2 imagens do produto disponíveis.
Farming Pack
Osp farming is a new, highly advanced and interactable script for your server! Providing your players with a new and fun way to farm in FiveM!.
2 imagens do produto disponíveis.
Osp farming is a new, highly advanced and interactable script for your server! Providing your players with a new and fun way to farm in FiveM!.
Use os dados publicados nesta página para confirmar se Farming Pack é compatível com seu servidor antes do checkout.
esx
Publicado nesta página
Disponível
Cartão, Klarna e carteiras compatíveis via Stripe. Outros métodos locais podem aparecer quando disponíveis na sua região.
Expectativa de suporte
O suporte cobre acesso ao download, arquivos entregues que estejam faltando e dúvidas com base nas notas de instalação publicadas.
Instalação personalizada, conversão de framework, configuração em servidor ao vivo e trabalho em recursos personalizados não estão incluídos, salvo quando indicado na página do produto.
Pergunte antes de comprar se seu servidor usa recursos de framework, inventário ou banco de dados muito modificados.
Use esta checklist para decidir rapidamente se o recurso combina com seu servidor, framework e expectativas de suporte.
Ganho para o administrador
Farming Pack foi posicionado para reduzir Gang & Crime, em vez de você reconstruir o mesmo sistema do zero.
Compatibilidade
Funciona com esx. Verifique o bloco de requisitos antes de usar em um servidor ativo.
Confiança na compra
Download instantâneo, checkout Stripe, acesso ao suporte e contexto de reembolso são exibidos antes do pagamento.
Elementos de decisão
Requisitos, detalhes de instalação, Vídeo de pré-visualização, Perguntas do Produto
Config = {}
Config.Webhook = '' -- Webhook for the logs
Config.Job = 'YOURFARMERJOB'
Config.UseWhitelistJob = false
Config.Cooldown = 0 -- cooldown in hours
Config.LaptopCoords = vector4(2445.2, 4972.3, 46.8106, 232.5884)
Config.LaptopSprite = 521
-- Sell Truck
Config.SellTruckModel = 'benson'
Config.TakeOutSellTruckPedModel = 'cs_old_man2'
Config.TakeOutSellTruckCoords = vector4(2525.8901, 4976.6587, 43.9368, 106.1617)
Config.DeleteSellTruckCoords = vector4(2527.9167, 4970.8804, 44.5171, 278.7255)
Config.DeleteSelltruckKey = 47
Config.SellTruckSprite = 800
Config.GiveItemOnPickup = false
Config.SellTruckSpawn = vector4(2527.9167, 4970.8804, 44.5171, 277.7255)
Config.UseOxTarget = false
-- Propoffsets (Don't touch, if you don't know what you're doing)
Config.ChickenBoxOffset = {
{offset = vector3(0.7, 0.2, 0.0)},
{offset = vector3(0.7, 0.2, 0.3)},
{offset = vector3(0.7, 0.2, 0.6)},
{offset = vector3(0.7, 0.2, 0.9)},
{offset = vector3(0.7, 0.2, 1.2)},
{offset = vector3(0.7, 0.2, 1.5)},
}
Config.CowBoxOffset = {
{offset = vector3(-0.7, 0.2, 0.0)},
{offset = vector3(-0.7, 0.2, 0.3)},
{offset = vector3(-0.7, 0.2, 0.6)},
{offset = vector3(-0.7, 0.2, 0.9)},
{offset = vector3(-0.7, 0.2, 1.2)},
{offset = vector3(-0.7, -0.4, 0.1)},
{offset = vector3(-0.7, -0.4, 0.4)},
}
Config.MilkBoxOffset = {
{offset = vector3(-1.0, -0.8, 0.25)},
{offset = vector3(-0.7, -0.8, 0.25)},
{offset = vector3(-0.4, -0.8, 0.25)},
{offset = vector3(-1.0, -1.2, 0.25)},
{offset = vector3(-0.7, -1.2, 0.25)},
{offset = vector3(-0.4, -1.2, 0.25)},
}
Config.PigBoxOffset = {
{offset = vector3(-0.8, -2.3, 0.0)},
{offset = vector3(-0.8, -2.3, 0.55)},
{offset = vector3(-0.8, -2.3, 1.1)},
{offset = vector3(-0.8, -2.85, 0.0)},
{offset = vector3(-0.8, -2.85, 0.55)},
}
Config.AppleBoxOffset = {
{offset = vector3(0.7, -1.2, 0.05)},
{offset = vector3(0.7, -1.2, 0.21)},
{offset = vector3(0.7, -1.2, 0.37)},
{offset = vector3(0.7, -1.2, 0.48)},
{offset = vector3(0.7, -1.2, 0.59)},
}
Config.OrangeBoxOffset = {
{offset = vector3(0.7, -2.2, 0.05)},
{offset = vector3(0.7, -2.2, 0.21)},
{offset = vector3(0.7, -2.2, 0.37)},
{offset = vector3(0.7, -2.2, 0.48)},
{offset = vector3(0.7, -2.2, 0.59)},
}
-- Selling
Config.MinTime = 5 -- Expressed in the hour of day (7 = 7am, 13 = 1pm)
Config.MaxTime = 17 -- Expressed in the hour of day (7 = 7am, 13 = 1pm)
Config.MerchantBlipColor = 2
-- Config.FruitMerchantCoords = vector4(2512.8772, 4952.7339, 43.6853, 100.0988)
Config.FruitMerchantCoords = vector4(1789.4849, 4592.0732, 36.6830, 190.5569)
Config.SellPedSprite = 52
Config.SellPedModel = 'cs_old_man2'
-- Config.MeatMerchantCoords = vector4(2512.8772, 4952.7339, 43.6853, 100.0988)
Config.MeatMerchantCoords = vector4(963.6677, -2107.1184, 30.4633, 100.2187)
Config.MeatSellPedSprite = 52
Config.MeatSellPedModel = 'csb_chef'
Config.ChickenSellPrice = 25
Config.CowSellPrice = 35
Config.PigSellPrice = 20
Config.MilkSellPrice = 15
Config.AppleSellPrice = 25
Config.OrangeSellPrice = 30
SellPlantPrice = {
{item = 'tomato', price = 85},
{item = 'cabbage', price = 75},
{item = 'pumpkin', price = 70},
{item = 'mushroom', price = 30},
{item = 'wheat', price = 45},
}
Config.PlotRegenTime = 200 -- in minutes (this is the timer until the apples, oranges etc resets and you can interact with them again)
-- Fruit picking
Config.FruitBoxSprite = 478
Config.FruitsPerTree = 3
Config.OrangeTreeBlipCoord = vector3(2100.7073, 4855.8428, 41.2024)
Config.OrangeTreeBlipCoordSprite = 270
Config.FruitBoxDropKey = 52
Config.OrangeTree = {
{coords = vector3(2083.5461, 4852.2129, 41.9267)},
{coords = vector3(2097.9065, 4841.5806, 41.6721)},
{coords = vector3(2118.0273, 4841.6055, 41.5652)},
{coords = vector3(2122.2754, 4861.0273, 41.1088)},
{coords = vector3(2145.9148, 4867.1484, 40.6898)},
{coords = vector3(2123.4907, 4883.8271, 40.8859)},
{coords = vector3(2102.2217, 4878.2090, 41.0646)},
{coords = vector3(2060.6858, 4843.0156, 41.8497)},
{coords = vector3(2064.1694, 4820.0112, 41.8303)},
{coords = vector3(2086.6577, 4825.4263, 41.5900)},
{coords = vector3(2316.3662, 5023.0181, 43.2977)},
{coords = vector3(2329.8904, 5036.9355, 44.4203)},
{coords = vector3(2341.3801, 5035.2676, 44.3373)},
{coords = vector3(2330.5054, 5022.3564, 42.9704)},
{coords = vector3(2316.8284, 5009.4658, 42.5537)},
{coords = vector3(2304.7952, 4997.6152, 42.3384)},
{coords = vector3(2330.7666, 5007.2842, 42.3450)},
{coords = vector3(2343.1177, 5022.4561, 43.4962)},
{coords = vector3(2356.6716, 5020.6250, 43.8605)},
{coords = vector3(2344.8286, 5008.3691, 42.7652)},
{coords = vector3(2331.9026, 4997.0117, 42.1458)},
{coords = vector3(2317.9473, 4984.9653, 41.8093)},
{coords = vector3(2335.8994, 4975.6362, 42.6122)},
{coords = vector3(2349.0010, 4989.3730, 43.0395)},
{coords = vector3(2360.5403, 5001.8145, 43.3952)},
{coords = vector3(2369.8223, 5010.6938, 44.3452)},
{coords = vector3(2376.0703, 5016.2876, 45.3667)},
{coords = vector3(2378.0593, 5003.8711, 44.6562)},
{coords = vector3(2362.0183, 4989.4292, 43.3561)},
{coords = vector3(2349.4980, 4976.3252, 42.7850)},
{coords = vector3(2362.0217, 4976.7930, 43.2530)},
{coords = vector3(2373.6772, 4989.0000, 43.9875)},
{coords = vector3(2389.1765, 5004.7515, 45.7094)},
{coords = vector3(2390.3081, 4992.8550, 45.2204)}
}
Config.AppleTreeBlipCoord = vector3(2365.1353, 4734.7568, 33.5333)
Config.AppleTreeBlipCoordSprite = 76
Config.AppleTree = {
{coords = vector3(2328.0435, 4771.2559, 36.0605)},
{coords = vector3(2325.2114, 4761.5234, 36.0554)},
{coords = vector3(2324.2571, 4747.7178, 36.0586)},
{coords = vector3(2338.9819, 4741.4814, 35.1231)},
{coords = vector3(2083.5461, 4852.2129, 41.9267)},
{coords = vector3(2343.6653, 4755.1772, 34.7957)},
{coords = vector3(2339.2083, 4766.7378, 35.1749)},
{coords = vector3(2350.0676, 4734.3735, 34.8110)},
{coords = vector3(2353.1648, 4760.4438, 34.3735)},
{coords = vector3(2358.7092, 4724.0088, 34.5733)},
{coords = vector3(2364.4055, 4729.5811, 34.2037)},
{coords = vector3(2374.6145, 4734.6138, 33.7256)},
{coords = vector3(2386.6438, 4736.6543, 33.2757)},
{coords = vector3(2386.5947, 4724.8667, 33.6240)},
{coords = vector3(2383.1599, 4713.6377, 33.6455)},
{coords = vector3(2381.7883, 4701.1211, 33.9402)},
{coords = vector3(2390.3542, 4691.4136, 33.8917)},
{coords = vector3(2404.0225, 4703.7271, 33.3969)},
{coords = vector3(2412.4866, 4707.0977, 33.0048)},
{coords = vector3(2402.1277, 4688.5698, 33.6740)},
{coords = vector3(2406.4783, 4676.9487, 33.9680)},
{coords = vector3(2421.8218, 4686.9009, 33.6977)},
{coords = vector3(2419.3696, 4673.7778, 33.8820)},
{coords = vector3(2433.8579, 4678.5244, 33.3889)},
{coords = vector3(2423.8062, 4659.2612, 33.4877)},
{coords = vector3(2443.0730, 4671.9673, 33.3347)}
}
Config.BoxPickup = {
{
coords = vector3(2130.1726, 4827.4360, 41.45),
heading = 0.0
},
{
coords = vector3(2349.7798, 4743.2808, 34.7076),
heading = 0.0
},
}
-- Mushroom forest
Config.BasketPickup = {
{
coords = vector3(2438.7488, 4982.8179, 46.67),
heading = 0.0
},
}
Config.MushroomBasketSprite = 52
Config.MushroomSpot = vector3(1154.5820, 4584.5474, 74.6388)
Config.MushroomBlipSprite = 78
Config.MushroomItem = 'mushroom'
Config.MushromBasketDropKey = 52
-- Wheat farming
Config.WheatBlipSprite = 682
Config.WheatPed = vector4(2497.1975, 4974.1118, 43.4117, 240.1355)
Config.TractorModel = 'tractor2'
Config.TractorSpawn = vector4(2507.8076, 4956.2383, 44.6616, 324.1257)
Config.DeleteTractorCoords = vector3(2507.8076, 4956.2383, 44.6616)
Config.QueueResetTimer = 5000 -- Time in seconds before the queue automatically resets
Config.TruckModel = 'hauler'
Config.TruckSpawn = vector4(2399.5388, 4976.7075, 45.3523, 136.8794)
Config.TrailerModel = 'trflat'
Config.TrailerSpawn = vector4(2408.5701, 4986.2300, 46.1876, 134.1131)
Config.DeleteTruckAndTrailer = vector3(2408.5701, 4986.2300, 46.1876)
Config.DeleteVehicleKey = 47
Config.WheatDestoryedUntilHayCreated = 4
Config.WheatDestoryedUntilPileCreated = 2
Config.Plower = vector4(2489.2312, 4811.6992, 34.9102, 200.0)
Config.DetatchPlowerKey = 52
Config.BailerMachine = vector4(2474.8169, 4820.8535, 34.0, 261.0441)
Config.DetatchBailerKey = 52
Config.ReturnTruckPosition = vector3(2409.1018, 4985.4966, 46.1542)
Config.GiveItemOrMoney = false -- true to giveitem and false to give money
Config.PaymentPerHaybale = 75
Config.GiveHaybaleItem = 'wheat'
Config.BlipsSprite = 285
Config.WheatFarming = {
{
coords = vector3(2582.1318, 4799.1855, 33.6477),
width = 30,
height = 52,
jump = 3,
model = 'prop_veg_crop_05',
},
}
---------------- Planting System
Config.OutOfFocusKey = 52 -- Q by default
Config.ClosePlantUIKey = 177 -- ESC/BACKSPACE by default
Config.GrowthUpdate = 360 -- Time it takes to update plant, in seconds
Config.PlantFallbackRate = 10 -- The multiplier(%) the plants will get if the plants are not well taken care of
Config.DecayTime = 48 -- in hours (the time before the plants will disapear)
Config.PlantationBlipSprite = 140
Config.PlantationBlipColor = 2
Config.Zones = {
{
Coords = vector3(1954.7167, 4796.1392, 43.5442),
Plant = {'pumpkin_seed', 'cabbage_seed'}, -- Types of plants that will be affected in this zone
Distance = 30.0, -- The area of effect
Multiplier = 100, -- The growthrate inside the zone
},
{
Coords = vector3(1918.5490, 4766.2651, 42.8743),
Plant = {'tomato_seed'}, -- Types of plants that will be affected in this zone
Distance = 30.0, -- The area of effect
Multiplier = 50, -- The growthrate inside the zone
}
}
Config.Plants = { -- Create seeds for drugs
['cabbage_seed'] = {
Title = 'Cabbage', -- Main name header of the ui
Image = 'cabbage.png', -- Image of the plant
Color = '125, 224, 18', -- In RBG sequence
PlantStages = {
first = {prop_veg_crop_03_cab, -1.2},
second = {prop_veg_crop_03_cab, -1.13},
third = {prop_veg_crop_03_cab, -1.08}
},
Product = 'cabbage', -- Item the plant is going to give
SeedChance = 50, -- Percent of getting the seed
},
['tomato_seed'] = {
Title = 'Tomato', -- Main name header of the ui
Image = 'tomato.png', -- Image of the plant
Color = '255, 0, 0', -- In RBG sequence
PlantStages = {
first = {prop_veg_crop_04_leaf, -1.25},
second = {prop_veg_crop_02, -1.3},
third = {prop_veg_crop_01, -1.65}
},
Product = 'tomato', -- Item the plant is going to give
SeedChance = 50, -- Percent of getting the seed
},
['pumpkin_seed'] = {
Title = 'Pumpkin', -- Main name header of the ui
Image = 'pumpkin.png', -- Image of the plant
Color = '216, 182, 31', -- In RBG sequences
PlantStages = {
first = {prop_veg_crop_03_pump, -1.2},
second = {prop_veg_crop_03_pump, -1.13},
third = {prop_veg_crop_03_pump, -1.08}
},
Product = 'pumpkin', -- Item the plant is going to give
SeedChance = 50, -- Percent of getting the seed
}
}
Config.PlantWater = {
{
name = 'water_bottle', -- Item
procent = 10 -- The procentage gain when used
}
}
Config.PlantFood = {
{
name = 'fertilizer', -- Item
procent = 15 -- The procentage gain when used
}
}
-------------- Duster plane
Config.DusterPed = vector4(2137.8948, 4797.0806, 40.1307, 19.9516)
Config.BlipsSpritePlane = 423
Config.DusterPlaneSpawn = vector4(2130.0530, 4808.4312, 41.5390, 114.8225)
Config.PlaneModel = 'duster'
Config.SmokeParticle = 'veh_exhaust_tug' -- Smoke particles. Don't touch if you don't know what you are doing
Config.SmokeParticleCollection = 'core' -- Smoke particles. Don't touch if you don't know what you are doing
Config.FertilizerKey = 38 -- The button held to fertilize with a duster plane
Config.DusterFertilizerPercent = 2 -- The procent added the plants when flying over with a duster, each second.
--------------------- Sprinkler System
Config.SprinklerMissionCost = 200
Config.SprinklerMissionPedCoords = vector4(1862.9457, 4756.8711, 38.0596, 285.7766)
Config.SprinklerParticle = 'ent_amb_sprinkler_golf' -- Smoke particles. Don't touch if you don't know what you are doing
Config.SprinklerParticleCollection = 'core' -- Smoke particles. Don't touch if you don't know what you are doing
Config.SprinklerWaterPercent = 4 -- Percent of water added to the crops every 5 seconds
Config.SprinklerKey = 38 -- Key to turn on/off sprinklers
Config.SprinklerTap = vector3(1869.80, 4764.4, 40.8)
Config.WaterAmount = 1.5 -- Time it takes to remove one percent from a water tank, in seconds. (recommended to keep this low)
Config.SprinklerZones = {
{
coords = vector3(1958.2434, 4796.5186, 43.4137),
radius = 100.0,
}
}
Config.Sprinkler = {
{coords = vector4(1957.6975, 4793.0957, 43.4871, 0.3127)},
{coords = vector4(1951.1198, 4799.4526, 43.7209, 305.6415)},
{coords = vector4(1943.9862, 4792.6484, 43.8769, 342.4697)},
{coords = vector4(1958.8672, 4807.2622, 43.7312, 273.0265)},
{coords = vector4(1975.7673, 4797.0278, 42.8512, 98.2398)},
{coords = vector4(1963.9642, 4812.1055, 43.6583, 108.7462)},
{coords = vector4(1947.7684, 4783.2031, 43.4333, 117.3367)},
{coords = vector4(1941.7429, 4804.2227, 44.0410, 352.6821)},
{coords = vector4(1952.1340, 4814.2104, 43.9739, 280.9480)},
{coords = vector4(1954.9241, 4776.8193, 43.0019, 122.6492)},
{coords = vector4(1921.0459, 4786.7329, 43.6341, 295.1524)},
{coords = vector4(1914.1855, 4780.5313, 43.5516, 263.9591)},
{coords = vector4(1907.1383, 4774.6187, 43.3814, 258.2081)},
{coords = vector4(1900.6503, 4769.0356, 43.1415, 285.9190)},
{coords = vector4(1954.9241, 4776.8193, 43.0019, 280.6492)},
{coords = vector4(1926.4965, 4780.7241, 43.2958, 110.6730)},
{coords = vector4(1919.7334, 4774.6265, 43.2409, 146.0393)},
{coords = vector4(1912.9592, 4768.6636, 43.1607, 124.6868)},
}
-- Cow Farming
Config.BucketPosition = vector3(2529.2451, 4985.0039, 43.8177)
Config.BucketSprite = 106
Config.CowBlipCoord = vector3(2180.0042, 4969.1138, 41.3350)
Config.CowBlipCoordSprite = 237
Config.CowSpawns = {
{coords = vector4(2180.0042, 4969.1138, 41.3350, 81.0)},
{coords = vector4(2171.4648, 4966.6680, 41.3585, 100.0)},
{coords = vector4(2168.7805, 4956.0381, 41.3921, 200.0)},
{coords = vector4(2179.3315, 4954.8296, 41.3976, 270.0)},
{coords = vector4(2170.5266, 4979.5410, 41.3392, 140.0)},
{coords = vector4(2176.7180, 4985.7119, 41.3186, 41.0)},
{coords = vector4(2181.1411, 4974.3359, 41.3617, 298.9)},
{coords = vector4(2176.8765, 4974.6162, 41.4029, 112.0)},
}
Config.CowWander = false
-- Pig Farming
Config.PigBlipCoord = vector3(2373.5452, 5054.3926, 46.4446)
Config.PigBlipCoordSprite = 237
Config.PigSpawns = {
{coords = vector4(2377.4158, 5049.6787, 46.4446, 319.5156)},
{coords = vector4(2377.2473, 5055.5977, 46.4447, 27.4158)},
{coords = vector4(2373.0847, 5052.7290, 46.4446, 147.9144)},
{coords = vector4(2377.8630, 5049.2437, 46.4446, 262.5440)},
{coords = vector4(2380.8552, 5057.8828, 46.4446, 28.3530)},
{coords = vector4(2382.0322, 5054.3013, 46.4446, 214.6392)},
{coords = vector4(2382.4585, 5048.7676, 46.4311, 229.4013)},
{coords = vector4(2378.7344, 5045.9956, 46.4405, 120.3328)},
}
Config.PigWander = true
Config.ChickenBlipCoord = vector3(2300.8569, 4943.7490, 41.4126)
Config.ChickenBlipCoordSprite = 237
Config.ChickenKeyCooldown = 3000 -- in ms
Config.ChickenSpawns = {
{coords = vector4(2299.7083, 4942.1216, 41.4239, 198.8404)},
{coords = vector4(2304.2993, 4942.6157, 41.3787, 263.2820)},
{coords = vector4(2301.9905, 4940.2432, 41.4175, 110.8972)},
{coords = vector4(2303.8037, 4942.1626, 41.3690, 308.2788)},
{coords = vector4(2308.4141, 4936.0845, 41.4150, 62.3557)},
{coords = vector4(2307.6973, 4934.3286, 41.4150, 175.2880)},
{coords = vector4(2308.5029, 4934.2661, 41.4150, 303.8631)},
{coords = vector4(2310.0225, 4933.4600, 41.4115, 226.1542)},
}
-- Player Order System
Config.FruitStandPos = vector4(2567.4797, 5085.0010, 43.5, 200.6681)
Config.FruitStandProp = 'prop_fruitstand_b'
-- XP System
Config.XPMultiplier = 50.0 -- The amount of xp gained when doing tasks
Config.IterateTime = 100 -- This should never be below 90 and not recommended to be above 200.
Config.ServerWaitTime = 100 -- In miliseconds (time it takes to open the ui, recommended to keep this above 60 depending on how many resources your server has.)
-------- Shop ui
Config.Shop = {
{
description = 'Grapeseed Orangetree Farm',
info = 'A newly grown orangetree farm just beside Grapeseed Airport',
price = 900,
type = 'orangetree', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024485625568710706/unknown.png',
level = 0.0
},
{
description = 'Grapeseed Appletree Farm',
info = 'A newly grown appletree farm just beside Grapeseed Airport',
price = 990,
type = 'appletree', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024447970168549406/unknown.png',
level = 1.0
},
{
description = 'Chicken Pen',
info = 'A classic, small chicken pen to keep your chickens',
price = 1500,
type = 'chicken', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024732500557303828/unknown.png',
level = 1.0
},
{
description = 'Cow Field',
info = 'A large and comfortable cow farm, a place to get some milk and beef!',
price = 2500,
type = 'cow', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024732100345208892/unknown.png',
level = 1.5
},
{
description = 'Pig Pen',
info = 'A dirty enclosure just beside the farmhouse in Grapeseed. Go slay some pigs och get some bacon!',
price = 2500,
type = 'pig', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024732749648642128/unknown.png',
level = 1.5
},
{
description = 'Mushroom Forest',
info = 'A really good mushroom spot in the northern forests of Los Santos',
price = 3500,
type = 'mushroom', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1045879581296558140/image.webp',
level = 2.0
},
{
description = 'Wheat Field',
info = 'A dense wheat field in Grapeseed',
price = 8000,
type = 'wheat', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1045901889004388454/image.webp',
level = 2.0
},
{
description = 'Plantation Field',
info = 'A really lucrative and efficient plantation field for multiple kinds of vegetables',
price = 8000,
type = 'plantation', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024733000753229834/unknown.png',
level = 2.5
},
{
description = 'Duster Plane Upgrade',
info = 'A highly efficient and precise way to fertilize your valuable crops',
price = 9000,
type = 'duster', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024735883804561438/unknown.png',
level = 3.5
},
{
description = 'Sprinkler Upgrade',
info = 'A highly efficient way to water your crops',
price = 9000,
type = 'sprinkler', -- DONT TOUCH
img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024733326549987378/unknown.png',
level = 4.0
},
}
Strings = { -- Translation
[SellTruckTip] = You can now make your way to the various merchants marked with blips on the map,
[SellTruckTip2] = If you cannot see the blips you are most likely working on non work hours.,
[SellTruckTip3] = Grab the products from within the truck to interact with the merchants.,
[AfterFruitPickupTip] = You can now make your way to the selltruck if you wish to sell your goods at their current state, or you could keep on farming.,
[CannotSell] = You cannot sell this item at this merchant!,
[Waypoint] = Follow your waypoint,
[ReturnTrailer] = When you feel like you are done, you can return the truck and trailer at the designated blip,
[ReturnTractor] = When you feel like you are done, you can return the tractor at the designated waypoint,
[ChickenTip] = The chicken pen can be seen on your map, try to catch them. You can later sell them at the selltruck,
[PigTip] = The pigs are now marked on your minimap. Kill them and collect their bodies. You can later sell them using the selltruck,
[MushroomTip] = The mushroom basket is now marked on the map. Use the basket to collect mushrooms in the mushrooms forest marked on your map!,
[NotEnoughMoney] = You do not have enough money to start this mission,
[Refilling] = Refilling sprinkler system,
[Refilling2] = '%s percent Refilled',
[EmptyWatercrate] = The watercrate is empty, you can now turn on the sprinkler system,
[RefillingCrate] = Refilling water crate,
[ReturnBack] = 'Return back to the sprinkler system',
[GetStuff] = 'You need to get your hands on some seed, fertilizer and water to be able',
[PlantStuff] = To be able to plant anything on the plantation fields,
[UiToolTip] = Use eye-target to interact with your plants! Then press Q to enable mouse on the UI,
[GetXp] = You gained %s XP,
[DeleteVehicle] = [G] Delete Vehicle,
[CowAdded] = The cow body has been added to the truck,
[PigAdded] = The pig body has been added to the truck,
[MilkAdded] = The milk have been added to the truck,
[MushroomTip] = Now you can go to the mushroom forest and pick your mushrooms! When you are done you can press Q to drop your basket.,
[TreeTip] = Now you can go up and interact with the fruit trees! When you are finished picking your fruit, press Q to drop the box and pickup it contents,
[ApplesAdded] = The apples have been added to the truck!,
[OrangesAdded] = The oranges have been added to the truck!,
[TractorTip] = Hop into the tractor and make your way down to the wheat fields,
[TractorTip2] = Attach the plower to the tractor first, you can then detach the plower by pressing Q,
[TractorTip3] = Attach the bailer by pressing E, when the tractor is near it.,
[CannotFitHay] = You cannot fit more haybales on the truck,
[CannotPlant] = You cannot plant here,
[NotProperZone] = You are not in the proper plantation zone,
[NotAuthorized] = You are not authorized to plant!,
[NoFertilizer] = 'You do not have any fertilizer',
[NoWater] = 'You have no water!',
[PlantNotReady] = 'The plant is not ready to be harvested',
[NoWaterLeft] = 'There is no water left',
[Sold] = 'You sold %s %s',
[HaySold] = 'You have sold %s haybayles',
[FruitMerchant] = 'Fruit Merchant',
[DeleteBlip] = 'Truck return location',
[MeatMerarchant] = 'Meat Merchant',
[OrangeTree] = 'Orangetree Farm',
[PickOranges] = '[E] Pick Oranges',
[AppleTree] = 'Appletree Farm',
[PickApples] = '[E] Pick Apples',
[CowFarm] = 'Cow Farm',
[ChickenPen] = 'Chicken Pen',
[PigFarm] = 'Pig Farm',
[MushroomForest] = 'Mushroom Forest',
[MushroomBasket] = 'Mushroom Basket',
[PickBasket] = '[E] Pickup Basket',
[PlantationField] = 'Plantation Field',
[DusterPlane] = 'Duster Plane',
[SpawnDusterPlane] = 'Spawn Duster Plane',
[StartMission] = 'Start Mission',
[FruitBox] = 'FruitBox',
[PickBox] = '[E] Pickup Box',
[DeleteSelltruck] = '[G] Delete Selltruck',
[Selltruck] = 'Selltruck',
[SpawnSelltruck] = 'Spawn Sell Truck',
[MilkCow] = 'Milk Cow',
[WheatStart] = 'Start Working',
[PickMushroom] = '[E] Pick Mushroom',
[PickupBody] = 'Pickup Body',
[Catch] = '[E] To Catch',
[FarmingField] = 'Farming Field',
[Milking] = 'Milking Cow',
[HayTrailer] = 'Haybale Trailer',
[PickingMushroom] = 'Picking Mushroom',
[MushroomPicked] = 'You picked an mushroom',
[PickingOrange] = 'Picking Orange',
[OrangePicked] = 'You picked an orange',
[NoOrangesLeft] = 'There are no more oranges left',
[PickingApple] = 'Picking Apple',
[ApplePicked] = 'You picked an apple',
[NoApplesLeft] = 'There are no more apples left',
[NoOrangesApples] = 'There are no oranges or apples in the box',
[PickupHay] = 'Pickup Haybale',
[SellHay] = '[E] Sell Haybales',
[AreaNotClear] = 'The spawn area it not clear!',
[NotWhitelist] = 'You are not working as the required job',
[Shop] = 'Open Farming Shop',
[SomeoneElseUseing] = 'Someone else is currently wheat harvesting, wait for your turn!',
[StandBlip] = 'Farming Order Stand',
[SomeoneElseUseing] = 'Someone else is currently wheat harvesting, wait for your turn!',
[PlaceOrder] = 'Place an Order',
[Cooldown] = 'Farming cooldown Active, timeleft: %s hours',
[PlantUI] = 'Check plant status',
[Laptop] = 'Farming Laptop',
[PressTrailer] = '[E] load up haybale',
[WheatBlip] = 'Start Wheat Farming',
[DontOwnPlant] = 'You are not the owner of this plant!',
[TurnOnSprinkler] = '[E] Turn on Sprinkler',
[TurnOffSprinkler] = '[E] Turn off Sprinkler',
[WaterLeft] = 'Water left: ~r~',
[WaterLeft2] = '~s~/100%',
[MeatMerchant] = 'Meat Merchant',
[Sell] = 'Sell',
[PickupChicken] = 'Pickup Chickenmeat',
[PickupCow] = 'Pickup Cowmeat',
[PickupMilk] = 'Pickup Milk',
[PickupPig] = 'Pickup Pigmeat',
[PickupApple] = 'Pickup Applebox',
[PickupOrange] = 'Pickup Orangebox',
}
Apenas os dados publicados nesta página devem ser considerados confirmados. Se você precisar de mais detalhes, revise a descrição, requisitos, histórico de alterações, avaliações e perguntas do produto antes do checkout.
Players can farm chickens, cows, pigs, and collect milk from multiple configured animal boxes with customizable prop offsets for each animal type.
Harvest apples and oranges from configured tree locations with 3 fruits available per tree and regeneration timer set to 200 minutes.
Grow and harvest tomatoes, cabbage, pumpkins, mushrooms, and wheat with individual pricing configurations for each crop.
Sell animal products to a meat merchant and fruit/crop items to a fruit merchant at designated locations with NPC vendors.
Spawn and manage a Benson sell truck for transporting goods with configurable pickup and deletion coordinates.
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