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Script de police ADS
Script de police ADS

Le prix initial était : $29.00.Le prix actuel est : $15.00.

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Économisez 20% dès aujourd'hui : Utilisez le code BIENVENUE lors du paiement. ACCUEILLIR
Valable une seule fois par client sur les commandes passées à partir du $10.

Script de police ADS

Le prix initial était : $29.00.Le prix actuel est : $15.00.

Caractéristiques (compactes)

  • Cadres : ESX / QBCore / Qbox (remplacement direct pour ESX/QB Police Job)
  • Inventaire (extensible) : inventaire_ox, inventaire_qb, inventaire_ps, inventaire_qs, inventaire_tgiann, inventaire_codem, inventaire_core, inventaire_jpr, inventaire_ak47
  • MDT (extensible) : ps-mdt, tk_mdt, lb-tablette, redutzu-mdt, qs-mdt
  • Expédition (extensible) : ps-dispatch, cd_dispatch, qs-dispatch, rcore_dispatch
  • Caméras corporelles et caméras : Interface utilisateur avancée de la caméra corporelle ; élément de caméra (stocke les métadonnées des photos) ; vidéosurveillance de la ville avec créateur intégré au jeu
  • Suivi des joueurs : bracelets de suivi/moniteurs de cheville
  • Radars et vitesse : radar de police portable avec DUI ; radar embarqué ; radars de vitesse avec créateur
  • Suite de preuves : laboratoires, registre, casier à preuves
  • Véhicules : menu des extras + éditeur d'indicatifs d'appel ; garage (possédé ou généré) ; atelier de véhicules ; système de coffre par modèle ; pince de roue ; bandes de pointes (objet + animation)
  • Outils de trafic : gestion du trafic ; mégaphone utilisable
  • Opérations : GPS de service ; casiers pour officiers ; gilets pare-balles configurables
  • Garde-robe: garde-robe d'officier avec créateur de tenues simples
  • Détention: prison avancée (emplois configurables + casier de prison) ; photos d'identité avec base de données de photos
  • Objets: accessoires de police avec modèles configurables
  • Administration: fourrière avancée ; contraventions ; journaux Discord pour toutes les actions
  • Interactions (intégrées) : manchette, traînée, transport, attache-câble, sac à tête, coffre, recherche, test de poudre à canon, et plus encore
  • Autre: hautement configurable ; protection des moddeurs

Dépendances

  • Requis: ox_lib, oxmysql, pma-voix, et un cadre : ESX ou QBCore ou QBOX
  • Facultatif: p_helper (facultatif), p_hints (facultatif)
Économisez 20% pendant une durée limitée.
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  • Entièrement Open Source
  • Paiements sécurisés
  • Garantie de satisfaction
  • Garantie de remboursement de 30 jours

Description

Fichier de configuration

Config = { Core = &#039;ESX&#039;, -- &#039;ESX&#039; / &#039;QBCORE&#039; | Autre paramètre de base sur le dossier &#039;core&#039;. Billing = &#039;ads_billing&#039;, -- &#039;okokBilling&#039; / &#039;esx_billing&#039; / &#039;jaksam_billing&#039; TextUI = &#039;ox_lib&#039;, -- &#039;ox_lib&#039; / &#039;okokTextUI&#039; / &#039;ESXTextUI&#039; / &#039;QBDrawText&#039; // La personnalisation peut être ajoutée dans le cl_utils.lua !!! ProgressBar = &#039;&#039;, -- &#039;progressBars&#039; / &#039;pogressBar&#039; / &#039;mythic_progbar&#039; // La personnalisation peut être ajoutée dans le cl_utils.lua !!! Inventaire = &#039;ox_inventory&#039;, -- &#039;ox_inventory&#039; / &#039;qb_inventory&#039; / &#039;quasar_inventory&#039; / &#039;chezza_inventory&#039; // La personnalisation peut être ajoutée dans le cl_utils.lua !!! Métrique = &#039;kmh&#039;, -- &#039;kmh&#039; / &#039;mph&#039; BrutalNotify = false, -- Achetez ici : (4 € + TVA) https://store.brutalscripts.com | Ou configurez votre propre notification &gt;&gt; cl_utils.lua SteamName = false, -- true = Nom Steam | false = nom du personnage DateFormat = &#039;%d/%m/%Y&#039;, -- Format de date CustomOutfitMenu = false, -- Si c&#039;est vrai, cela ouvrira un menu de tenue personnalisée, que vous pouvez modifier dans la ligne 103 de cl_utils.lua. PoliceStations = { [&#039;KANTOR POLICE&#039;] = { Job = &#039;police&#039;, -- Nom du travail MenuColors = {&#039;rgb(15, 100, 210)&#039;, &#039;rgb(9, 43, 88)&#039;}, -- Couleur du panneau de travail Blip = {color = 38, sprite = 60, size = 0.8}, -- Job blip Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false}, Duty = vector3(467.39, -994.84, 51.25), -- Coordonnées Duty ON / OFF DutyBlips = false, -- Avec cela, les flics peuvent voir les autres flics sur la carte. Vestiaires = { --vector3(606.13, 14.29, 82.74), -- Vous pouvez en ajouter d&#039;autres... }, Armureries = { --vector3(616.33, 16.39, 82.76), -- Vous pouvez en ajouter d&#039;autres... }, BossMenu = { grades = {15}, coords = { --vector3(634.73, 6.0, 90.52), -- Vous pouvez en ajouter d&#039;autres... } }, Garages = { --[[ { Label = &#039;Garage I.&#039;, -- Menu des étiquettes de garage = vector3(457.7184, -1023.5260, 28.4095), -- Coordonnées d&#039;ouverture du menu du garage spawn = vector4(450.4629, -1020.8453, 28.4015, 92.8738), -- Véhicule coordonnées d&#039;apparition dépôt = vector3(452.9732, -1022.0786, 28.4158), -- Lieu de dépôt du véhicule véhicules = { --[&#039;MODEL&#039;] = { -- Label = &#039;VEHICLE-LABEL&#039;, -- minRank = MINIMUM-GRADE --}, [&#039;police&#039;] = { Label = &#039;Véhicule de police&#039;, minRank = 1 }, [&#039;police2&#039;] = { Label = &#039;Véhicule Police2&#039;, minRank = 2 }, } }, ]] --[[ { Label = &#039;Garage d&#039;hélicoptères&#039;, menu = vector3(431.94, -995.36, 39.02), spawn = vector4(433.15, -1004.5, 41.43, 359.99), dépôt = vector3(435.44, -995.69, 39.02), véhicules = { [&#039;polmav&#039;] = { Label = &#039;Hélicoptère de police&#039;, minRank = 3 }, } }, ]] -- Vous pouvez en ajouter d&#039;autres... }, Boutique = { -- minGrade = Le grade minimum pour accéder à l&#039;achat de l&#039;objet. --[[ {item = &#039;radio&#039;, label = &#039;Radio&#039;, prix = 500, minGrade = 0}, {item = &#039;police_bulletproof&#039;, label = &#039;Bullet Proof&#039;, prix = 500, minGrade = 0}, {item = &#039;weapon_flashlight&#039;, label = &#039;Flash Lamp&#039;, prix = 10, minGrade = 0}, {item = &#039;weapon_nightstick&#039;, label = &#039;Nightstick&#039;, prix = 10, minGrade = 0}, {item = &#039;weapon_stungun&#039;, label = &#039;Tazer&#039;, prix = 500, minGrade = 0}, {item = &#039;weapon_pistol&#039;, label = &#039;Pistolet&#039;, prix = 500, minGrade = 1}, {item = &#039;weapon_smg&#039;, label = &#039;SMG&#039;, prix = 500, minGrade = 2}, {item = &#039;weapon_carbinerifle&#039;, label = &#039;Carbinerifle&#039;, prix = 500, minGrade = 2}, {item = &#039;weapon_pumpshotgun&#039;, label = &#039;Pumpshotgun&#039;, prix = 500, minGrade = 3}, -- Objets de base ESX -- {item = &#039;ammo-9&#039;, label = &#039;Munitions-9&#039;, prix = 10, minGrade = 1}, {item = &#039;ammo-shotgun&#039;, label = &#039;Munitions-Shotgun&#039;, prix = 20, minGrade = 3}, {item = &#039;ammo-rifle&#039;, label = &#039;Munitions-Rifle&#039;, prix = 20, minGrade = 2}, ]] -- Objets de base QB -- --{item = &#039;pistol_ammo&#039;, label = &#039;Munitions pour pistolet&#039;, prix = 10, minGrade = 1}, --{item = &#039;smg_ammo&#039;, label = &#039;Munitions pour pistolet-mitrailleur&#039;, prix = 15, minGrade = 2}, --{item = &#039;rifle_ammo&#039;, label = &#039;Munitions pour fusil&#039;, prix = 20, minGrade = 2}, --{item = &#039;shotgun_ammo&#039;, label = &#039;Munitions pour fusil de chasse&#039;, prix = 20, minGrade = 3}, }, }, ----------------------------------------------------------- -------------------| Département du shérif |------------------ ----------------------------------------------------------- --[[ [&#039;Département du shérif&#039;] = { Job = &#039;shérif&#039;, -- Nom du travail MenuColors = {&#039;rgb(235, 164, 52)&#039;, &#039;rgb(181, 116, 13)&#039;}, -- Couleur du panneau de travail Blip = {color = 22, sprite = 60, size = 1.0}, -- Job blip Marker = {use = false, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false}, Duty = vector3(-446.5832, 6012.8979, 32.2887), -- Coordonnées Duty ON / OFF DutyBlips = false, -- Avec cela, les flics peuvent voir les autres flics sur la carte. Vestiaires = { }, Armureries = { }, BossMenu = { grades = {3}, }, Garages = { }, Boutique = { }, }, ]] }, Commandes = { -- Pour les flics JobMenu = { Commande = &#039;&#039;, Contrôle = &#039;F6&#039;, -- Liste des commandes : https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ Suggestion = &#039;Ouvrir le menu des tâches&#039; }, MDT = { Commande = &#039;&#039;, Suggestion = &#039;Ouvrir le menu de la base de données&#039; }, VehiclePanel = { Commande = &#039;&#039;, Suggestion = &#039;Modification de la position du panneau du véhicule&#039; }, PlateReader = { WhitelistedVehicles = {&#039;15wrxmarkednonels&#039;, &#039;22m4rb&#039;, &#039;23gtruckbb&#039;, &#039;barakuda&#039;, &#039;fbi3&#039;, &#039;kpgswl&#039;, &#039;lc300gr&#039;, &#039;polklx&#039;, &#039;TNILC&#039;}, -- false = non utilisé Commande = &#039;platereader&#039;, Contrôle = &#039;&#039;, -- Liste des commandes : https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ Suggestion = &#039;Menu du lecteur de plaques&#039; }, AreaLock = { Commande = &#039;arealock&#039;, Suggestion = &#039;Menu de verrouillage de zone&#039; }, CameraRepair = { Commande = &#039;camera_repair&#039;, Suggestion = &#039;Réparer la caméra&#039; }, Drag = { Commande = &#039;&#039;, Suggestion = &#039;Animation de glissement&#039; }, RemoveObjects = { Commande = &#039;removeobject&#039;, Contrôle = &#039;F7&#039;, -- Liste des commandes : Anglais : https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ Suggestion = &#039;Supprimer les objets&#039; }, -- Pour les civils CitizenCall = { Command = &#039;citizencall&#039;, Suggestion = &#039;Menu d&#039;appel citoyen&#039; }, }, HandCuff = { Freeze = false, -- Voulez-vous geler le joueur pendant qu&#039;il est menotté ? true / false CuffObject = false, -- Voulez-vous utiliser Cuff Object sur la main du joueur ? true / false -- Plus de contrôles : https://docs.fivem.net/docs/game-references/controls/ DisableControls = {24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75}, -- Contrôles désactivés lorsque le joueur est menotté. HandcuffKeyItem = &#039;handcuff_key&#039;, -- Objet utilisable, que tout le monde peut utiliser pour ouvrir les menottes. DragBlacklistedVehicles = {&#039;bf400&#039;, &#039;sanchez&#039;} }, BulletProofs = { Use = false, -- true = false Items = { -- Job = qui peut utiliser, onlyjob = Seuls les membres du job peuvent utiliser ? true / fase, item = ITEM {job = &#039;police&#039;, onlyjob = true, item = &#039;police_bulletproof&#039;}, {job = &#039;sheriff&#039;, onlyjob = true, item = &#039;sheriff_bulletproof&#039;}, } }, Radars = { Use = true, -- true / false Blips = {sprite = 184, color = 82, size = 0.5}, -- Radars blips OtherWhitelistedJobs = {&#039;ambulance&#039;, &#039;police&#039;, &#039;pemerintah&#039;, &#039;mechanic&#039;}, -- Autres emplois sur liste blanche Positions = { -- Coords, job = quel emploi recevra l&#039;argent des radars, limit = limite de vitesse, price = prix (valeur de l&#039;amende proportionnelle), radius = radius, blip = true / false --{coords = vector3(2076.3738, 2718.7109, 47,6280), job = &#039;police&#039;, limite = 200, prix = 3000, rayon = 5,0, blip = true}, --{coords = vector3(1320,0201, 610,4359, 80,1452), job = &#039;police&#039;, limite = 200, prix = 3000, rayon = 15,0, blip = true}, --{coords = vector3(-2686,5913, 2442,6104, 16,6781), job = &#039;police&#039;, limite = 200, prix = 3000, rayon = 15,0, blip = true}, --{coords = vector3(-1057,4922, -607,0911, 17,9110), job = &#039;police&#039;, limite = 200, prix = 3000, rayon = 25,0, blip = true}, --{coords = vector3(229,3872, -662,6493, 38,2247), job = &#039;police&#039;, limit = 200, prix = 3000, rayon = 15,0, blip = true}, --{coords = vector3(120,5341, -1378,1332, 28,8197), job = &#039;police&#039;, limit = 200, prix = 3000, rayon = 25,0, blip = true}, } }, Prison = { ClearInventory = false, -- true / false SaveFrequency = 5, Blip = {label = &#039;Lapas Ciogong&#039;, color = 3, sprite = 188, size = 1,25}, Coords = vector3(1580.44, 2543.21, 45.99), SendPlayerToJail = vector3(1580.44, 2543.21, 45.99), FinishCoords = vector4(1847.0192, 2585.8787, 45.6726, 267.4373), Hospital = { Blip = {label = &#039;RS Lapas Ciogong&#039;, coords = vector3(1777.03, 2552.09, 45.57), color = 2, sprite = 61, size = 0.0}, ReviveTime = 15, -- in sec ClearInventory = false, -- true / false Beds = { {coords = vector3(1777.8, 2560.1, 45.57), heading = 0.13, prop = &#039;v_med_bed2&#039;}, }, }, Escape = { CanEscape = false, -- Voulez-vous permettre aux joueurs de s&#039;échapper de la prison ? true / false EscapeDistance = 500.0, -- Distance d&#039;échappement EscapeByTunnel = { Use = false, -- Si c&#039;est vrai, vous devez avoir ce mlo requis : https://ed-johnsonscripts.tebex.io/package/5303552 Price = 5000, -- Prix à utiliser TimeToEscape = 30000, -- Temps d&#039;échappement Model = &#039;s_m_y_prismuscl_01&#039;, Coords = vector4(1628.2682, 2584.9957, 44.5652, 1.0618), DoorCoords = vector4(1628.185, 2584.76, 45.5583, 1.0618), WalkCoords = vector4(1626.5833, 2585.4402, 45,5648, 2,9932), DoorObject = -904036698, }, }, Shop = { Blip = {label = &#039;Prison Shop&#039;, color = 69, sprite = 59, size = 0,8}, Coords = vector3(1732,08, 2693,51, 45,58), Items = { -- Dans ESX {item = &#039;bread&#039;, label = &#039;Burger&#039;, price = 2000}, {item = &#039;water&#039;, label = &#039;Water&#039;, price = 2000}, -- Dans QB --{item = &#039;sandwich&#039;, label = &#039;Sandwich&#039;, price = 1}, --{item = &#039;water_bottle&#039;, label = &#039;Water&#039;, price = 1}, } }, Jobs = { Use = false, Blip = {label = &#039;Travail en prison&#039;, couleur = 17, sprite = 66, taille = 0,7}, StartJob = vector3(1732,81, 2571,65, 45,67), Travaux = { -- Soudage { Temps = 10, -- Temps en sec Argent = {min = 100, max = 200}, -- Minimum, Montant maximum d&#039;argent aléatoire Blip = {label = &#039;Position de travail&#039;, couleur = 26, sprite = 354, taille = 0,8}, Animation = &#039;WORLD_HUMAN_WELDING&#039;, RemoveProp = &#039;prop_weld_torch&#039;, Positions = { {Coords = vector3(1730,64, 2581,76, 45,68), Heading = 91,48}, {Coords = vector3(1727,64, 2581,95, 45,68), Cap = 88,62}, }, }, -- Martelage { Temps = 10, Argent = {min = 100, max = 200}, Blip = {label = &#039;Position de travail&#039;, couleur = 26, sprite = 402, taille = 1,0}, Animation = &#039;WORLD_HUMAN_HAMMERING&#039;, RemoveProp = &#039;prop_tool_hammer&#039;, Positions = { {Coords = vector3(1630,2081, 2527,3784, 45,5649), Cap = 235,0}, {Coords = vector3(1624,8821, 2513,2861, 45,5648), Cap = 100,0}, }, }, -- Plantation { Temps = 10, Argent = {min = 100, max = 200}, Blip = {label = &#039;Position de travail&#039;, couleur = 2, sprite = 1, taille = 0,75}, Animation = &#039;WORLD_HUMAN_GARDENER_PLANT&#039;, RemoveProp = &#039;prop_cs_trowel&#039;, Positions = { {Coords = vector3(1771.3270, 2546.0410, 45.5871), Heading = 275.0}, {Coords = vector3(1757.6355, 2550.0220, 45.5651), Heading = 130.0}, {Coords = vector3(1700.1659, 2536.5183, 45.5595), Heading = 150.0}, }, }, -- Nettoyage { Temps = 10, Argent = {min = 100, max = 200}, Blip = {label = &#039;Position de travail&#039;, color = 5, sprite = 1, size = 0.75}, Animation = &#039;WORLD_HUMAN_MAID_CLEAN&#039;, RemoveProp = &#039;prop_rag_01&#039;, Positions = { {Coords = vector3(1781.9982, 2558.9646, 45.6732), Heading = 0.0}, {Coords = vector3(1784.3669, 2563.7920, 45.6731), Heading = 0.0}, {Coords = vector3(1784.2422, 2552.7314, 45.6731), Heading = 0.0}, }, }, -- Vous pouvez en ajouter d&#039;autres... }, }, PrisonGuards = { {Modèle = &#039;mp_m_securoguard_01&#039;, Coords = vector4(1759.9581, 2413.7534, 45.3684, 28.3456), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coords = vector4(1820.5490, 2477.2603, 45.3775, 58.4353), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coords = vector4(1659.2534, 2398.5969, 45.4038, 1.3208), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coords = vector4(1544.2542, 2470.9983, 45.3487, 291.0606), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coords = vector4(1538.5869, 2585.3689, 45.3398, 276.2064), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coords = vector4(1572.9132, 2678.1006, 45.3943, 241.9367), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coords = vector4(1650.8765, 2754.4700, 45,4991, 204,2366), Distance = 10,0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coordonnées = vector4(1772,0437, 2758,9846, 45,5022, 158,1188), Distance = 10,0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coordonnées = vector4(1844,9613, 2699,1370, 45,5318, 91,8540), Distance = 10,0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coordonnées = vector4(1819,9763, 2621,6011, 45,5227, 84,6645), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coordonnées = vector4(1796.1647, 2620.0349, 45.5651, 357.4224), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coordonnées = vector4(1797.2832, 2590.6509, 45.6206, 190.7684), Distance = 10.0}, {Modèle = &#039;mp_m_securoguard_01&#039;, Coordonnées = vector4(1822.2632, 2608.7876, 45.5931, 92.6341), Distance = 20.0}, }, }, SecurityCameras = { hack = { enable = vrai, -- Piratage de caméra | vrai = faux temps = 30, -- Temps de piratage removeItem = vrai, -- Supprimer l&#039;élément ? | true = false item = &#039;usb_hack&#039;, -- Distance de l&#039;élément de piratage de caméra = 15.0 -- Le joueur doit être à cette distance de l&#039;objet caméra }, cameras = { [1] = {label = &quot;Prison CAM#1&quot;, coords = vector3(1768.84, 2530.96, 50.06), r = {x = -15.0, y = 0.0, z = 42.78}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123279267539730493/1.png&#039;}, [2] = {label = &quot;Prison CAM#2&quot;, coords = vector3(1616.35, 2522.01, 50.12), r = {x = -15,0, y = 0,0, z = 300,78}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123279278671417486/2.png?ex=670f3819&amp;is=670de699&amp;hm=91 b43be1b38eb15d1fbe65e08812a58d2b23182b25989eaac6d2c2ed24b7925d&amp;format=webp&amp;quality=lossless&amp;width=480&amp;height=480&#039;}, [3] = {étiquette = &quot;Prison CAM#3&quot;, coordonnées = vecteur3(1694,99, 2529,18, 59,00), r = {x = -15,0, y = 0,0, z = 300,78}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123279288834195577/3.png&#039;}, [4] = {label = &quot;Pacific Bank CAM#1&quot;, coords = vector3(235,35, 227,76, 113,83), r = {x = -35,0, y = 0,0, z = 220,05}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123279610604425327/4.png&#039;}, [5] = {label = &quot;Pacific Bank CAM#2&quot;, coords = vector3(232.64, 221.82, 108.47), r = {x = -25,0, y = 0,0, z = -140,91}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123279622096818266/5.png&#039;}, [6] = {label = &quot;Pacific Bank CAM#3&quot;, coordonnées = vecteur3(251,83, 225,38, 104,50), r = {x = -35,0, y = 0,0, z = -74,87}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123279633509535854/6.png&#039;}, [7] = {label = &quot;Bijoux CAM#1&quot;, coords = vector3(-620,28, -224,15, 40,32), r = {x = -25,0, y = 0,0, z = 165,78}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123280883814764574/7.png&#039;}, [8] = {label = &quot;Bijoux CAM#2&quot;, coordonnées = vecteur3 (-627,47, -239,98, 40,30), r = {x = -25,0, y = 0,0, z = -10,78}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123281525883031552/8.png&#039;}, [9] = {label = &quot;Paleto Bank #1&quot;, coordonnées = vecteur3(-115,40, 6472.91, 33.00), r = {x = -25.0, y = 0.0, z = 200.1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123289550551261344/11.png&#039;}, [10] = {label = &quot;Paleto Bank #2&quot;, coordonnées = vecteur3 (-108,02, 6462,61, 33,40), r = {x = -25,0, y = 0,0, z = 360,00}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123289558289760396/12.png&#039;}, [11] = {label = &quot;Paleto Bank #3&quot;, coordonnées = vecteur3 (-104,62, 6479,42, 33,38), r = {x = -25,0, y = 0,0, z = 182,00}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123289568263807019/13.png&#039;}, [12] = {label = &quot;Banque Paleto #4&quot;, coordonnées = vecteur3 (-107,89, 6468,54, 33,90), r = {x = -25,0, y = 0,0, z = 216,00}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123289575872286790/14.png&#039;}, [13] = {label = &quot;Fleeca Bank #1&quot;, coordonnées = vecteur3 (146,52, -1038,20, 30,72), r = {x = -25,0, y = 0,0, z = 250,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283944394211389/9.png&#039;}, [14] = {label = &quot;Fleeca Bank #1&quot;, coordonnées = vecteur3(150.01, -1051.31, 31.10), r = {x = -25,0, y = 0,0, z = 25,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283959363682304/10.png&#039;}, [15] = {label = &quot;Fleeca Bank #2&quot;, coordonnées = vecteur3 (1179,08, 2705,60, 39,40), r = {x = -25,0, y = 0,0, z = 90,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283944394211389/9.png&#039;}, [16] = {label = &quot;Fleeca Bank #2&quot;, coordonnées = vecteur3 (1171.28, 2716.70, 39.82), r = {x = -25,0, y = 0,0, z = 225,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283959363682304/10.png&#039;}, [17] = {label = &quot;Fleeca Bank #3&quot;, coordonnées = vecteur3 (-1216,80, -331,46, 39,0), r = {x = -25,0, y = 0,0, z = 290,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283944394211389/9.png&#039;}, [18] = {label = &quot;Fleeca Bank #3&quot;, coordonnées = vecteur3 (-1204,83, -337,83, 39,51), r = {x = -25,0, y = 0,0, z = 80,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283959363682304/10.png&#039;}, [19] = {label = &quot;Fleeca Bank #4&quot;, coordonnées = vecteur3 (-2963,95, 478,96, 17,06), r = {x = -25,0, y = 0,0, z = 350,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283944394211389/9.png&#039;}, [20] = {label = &quot;Fleeca Bank #4&quot;, coordonnées = vecteur3 (-2952.67, 486.13, 17.47), r = {x = -25,0, y = 0,0, z = 140,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283959363682304/10.png&#039;}, [21] = {label = &quot;Fleeca Bank #5&quot;, coordonnées = vecteur3 (310,85, -276,56, 55,47), r = {x = -25,0, y = 0,0, z = 250,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283944394211389/9.png&#039;}, [22] = {label = &quot;Fleeca Bank #5&quot;, coordonnées = vecteur3 (314,34, -289,67, 56,23), r = {x = -25,0, y = 0,0, z = 25,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283959363682304/10.png&#039;}, [23] = {label = &quot;Fleeca Bank #6&quot;, coordonnées = vecteur3 (-354,35, -47,43, 50,69), r = {x = -25,0, y = 0,0, z = 250,1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283944394211389/9.png&#039;}, [24] = {label = &quot;Fleeca Bank #6&quot;, coordonnées = vector3(-350.62, -60.48, 50.76), r = {x = -25.0, y = 0.0, z = 25.1595}, img = &#039;https://cdn.discordapp.com/attachments/907358524907081798/1123283959363682304/10.png&#039;}, }, }, ----------------------------------------------------------- -----------------------| TRADUIRE |----------------------- ----------------------------------------------------------- MoneyForm = &#039;$&#039;, -- Money form -- Toutes les licences Libellé Licences = { [&#039;weapon&#039;] = &#039;Permis d&#039;armes&#039;, [&#039;dmv&#039;] = &#039;Permis DMV&#039;, [&#039;drive&#039;] = &#039;Permis de conduire&#039;, [&#039;driver&#039;] = &#039;Permis de conduire&#039;, [&#039;bike&#039;] = &#039;Permis moto&#039;, [&#039;hunting&#039;] = &#039;Permis de chasse&#039;, [&#039;business&#039;] = &#039;Permis commercial&#039;, }, Locales = { CameraLabel = &#039;Gauche ~INPUT_CELLPHONE_LEFT~ Droite ~INPUT_CELLPHONE_RIGHT~\nHaut ~INPUT_CELLPHONE_UP~ Bas ~INPUT_CELLPHONE_DOWN~\n~r~Annuler ~INPUT_CELLPHONE_CANCEL~&#039;, ObjectLabel = &#039;Faire pivoter l&#039;objet ~INPUT_CELLPHONE_LEFT~ &amp; ~INPUT_CELLPHONE_RIGHT~\n~b~Placer l&#039;objet~w~ ~INPUT_FRONTEND_RDOWN~&#039;, Male = &#039;Homme&#039;, Female = &#039;Femme&#039;, SpeedCameraFine = &#039;CCTV - Vitesse :&#039;, SpeedCameraBlipLabel = &#039;CCTV&#039;, None = &#039;Aucun&#039;, Jail = &#039;Prison&#039;, Reason = &#039;Raison&#039;, Time = &#039;Heure&#039;, -- Paramètres régionaux du menu des tâches CitizenInteractions = &#039;Interactions avec les citoyens&#039;, Search = &#039;Rechercher&#039;, Cuff = &#039;Menotter&#039;, Uncuff = &#039;Détacher les menottes&#039;, Drag = &#039;Glisser&#039;, InOutOfVehicle = &#039;Entrée/sortie du véhicule&#039;, VehicleInteractions = &#039;Interactions avec les véhicules&#039;, Lockpick = &#039;Crochetage&#039;, WheelClamp = &#039;Serrure de roue&#039;, Impound = &#039;Mise en fourrière&#039;, VehicleSearch = &#039;Recherche&#039;, Objects = &#039;Objets&#039;, Cone = &#039;Cône&#039;, Barrière = &#039;Barrière&#039;, Bandes à pointes = &#039;Bandes à pointes&#039;, Tente = &#039;Tente&#039;, Lumière = &#039;Lumière&#039;, MDT = &#039;MDT&#039; }, Textes = { [1] = {&#039;[E] - Pour ouvrir le menu des tenues&#039;, 38}, [2] = {&#039;[E] - Pour ouvrir le menu de l&#039;armurerie&#039;, 38}, [3] = {&#039;[E] - Pour ouvrir le menu du garage&#039;, 38}, [4] = {&#039;[E] - Pour déposer le véhicule&#039;, 38}, [5] = {&#039;[E] - Pour activer le menu des tâches&#039;, &#039;[E] - Pour désactiver le menu des tâches&#039;, 38}, [6] = {&#039;[E] - Rechercher le coffre du véhicule&#039;, 38}, [7] = {&#039;[E] - Rechercher la boîte à gants du véhicule&#039;, 38}, [8] = {&#039;[E] - Supprimer l&#039;objet&#039;, 38}, [9] = {&#039;[E] - Démarrer le travail&#039;, 38}, [10] = {&#039;[E] - Terminer le travail&#039;, 38}, [11] = {&#039;[E] - Démarrer le travail&#039;, 38}, [12] = {&#039;[E] - S&#039;échapper par le tunnel&#039;, 38}, [13] = {&#039;[E] - Boutique&#039;, 38}, [14] = {&#039;[E] - Envoyer le joueur en prison&#039;, 38}, [15] = {&#039;[E] - Pour ouvrir le menu du boss&#039;, 38}, }, -- Fonction de notification MODIFIABLE &gt;&gt; cl_utils.lua Notify = { [1] = {&quot;NOTIFIKASI&quot;, &quot;Aucun véhicule disponible pour votre rang.&quot;, 5000, &quot;error&quot;}, [2] = {&quot;NOTIFIKASI&quot;, &quot;Vous ne pouvez pas déposer ce véhicule.&quot;, 5000, &quot;error&quot;}, [3] = {&quot;NOTIFIKASI&quot;, &quot;Menu des tâches : <b>ON&quot;, 5000, &quot;info&quot;}, [4] = {&quot;NOTIFIKASI&quot;, &quot;JobMenu : <b>OFF&quot;, 5000, &quot;info&quot;}, [5] = {&quot;NOTIFIKASI&quot;, &quot;Quelque chose gêne !&quot;, 5000, &quot;error&quot;}, [6] = {&quot;NOTIFIKASI&quot;, &quot;Il n&#039;y a pas de siège libre dans le véhicule !&quot;, 5000, &quot;error&quot;}, [7] = {&quot;NOTIFIKASI&quot;, &quot;Vous avez :&quot;, 5000, &quot;info&quot;}, [8] = {&quot;NOTIFIKASI&quot;, &quot;<br>Vous avez dépensé :<b>&quot;, 5000, &quot;info&quot;}, [9] = {&quot;NOTIFIKASI&quot;, &quot;Vous ne pouvez pas l&#039;utiliser.&quot;, 5000, &quot;error&quot;}, [10] = {&quot;NOTIFIKASI&quot;, &quot;Vous n&#039;avez pas assez d&#039;argent !&quot;, 5000, &quot;error&quot;}, [11] = {&quot;NOTIFIKASI&quot;, &quot;<b>Vous avez commencé à travailler !</b> Rendez-vous au point indiqué sur la carte ! Vous recevrez de l&#039;argent lorsque vous aurez terminé le travail.&quot;, 10000, &quot;info&quot;}, [12] = {&quot;NOTIFIKASI&quot;, &quot;Allez au point suivant, indiqué sur la carte !&quot;, 5000, &quot;info&quot;}, [13] = {&quot;NOTIFIKASI&quot;, &quot;Le gardien de prison vous a ramené !&quot;, 5000, &quot;info&quot;}, [14] = {&quot;NOTIFIKASI&quot;, &quot;Vous n&#039;avez pas assez d&#039;argent :&quot;, 5000, &quot;error&quot;}, [15] = {&quot;NOTIFIKASI&quot;, &quot;La porte s&#039;ouvre, échappez-vous !&quot;, 5000, &quot;success&quot;}, [16] = {&quot;NOTIFIKASI&quot;, &quot;Veuillez NE PAS SPAMER !&quot;, 8000, &quot;error&quot;}, [17] = {&quot;NOTIFIKASI&quot;, &quot;Vous n&#039;êtes pas à proximité d&#039;un objet photographique !&quot;, 5000, &quot;error&quot;}, [18] = {&quot;NOTIFIKASI&quot;, &quot;Hack FAILED!&quot;, 5000, &quot;error&quot;}, [19] = {&quot;NOTIFIKASI&quot;, &quot;Hack SUCCÈS ! La caméra a été désactivée.&quot;, 5000, &quot;success&quot;}, [20] = {&quot;NOTIFIKASI&quot;, &quot;Vous avez réparé la caméra avec succès!&quot;, 6000, &quot;success&quot;}, [21] = {&quot;NOTIFIKASI&quot;, &quot;Vous avez soumis avec succès!&quot;, 6000, &quot;success&quot;}, [22] = {&quot;NOTIFIKASI&quot;, &quot;Tagihan denda telah di kirim ke tagihan anda!&quot;, 6000, &quot;success&quot;}, [23] = {&quot;NOTIFIKASI&quot;, &quot;Il n&#039;y a aucun joueur près de chez vous!&quot;, 6000, &quot;error&quot;}, [24] = {&quot;NOTIFIKASI&quot;, &quot;La prison est terminée!&quot;, 6000, &quot;success&quot;}, [25] = {&quot;NOTIFIKASI&quot;, &quot;Vous avez réussi à vous évader!&quot;, 6000, &quot;succès&quot;}, [26] = {&quot;NOTIFIKASI&quot;, &quot;Vous ne pouvez pas vous échapper !&quot;, 6000, &quot;erreur&quot;}, [27] = {&quot;NOTIFIKASI&quot;, &quot;Appel citoyen <br>Rue : &quot;, 6000, &quot;info&quot;}, [28] = {&quot;NOTIFIKASI&quot;, &quot;Personne à proximité pour traîner !&quot;, 6000, &quot;error&quot;}, [29] = {&quot;NOTIFIKASI&quot;, &quot;Quelqu&#039;un est dans le véhicule !&quot;, 6000, &quot;error&quot;}, [30] = {&quot;NOTIFIKASI&quot;, &quot;Vous devez d&#039;abord placer un sabot de roue sur la roue.&quot;, 6000, &quot;error&quot;}, }, Progressbar = { DutyOFF = &#039;Service OFF...&#039;, DutyON = &#039;Service ON...&#039;, Working = &#039;Travail...&#039;, WheelClampPlacing = &#039;Placage du sabot de roue...&#039;, Impound = &#039;Mise en fourrière...&#039; }, Webhooks = { Use = false, -- Utiliser des webhooks ? true / false Locale = { [&#039;ItemBought&#039;] = &#039;Article acheté&#039;, [&#039;CitizenCallOpen&#039;] = &#039;Appel citoyen - Ouvrir&#039;, [&#039;CitizenCallClose&#039;] = &#039;Appel citoyen - Fermer&#039;, [&#039;FineCreated&#039;] = &#039;Amende créée&#039;, [&#039;Jail&#039;] = &#039;Prison&#039;, [&#039;Unjail&#039;] = &#039;Débloquer&#039;, [&#039;PlayerName&#039;] = &#039;Nom du joueur&#039;, [&#039;Identifier&#039;] = &#039;Identifiant&#039;, [&#039;Items&#039;] = &#039;Items&#039;, [&#039;Text&#039;] = &#039;Texte&#039;, [&#039;Callid&#039;] = &#039;ID d&#039;appel&#039;, [&#039;Coords&#039;] = &#039;Coords&#039;, [&#039;Assistant&#039;] = &#039;Assistant&#039;, [&#039;CloseReason&#039;] = &#039;Raison de la fermeture&#039;, [&#039;Receiver&#039;] = &#039;Receiver&#039;, [&#039;Amount&#039;] = &#039;Montant&#039;, [&#039;Job&#039;] = &#039;Job&#039;, [&#039;Reason&#039;] = &#039;Raison&#039;, [&#039;Heure&#039;] = &#039;Heure ⏲️&#039; }, -- Pour modifier la couleur d&#039;un webhook, vous devez définir la valeur décimale d&#039;une couleur. Vous pouvez utiliser ce site Web pour ce faire : https://www.mathsisfun.com/hexadecimal-decimal-colors.html Colors = { [&#039;SubAccountCreated&#039;] = 3145631, [&#039;SubAccountDeleted&#039;] = 16711680, [&#039;PermissionTableRefreshed&#039;] = 10155240 } }, ----------------------------------------------------------- -----------------------| UNIFORMES |------------------------ ----------------------------------------------------------- CitizenWear = {label = &quot;Citizen Wear&quot;}, Uniforms = { { label = &#039;Police Dress&#039;, -- Uniform Label jobs = { -- Job = job name, grades = grades {job = &#039;police&#039;, grades = {0,1,2,3}}, -- More jobs }, homme = { [&#039;t-shirt&#039;] = {article = 58, texture = 0}, [&#039;torse2&#039;] = {article = 55, texture = 0}, [&#039;bras&#039;] = {article = 41, texture = 0}, [&#039;pantalon&#039;] = {article = 25, texture = 0}, [&#039;chaussures&#039;] = {article = 25, texture = 0}, [&#039;chapeau&#039;] = {article = -1, texture = 0}, [&#039;accessoire&#039;] = {article = 0, texture = 0}, [&#039;oreille&#039;] = {article = 2, texture = 0}, [&#039;autocollants&#039;] = {article = 0, texture = 0}, [&#039;masque&#039;] = {article = 0, texture = 0} }, femme = { [&#039;t-shirt&#039;] = {article = 35, texture = 0}, [&#039;torso2&#039;] = {item = 48, texture = 0}, [&#039;arms&#039;] = {item = 44, texture = 0}, [&#039;pants&#039;] = {item = 34, texture = 0}, [&#039;shoes&#039;] = {item = 27, texture = 0}, [&#039;hat&#039;] = {item = -1, texture = 0}, [&#039;accessory&#039;] = {item = 0, texture = 0}, [&#039;ear&#039;] = {item = 2, texture = 0}, [&#039;decals&#039;] = {item = 0, texture = 0}, [&#039;mask&#039;] = {item = 0, texture = 0} }, }, { label = &#039;Visibility Vest&#039;, jobs = { {job = &#039;police&#039;, grades = {0,1,2,3,4}}, }, male = { [&#039;t-shirt&#039;] = {item = 59, texture = 1}, }, femme = { [&#039;t-shirt&#039;] = {article = 36, texture = 1}, } }, { label = &#039;Robe de patron&#039;, emplois = { {emploi = &#039;police&#039;, grades = {4}}, }, homme = { [&#039;t-shirt&#039;] = {article = 58, texture = 0}, [&#039;torso2&#039;] = {article = 55, texture = 0}, [&#039;bras&#039;] = {article = 41, texture = 0}, [&#039;pantalon&#039;] = {article = 25, texture = 0}, [&#039;chaussures&#039;] = {article = 25, texture = 0}, [&#039;chapeau&#039;] = {article = -1, texture = 0}, [&#039;accessoire&#039;] = {article = 0, texture = 0}, [&#039;oreille&#039;] = {article = 2, texture = 0}, [&#039;decals&#039;] = {item = 8, texture = 3}, [&#039;mask&#039;] = {item = 0, texture = 0} }, female = { [&#039;t-shirt&#039;] = {item = 35, texture = 0}, [&#039;torso2&#039;] = {item = 48, texture = 0}, [&#039;arms&#039;] = {item = 44, texture = 0}, [&#039;pants&#039;] = {item = 34, texture = 0}, [&#039;shoes&#039;] = {item = 27, texture = 0}, [&#039;hat&#039;] = {item = -1, texture = 0}, [&#039;accessory&#039;] = {item = 0, texture = 0}, [&#039;ear&#039;] = {item = 2, texture = 0}, [&#039;decals&#039;] = {item = 7, texture = 3}, [&#039;mask&#039;] = {item = 0, texture = 0} } }, }, PrisonUniform = { homme = { [&#039;t-shirt&#039;] = {item = 15, texture = 0}, [&#039;torso2&#039;] = {item = 146, texture = 0}, [&#039;bras&#039;] = {item = 0, texture = 0}, [&#039;pantalon&#039;] = {item = 3, texture = 7}, [&#039;chaussures&#039;] = {item = 12, texture = 12}, [&#039;chapeau&#039;] = {item = -1, texture = 0}, [&#039;accessoire&#039;] = {item = 0, texture = 0}, [&#039;oreille&#039;] = {item = -1, texture = 0}, [&#039;autocollants&#039;] = {item = 0, texture = 0}, [&#039;masque&#039;] = {item = 0, texture = 0} }, femme = { [&#039;t-shirt&#039;] = {item = 3, texture = 0}, [&#039;torso2&#039;] = {item = 38, texture = 3}, [&#039;arms&#039;] = {item = 2, texture = 0}, [&#039;pants&#039;] = {item = 3, texture = 15}, [&#039;shoes&#039;] = {item = 66, texture = 5}, [&#039;hat&#039;] = {item = -1, texture = 0}, [&#039;accessory&#039;] = {item = 0, texture = 0}, [&#039;ear&#039;] = {item = -1, texture = 0}, [&#039;decals&#039;] = {item = 0, texture = 0}, [&#039;mask&#039;] = {item = 0, texture = 0} } }, } Config.framework = &quot;ESX&quot; -- ESX ou QBCore Config.spikeItem = &quot;spike&quot; -- Nom de l&#039;élément Config.allowRemoveSpike = {&quot;police&quot;, &quot;offpolice&quot;, &quot;pemerintah&quot; } -- Groupe pouvant supprimer un pic Config.timeToLaunch = 2500 -- Temps de lancement du pic Config.timeToDisassemble = 2500 -- Temps de démontage du pic Config.percentToBroke = 25 -- Pourcentage de pic cassé lorsque vous le supprimez Config.removeSpikeAfterBurst = true -- Supprimer le pic après l&#039;éclatement d&#039;un pneu