingMenu()
if Config.Clothes == 'fivem-appearance' then
TriggerEvent("fivem-appearance:client:openClothingShopMenu", false)
end
if Config.Clothes == 'illenium-appearance' then
TriggerEvent("illenium-appearance:client:openClothingShop", false)
end
if Config.Clothes == 'codem-appearance' then
TriggerEvent("codem-appereance:OpenClothing")
--[[
// Add this code in codem-appereance client/clothing.lua
RegisterNetEvent("codem-appereance:OpenClothing")
AddEventHandler("codem-appereance:OpenClothing", function()
OpenMenu("binco")
end)
--]]
end
if Config.Clothes == 'esx_skin' then
TriggerEvent("esx_skin:openMenu")
end
if Config.Clothes == 'qb-clothes' then
TriggerEvent("qb-clothing:client:openMenu")
end
end
function RefreshSkin()
if Config.Clothes == 'fivem-appearance' then
TriggerEvent("fivem-appearance:client:reloadSkin")
end
if Config.Clothes == 'illenium-appearance' then
TriggerEvent("illenium-appearance:client:reloadSkin")
end
if Config.Clothes == 'codem-appearance' then
TriggerEvent("codem-appearance:reloadSkin")
end
if Config.Clothes == 'esx_skin' then
TriggerEvent("esx_skin:getLastSkin", function(lastSkin)
TriggerEvent('skinchanger:loadSkin', lastSkin)
end)
end
if Config.Clothes == 'qb-clothes' then
TriggerEvent("qb-clothing:reloadSkin")
--[[
// Add this code in qb-clothing client/main.lua
RegisterNetEvent("qb-clothing:reloadSkin")
AddEventHandler("qb-clothing:reloadSkin", function()
local playerPed = PlayerPedId()
local health = GetEntityHealth(playerPed)
reloadSkin(health)
end)
--]]
end
end
function onBossMenuOpen()
end
function onBossMenuClose()
end
function badgenumber(source)
-- your function to get player badge number
return 0
end
WildNoah302 (propietario verificado) –
Nuestra comunidad ha respondido positivamente desde que añadimos este recurso.
Inés (propietario verificado) –
Excelente recurso con un diseño pulido. Se ajusta bien a nuestro servidor y requirió muy poca personalización.
Herman (propietario verificado) –
Fantástico recurso para servidores de rol. Tanto nuestro personal como los jugadores disfrutan usándolo.
Eliza (propietario verificado) –
El soporte por sí solo hace que valga la pena la compra. Respuestas rápidas y soluciones prácticas.
Adelle (propietario verificado) –
El script funciona perfectamente en nuestro servidor. La configuración tomó solo unos minutos y el archivo de configuración fue fácil de entender.
Benton (propietario verificado) –
El script parece profesional y listo para producción en lugar de inacabado o experimental.