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Script ESX QBCore Standalone

FiveM Verslavingsscript

Oorspronkelijke prijs was: $22.00.Huidige prijs is: $13.00.

-41%

FiveM verslavingsmanagementsysteem – Het is eenvoudig in te stellen en super snel, met JSON voor snelheid. Spelers kunnen verslaafd raken aan bepaalde items, wat de gameplay boeiender maakt. Als ze deze items niet gebruiken, groeit hun verlangen, en als het een schadelijk niveau bereikt, treedt een speciaal effect in werking.

  • Eenvoudig te configureren: Snel instellen en eenvoudig aanpassen.
  • Snelle Prestaties: Gebruikt JSON voor snelheid.
  • Addictive Gameplay: Spelers kunnen verslavingen aan items ontwikkelen.
  • Dynamische Effecten: Hoge verlangens activeren speciale effecten.
  • Aanpasbaar: Pas verslavingsinstellingen en items aan via een configuratiebestand.

Database Ondersteuning

  • MYSQL met JSON Database: Compatibele en efficiënte integratie.

Breng een nieuwe laag realisme in uw spel met ons verslavingsbeheersysteem!

(8 klantbeoordelingen)

Product facts

Framework
ESX, QBCore, Standalone
Resource type
Script
Included files
1 downloadable file
Add to Cart
FiveM verslavingssysteem
FiveM Verslavingsscript
$22.00 Oorspronkelijke prijs was: $22.00.$13.00Huidige prijs is: $13.00.
FiveM Addiction Script | Addiction System | ak4y-addiction

Configuratiebestand

Config = {
    Framework = "esx", -- "esx" or "qb"
    Identifier = "discord", -- Identifier for the database (discord / steam / license <- recommended | not recommended -> xbl / live / fivem / ip)
    MenuCommand = "addictions",
    MenuKey = "F7",
    UseMenuKey = true,
    TickTime = 10, -- Seconds (Less than 5 seconds is not recommended!)
    EffectCooldown = 30, -- Seconds

    Admins = {
        "discord:397032581326962689", -- Add your steam hex here
    },

    Addictions = {
        ["alcohol"] = {
            title = "Alcohol", -- Title of the addiction
            addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 50, -- If the need is above this value, danger text will be shown
            effectType = 3, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.2, -- Value will decrease with each tick
                need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
        ["drug"] = {
            title = "Drug", -- Title of the addiction
            addictionDangerLimit = 30, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 10, -- If the need is above this value, danger text will be shown
            effectType = 2, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.15, -- Value will decrease with each tick
                need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
        ["cigar"] = {
            title = "Cigar", -- Title of the addiction
            addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 15, -- If the need is above this value, danger text will be shown
            effectType = 1, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.1, -- Value will decrease with each tick
                need = 0.6 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
    },

    AddictionHealingItems = {
        ["water"] = {
            title = "Water",
            itemName = "water", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = {
                decreaseAddiction = 10,
                decreaseNeed = 10
            },
        },
    },

    AddictionItems = {
        ["beer"] = {
            title = "Beer",
            itemName = "beer", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["whiskey"] = {
            title = "Whiskey",
            itemName = "whiskey", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["vodka"] = {
            title = "Vodka",
            itemName = "vodka", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["cigar"] = {
            title = "Cigar",
            itemName = "cigar", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "cigar", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["weed"] = {
            title = "Weed",
            itemName = "weed", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "drug", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["meth"] = {
            title = "Meth",
            itemName = "meth", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "drug", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
    },

    Notify = function(message, type, length)
        if Config.Framework == "qb" then
            Framework.Functions.Notify(message, type, length)
        else
            Framework.ShowNotification(message)
        end
    end,
}

 

8 beoordelingen voor FiveM Addiction Script

  1. Brayan (geverifieerde eigenaar)

    Ik had een compatibiliteitsprobleem met [framework/resource], en het ondersteuningsteam heeft me onmiddellijk geholpen het op te lossen.

  2. AnneRocket190 (geverifieerde eigenaar)

    Ik hou gewoon van het ontwerp en de klantenservice is de beste.

  3. Nicolette (geverifieerde eigenaar)

    We tested several similar resources, but this one had the best combination of features, design, and performance.

  4. Celia (geverifieerde eigenaar)

    The developer helped me with a custom configuration and explained everything clearly.

  5. Howard (geverifieerde eigenaar)

    Uitstekend werk. De bron draait soepel en integreert goed met onze bestaande setup.

  6. Ron (geverifieerde eigenaar)

    Simple, effective, and well made. It does exactly what it is supposed to do.

  7. Raymundo (geverifieerde eigenaar)

    great

  8. Jamel (geverifieerde eigenaar)

    Been using a lot of items, this one is obviously the best

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