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Fahrradsprungfähigkeit
Fahrradsprungfähigkeit

Ursprünglicher Preis war: $15.00Aktueller Preis ist: $10.00.

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Sichern Sie sich noch heute 20%: Verwenden Sie beim Bezahlvorgang den Code WELCOME. WILLKOMMEN
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Fahrradsprungfähigkeit

Ursprünglicher Preis war: $15.00Aktueller Preis ist: $10.00.

Fahrradsprungfähigkeit – Stunt auf jedem Server

Dreh das Chaos auf deinem FiveM-Server auf mit Fahrradsprungfähigkeit, ein völlig eigenständiges Drehbuch, das aus einer Motorradtour waghalsige Stunt-Action macht.

Stürze dich von Fahrrädern, Rollern, Quads und sogar Jetskis – alles eine Frage von Timing, Präzision und Nerven. Lande auf fahrenden Fahrzeugen, durchbrich Scheiben und rutsch direkt auf den Fahrersitz. Verfehlst du dein Ziel, landest du auf dem Asphalt.

Bringe Stunts im Hollywood-Stil auf deinen FiveM-Server mit Fahrradsprungfähigkeit.


🔧 Hauptmerkmale

  • Standalone – Kein Framework erforderlich

  • 🚗 Konfigurierbare Fahrzeugunterstützung – Aktivieren Sie Sprünge aus jedem beliebigen Fahrzeug oder jeder beliebigen Klasse.

  • 🚙 Landen Sie auf fahrenden Fahrzeugen – Saubere Landungen auf Dächern bei hoher Geschwindigkeit

  • 🧍 Dachbewegung – Gehen und festhalten, während man oben drauf sitzt

  • 💥 Dynamische Abgänge – Bei starker Beschleunigung, Bremsung oder Unfällen vom Pferd geschleudert werden

  • ⚙️ Hochgradig konfigurierbar – Verhalten über Konfiguration feinabstimmen

  • 🧠 Optimierte Leistung – Praktisch keine Auswirkung (≈ 0,00 ms im Leerlauf)


🎮 Verwendung (Standardkonfiguration)

1. Sprungmodus aktivieren

Drücken Sie während der Fahrt mit dem Fahrrad G um zu ermöglichen Sprungmodus.

2. Manueller Sprung

  • Während der Sprungmodus aktiv ist, halten entweder:

    • Linke Maustaste – einen Sprung in diese Richtung vorbereiten

    • Rechte Maustaste – einen Sprung in die entgegengesetzte Richtung vorbereiten

  • Freigeben Die Maustaste zum Ausführen des Sprungs.


🤖 Automatische Sprunghilfe

Während in Sprungmodus:

  1. Betrachten Sie ein Fahrzeug, das in einem ähnliche Geschwindigkeit und Richtung.

  2. Wenn es in Sprungreichweite ist, ein Tastenkombinationshinweis wird erscheinen.

  3. Drücken E automatisch in Richtung dieses Fahrzeugs zu springen.

Auto-Sprung funktioniert nicht Es garantiert keinen Erfolg – es hilft lediglich dabei, die Dinge richtig abzustimmen. Die Spieler müssen ihre Sprünge weiterhin richtig timen.

Diese Funktion kann sein aktiviert/deaktiviert In config.lua.

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Garantiert sicherer Checkout
  • Premium Qualität
  • Vollständig Open Source
  • Sichere Zahlungen
  • Zufriedenheitsgarantie
  • 30 Tage Geld-zurück-Garantie

Beschreibung

Bike Jump Ability – BMX Stunt and Trick System for FiveM

Bike Jump Ability brings extreme sports action to your FiveM server with a comprehensive BMX and bicycle stunt system that transforms simple bike riding into an adrenaline-fueled extreme sports experience. This script adds realistic bunny hops, manual balancing, grind mechanics, trick combos, and stunt scoring that reward skill and creativity. Perfect for servers with skate parks, BMX competitions, or communities that want to add depth to bicycle gameplay beyond basic transportation, this system turns bikes into legitimate extreme sports equipment.

Im Leistungsumfang enthalten

You’ll receive a complete bicycle stunt system featuring bunny hop mechanics that allow riders to jump curbs, stairs, and obstacles by timing button presses correctly. The manual balance system lets skilled players ride on the front or back wheel for extended distances, building combo multipliers. Grind mechanics enable riders to grind rails, benches, ledges, and any suitable surface with different trick variations. A comprehensive trick system includes bar spins, 360s, tailwhips, nose manuals, and dozens of other BMX tricks that can be combined into creative sequences.

The scoring system tracks trick combos, awards points based on difficulty and style, maintains leaderboards for competitive riders, and unlocks progression rewards as players improve their skills. Visual feedback includes trick names displayed on screen, combo multipliers showing current streak, and special effects for particularly impressive stunts. The system feels responsive and skill-based rather than random, rewarding players who practice and master the timing.

Hauptmerkmale

  • Bunny Hop System – Realistic bike jumping mechanics with height based on timing and speed. Land cleanly or bail and ragdoll on failed attempts.
  • Manual Balance – Ride on front or back wheel while maintaining balance through directional inputs. Chain manuals between tricks for combo multipliers.
  • Grind Mechanics – Lock onto rails, ledges, benches, and other grindable surfaces. Different grind types (50-50, feeble, smith) award different points.
  • Trick Library – Dozens of BMX tricks including bar spins, tailwhips, 360s, backflips, no-footers, and advanced combinations requiring specific button sequences.
  • Combo System – Chain tricks together without touching the ground to build massive combo multipliers. Land clean or lose everything.
  • Scoring & Leaderboards – Earn points for tricks, combos, and creative lines. Compete against other riders for top leaderboard positions.
  • Stunt Zones – Designated skate parks and BMX spots with optimized geometry for tricks, rails, and jumps configured specifically for the system.
  • Bail Physics – Realistic crash mechanics when tricks fail or landings go wrong. Ragdoll effects and health damage based on impact severity.
  • Customizable Controls – Rebindable keybinds allow players to configure control schemes that feel natural for their playstyle.
  • Leistungsoptimiert – Efficient code with minimal FPS impact even during complex trick sequences with multiple riders nearby.

Perfekt für

  • Extreme sports servers focusing on skateboarding, BMX, and action sports culture
  • Skate park locations that want to be functional spaces for actual stunts and competitions
  • Roleplay communities with BMX rider characters and extreme sports storylines
  • Competitive servers hosting BMX competitions with prizes for high scores and creative lines
  • Content creator servers where players film BMX videos and montages for entertainment
  • Casual servers wanting to add fun, skill-based activities beyond jobs and criminal roleplay

Technische Details

  • Leistung: Optimized physics calculations with minimal resource usage (0.01-0.02ms average resmon)
  • Input System: Responsive controls with configurable timing windows for trick execution
  • Physik: Custom bike physics for realistic jump trajectories, grind friction, and landing impacts
  • Kompatibilität: Works with all bicycle models in GTA V plus custom BMX bike additions
  • Abhängigkeiten: Minimal dependencies – works Standalone or integrates with frameworks for leaderboard persistence
  • Visual Effects: Optional particle effects, screen filters, and camera effects for enhanced trick presentation

Installation

  1. Download the Bike Jump Ability files and extract to your resources folder
  2. Import the optional SQL file if using leaderboard persistence with your framework
  3. Configure the config.lua file to set trick difficulty, scoring values, and control bindings
  4. Optional: Define custom stunt zones and grindable surface locations in configuration
  5. Add ensure bike-jump-ability to your server.cfg file
  6. Optional: Install recommended skate park MLOs or create BMX-friendly areas on your map
  7. Restart server and test the system on any bicycle at designated stunt zones

Framework-Kompatibilität

  • ESX – Optional integration with esx_society for BMX crew management and competition organization.
  • QBCore – Compatible with qb-core for leaderboard persistence and achievement tracking.
  • Standalone – Works perfectly without any framework as a pure stunt system with session-based scoring.
  • All Servers – No framework required for core functionality – just install and ride.

Was es auszeichnet

Most FiveM bike scripts are just basic vehicle handling improvements, but Bike Jump Ability is a complete extreme sports game within your server. The trick system isn’t random – it requires actual skill, timing, and practice to master. New riders struggle to land basic bunny hops, intermediate riders start chaining simple combos, and expert riders pull off mind-blowing trick sequences that look impossible. This skill progression creates legitimate achievement and status within the BMX community on your server.

The grind mechanics feel particularly satisfying. Approaching a rail at the right angle and speed, timing the grind input correctly, balancing through the entire rail length, and landing cleanly creates moments of flow that skilled riders chase. Different grind types (50-50, feeble, smith, nose, etc.) require different approaches and positioning, adding depth beyond just press button to grind.

Stunt Zone Design

The script works anywhere bikes can be ridden, but shines in purpose-built stunt zones. Skate parks become functional spaces rather than just decorative MLOs. Rails, ramps, stairs, gaps, and obstacles transform into trick opportunities. The system automatically detects grindable surfaces based on geometry, but you can also manually define specific rails and ledges for guaranteed grind points.

Creating a BMX competition course becomes possible – design a line through the skate park with multiple trick opportunities, score riders based on their complete run, and crown winners based on highest combo scores. Judges can spectate and award bonus points for style and creativity.

Trick System Depth

Basic tricks like bunny hops and manuals are easy to execute but award low points. Intermediate tricks like bar spins and 360s require specific button sequences and better timing. Advanced tricks like double tailwhips, backflip bar spins, or nose manual to 180 require precise execution and reward massive points. This difficulty scaling ensures that leaderboard dominance requires genuine skill rather than just grinding time.

Combo creativity is encouraged through the multiplier system. Repeating the same trick in a combo reduces multiplier gains (diminishing returns), while varied trick sequences boost multipliers exponentially. This pushes riders to innovate and try new combinations rather than spamming one safe trick repeatedly.

Competition Framework

The scoring system enables organized BMX competitions in multiple formats. S-K-A-T-E style battles where riders must match opponent tricks or lose letters, high score challenges where riders have timed runs to build the biggest combo, best trick competitions judging single trick difficulty and style, and line competitions scoring complete runs through stunt zones. Administrators can reset leaderboards per event or maintain all-time rankings.

Progression & Unlocks

Optional progression features can gate advanced tricks behind skill milestones. New riders start with basic tricks and unlock complex maneuvers by achieving score thresholds, landing specific trick combinations, or completing challenges. This creates a sense of advancement and gives players long-term goals beyond just high scores.

Crash Dynamics

Failed tricks have consequences. Bail too hard and your character ragdolls spectacularly, taking health damage based on impact speed and landing angle. Bikes can be damaged or broken in severe crashes, requiring repairs before continuing. This risk/reward balance makes landing clean combos more satisfying and creates tension during high-difficulty trick attempts.

Skilled riders learn to bail safely when tricks go wrong, deliberately ending combos with controlled falls to minimize damage rather than trying to save impossible landings. This adds another layer of skill expression.

Visuelles Feedback

Clear on-screen displays show current trick names, combo counts, score multipliers, and total combo value. Color coding indicates combo status (white for building, yellow for good multiplier, red for amazing). When combos are landed, final scores appear with celebratory effects. Failed landings show lost potential points, driving motivation to land successfully next attempt.

Optional camera effects can add cinematic flair to big tricks – slow motion on massive jumps, dynamic camera angles during grinds, or instant replay on landed combos for content creation and showing off to spectators.

Multiplayer Interaction

Multiple riders can use the system simultaneously without interference. Skate parks become social hubs where BMX enthusiasts gather to ride together, share lines, compete informally, and push each other to try increasingly difficult tricks. Spectators can watch leaderboard runs and cheer on competitors during official events.

BMX crews can form with team leaderboards, crew challenges, and collaborative trick sessions. The social dynamics mirror real BMX culture where riders progress together through practice and friendly competition.

Anpassungsoptionen

Server admins control scoring values, trick difficulty, bail damage amounts, combo timing windows, leaderboard reset schedules, and allowed trick lists. Servers focused on realism might restrict tricks to physically possible maneuvers, while arcade-style servers can enable wild trick combinations for maximum fun. The config file provides granular control over the entire system’s feel and balance.

Content Creation Potential

The trick system creates amazing moments for content creators. BMX montages showcasing huge combos, competition highlight reels from server events, tutorial videos teaching trick timing and lines, and cinematic BMX films using the camera system all become possible. This generates organic server promotion as players share their BMX content on social media.

Wirtschaftliche Integration

Servers can integrate the system with their economy through competition prize pools funded by entry fees, sponsorship deals for top leaderboard riders, BMX shops selling custom bikes and parts, bike repair costs after crashes, and stunt zone entry fees for premium parks. This creates economic activity around the BMX scene and legitimate income streams for skilled riders.

Rollenspielanwendungen

Beyond just gameplay mechanics, the system enables BMX culture roleplay. Characters can be professional riders, skate park locals, BMX shop owners, competition organizers, or sponsors. The skill-based progression mirrors real BMX culture where respect is earned through ability, not just time played or money spent.

Überlegungen zur Leistung

Despite complex physics calculations for jumps, grinds, and combos, the script maintains excellent performance through optimized code and smart resource management. Physics calculations only run when players are actively performing tricks, grind detection uses efficient raycast systems, and scoring updates happen on action completion rather than constant polling. Multiple riders can perform simultaneous tricks at the same skate park without FPS drops.

Long-Term Engagement

The high skill ceiling ensures that mastering the system takes significant time and practice. Even expert riders continue discovering new trick combinations, more efficient lines through stunt zones, and creative ways to maximize combo multipliers. This longevity creates dedicated BMX communities within servers that persist because the core gameplay remains challenging and rewarding.

Verwandte eigenständige Skripte