Video Önizlemesi
Özellikler
- Kontrol Paneli – Oyun içi kontrol panelimiz, oyuncularınızın şeritlerin üzerinde kullanılan simgeyi veya hızı gerçek zamanlı olarak kolayca ayarlamasını sağlar.
- Uzaktan Değişiklikler – Otoyol gantrileri, tek bir komut kullanılarak haritanın her yerinde güncellenebilir; bir harita ile düzenlemek istediğiniz konumu seçmenize olanak tanır.
- CCTV Sistemi – Kontrol panelinden haritanın her yerindeki gantrilerdeki CCTV kameralarını kolayca görüntüleyin ve taşıyın.
- ABD \/ BK \/ AB Modu – Akıllı Otoyollar, ABD, BK ve AB dahil olmak üzere üç modu destekler. Bu, sunucunuz için kutu içinden çıkan çok çeşitli farklı hızları desteklediğimiz anlamına gelir.
- Akıllı İşaretler Entegrasyonu – Akıllı Otoyollar, Akıllı İşaretler ile entegredir; yani her ikisinin de birer kopyasına sahipseniz, her gantrinin üzerine yeni bir panoya mesaj/simge ekleyebileceksiniz.
- Akıllı Hız Kameraları Entegrasyonu – Akıllı Otoyollar, Akıllı Hız Kameraları ile entegredir; yani her ikisinin de birer kopyasına sahipseniz, tüm gantrilerdeki kameralar aktif hale gelir ve her bir şeridin üzerinde belirlenen hız sınırına dinamik olarak uyum sağlayarak hız uygulamasına yardımcı olur.
- Simge Desteği – Hız desteğinin yanı sıra, sola ok ve şerit kapalı gibi simgelerimiz de bulunmaktadır.
- Discord Günlüğü – Kaynağımız, webhook'lar aracılığıyla Discord ile entegre olabilir. Bu, otoyol gantrilerindeki tüm değişiklikleri kaydedebilir ve gelecek için bir kayıt tutabilir.
- Ön Yapılandırılmış İşaretler – Haritada 60'tan fazla konumu önceden yapılandırdık, yani Akıllı Otoyollar kutusundan çıktığı gibi kullanıma hazırdır.
- Bellek Tasarrufu – Haritada Akıllı Otoyollara yapılan tüm değişiklikler bellekte kaydedilecektir, yani yeniden başlatmalardan sonra bile orada kalacaktır. /resetsmartmotorways komutumuzla tüm işaretleri kolayca temizleyebilirsiniz.
- Işıklı Dokular – Bu simgeler hem gündüz hem de gece parlaktır, bu da günün her saatinde sürücülerin dikkatini çekmelerini sağlar.
- Çoklu Şerit Desteği – İki, üç ve dört şeritli yolları destekliyoruz.
- Konumları Kolayca Ekleme – Geliştirici komutumuzla, oyun içinde kolayca yeni konumlar ekleyebilirsiniz; bunlar bir sonraki yeniden başlatma için otomatik olarak kaydedilir.
Yapılandırma
config = {
-- We've included speed options for the UK, EU, and US based servers
-- Simply type "UK", "EU", or "US" to change the speed options
iconPack = "UK",
-- If you add custom icons, you can add them here
-- Speed-related icons will be used for speed cameras, and must contain the speed limit in the name as numbers only.
-- E.g. an icon of speed_60 will be used for a speed limit of 60. An icon of 3_speed_40 would result in a speed limit of 340.
-- Do NOT edit this section unless you know what you are doing and have modelled custom icons.
iconPacks = {
["UK"] = {
"arrow_left",
"arrow_right",
"red_x",
"speed_20",
"speed_30",
"speed_40",
"speed_50",
"speed_60",
"national_speed",
},
["EU"] = {
"arrow_left",
"arrow_right",
"red_x",
"speed_20",
"speed_30",
"speed_40",
"speed_50",
"speed_60",
"speed_70",
"speed_80",
"speed_90",
"speed_100",
"speed_110",
"speed_120",
"speed_130",
"speed_140",
"speed_150",
},
["US"] = {
"arrow_left",
"arrow_right",
"red_x",
"bv_motorway_speed_15",
"bv_motorway_speed_20",
"bv_motorway_speed_25",
"bv_motorway_speed_30",
"bv_motorway_speed_35",
"bv_motorway_speed_40",
"bv_motorway_speed_45",
"bv_motorway_speed_50",
"bv_motorway_speed_55",
"bv_motorway_speed_60",
"bv_motorway_speed_65",
"bv_motorway_speed_70",
"bv_motorway_speed_75",
"bv_motorway_speed_80",
"bv_motorway_speed_85",
},
},
cctvKeys = {
up = {0, 172},
down = {0, 173},
left = {0, 174},
right = {0, 175},
leaveCam = {0, 200},
},
-- The distance in which the sign and its speed limits will load/unload at
loadDistance = 200.0,
-- This will enable debug printing on both the client and the server. This should be set to false most of the time.
developerMode = false,
integrations = {
smartSpeedCameras = {
enabled = false, -- Only enable if you have the Smart Speed Cameras resource installed and up to date
resourceName = "SmartSpeedCameras", -- This is the name of the resource which Smart Speed Cameras is installed under
cooldown = 60, -- This is the cooldown in seconds between speed camera detections. This is to prevent spam fines.
},
smartSigns = {
enabled = false, -- Only enable if you have the Smart Signs resource installed and up to date
resourceName = "SmartSigns", -- This is the name of the resource which Smart Signs is installed under
}
},
saveSpeedsOnChange = true, -- If this is set to true, the speeds will be saved to locations.json when changed. If false, the speeds will reset on restart.
saveTextOnChange = true, -- If this is set to true, the text will be saved to locations.json when changed. If false, the text will reset on restart.
saveIconOnChange = true, -- If this is set to true, the icon will be
closeMenuButton = {0, 177},
-- This allows you to enable Discord logging for the signs
-- You must add your webhook in sv_utils.lua
logging = {
enabled = false,
displayName = "Smart Motorways",
colour = 31487,
title = "**New Sign Log**",
icon = "https://i.imgur.com/dcOQmpA.jpg",
footerIcon = "https://i.imgur.com/n3n7JNW.png",
dateFormat = "%d-%m-%Y %H:%M:%S", -- Day-Month-Year Hour-Minute-Second
},
resetSignsCommand = {
enabled = true,
commandName = "resetsmartmotorway",
Permissions = {
EnablePermissions = false, -- If set to false, all below job checks will be disabled, even if they are enabled in the config.lua
AcePermissions = {
Permission = "update.motorway.sign",
Enabled = false,
},
ESX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use ESX job check
Jobs = {"police"} -- A user can have any of the following jobs, allowing you to add multiple
}
},
-- We've added vRP integration. All you need to do is enable it below. Then, configure if you wish to check for groups or permissions, or even both
vRP = {
Enabled = false,
CheckGroup = {
Enabled = false, -- Enable this to use vRP group check
Groups = {"police"}, -- A user can have any of the following groups, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use vRP permission check
Permissions = {"police"} -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBCore integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBCore = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBCore job check
Jobs = {"police"}, -- A user can have any of the following jobs, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use QBCore permission check
Permissions = {"police"}, -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBX integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBX job check
Jobs = {"police"}, -- A user can have any of the following jobs, meaning you can add different jobs
}
},
},
},
selectSignCommand = {
commandName = "selectsign",
Permissions = {
EnablePermissions = false, -- If set to false, all below job checks will be disabled, even if they are enabled in the config.lua
AcePermissions = {
Permission = "update.motorway.sign",
Enabled = false,
},
ESX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use ESX job check
Jobs = {"police"} -- A user can have any of the following jobs, allowing you to add multiple
}
},
-- We've added vRP integration. All you need to do is enable it below. Then, configure if you wish to check for groups or permissions, or even both
vRP = {
Enabled = false,
CheckGroup = {
Enabled = false, -- Enable this to use vRP group check
Groups = {"police"}, -- A user can have any of the following groups, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use vRP permission check
Permissions = {"police"} -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBCore integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBCore = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBCore job check
Jobs = {"police"}, -- A user can have any of the following jobs, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use QBCore permission check
Permissions = {"police"}, -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBX integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBX job check
Jobs = {"police"}, -- A user can have any of the following jobs, meaning you can add different jobs
}
},
},
},
directionColours = {
["north"] = 17,
["south"] = 18,
["east"] = 17,
["west"] = 18,
},
-- Here you can translate the resource into another language
translations = {
selectSignHelp = "Select a smart motorways sign",
editingSign = "Now editing sign ID: ",
hasBeenSetTo = " has been set to: ",
speedLimitOfLane = "Speed limit of lane ",
symbolOfLane = "Symbol of lane ",
speedUnit = "mph",
resetAll = "All lanes have been reset.",
resetSignsHelp = "Reset all Smart Motorways",
},
-- We do not recommend editing below this section:
-- The offsets which the signs are placed at in comparison to the sign
spawnOffsets = {
-- Offsets for two lane setups
[2] = {
[1] = {x = -3.9, y = -2.1, z = 3.65},
[2] = {x = 1.61, y = -2.1, z = 3.65}
},
-- Offsets for three lane setups
[3] = {
[1] = {x = -6.04, y = -2.2, z = 3.65},
[2] = {x = -0.925, y = -2.2, z = 3.65},
[3] = {x = 3.82, y = -2.2, z = 3.65}
},
-- Offsets for four lane setups
[4] = {
[1] = {x = -9.7801, y = -2.2, z = 3.65},
[2] = {x = -3.21, y = -2.2, z = 3.65},
[3] = {x = 2.52, y = -2.1, z = 3.65},
[4] = {x = 8.0501, y = -2.1, z = 3.65}
}
},
-- Here you can define the various locations of the signs around the map.
-- Here you can configure the sound effect which is played when a sign is successfully updated
soundEffect = {
enabled = true,
name = "CONFIRM_BEEP",
dict = "HUD_MINI_GAME_SOUNDSET",
},
gantryModels = {
[2] = `2_lane`,
[3] = `3_lane`,
[4] = `4_lane`,
},
}