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Script ESX QBCore Standalone

Skrypt uzależnienia FiveM

Pierwotna cena wynosiła: $22.00.Aktualna cena wynosi: $13.00.

-41%

FiveM system zarządzania uzależnieniami – Jest łatwy w konfiguracji i niezwykle szybki, wykorzystując JSON dla prędkości. Gracze mogą uzależnić się od pewnych przedmiotów, co sprawia, że rozgrywka jest bardziej angażująca. Jeśli nie używają tych przedmiotów, ich pragnienie rośnie, a jeśli osiągnie szkodliwy poziom, uruchamia się specjalny efekt.

  • Łatwy w konfiguracji: Skonfiguruj go szybko i łatwo dostosuj.
  • Szybka wydajność: Używa JSON dla szybkości.
  • Wciągająca rozgrywka: Gracze mogą rozwijać uzależnienia od przedmiotów.
  • Efekty dynamiczne: Wysokie poziomy pożądania wyzwalają specjalne efekty.
  • Konfigurowalne: Dostosuj ustawienia i przedmioty uzależnień za pomocą pliku konfiguracyjnego.

Wsparcie Bazy Danych

  • MYSQL z bazą danych JSON: Kompatybilna i wydajna integracja.

Wprowadź nowy poziom realizmu do swojej gry dzięki naszemu systemowi zarządzania uzależnieniami!

(8 opinii klienta)

Product facts

Framework
ESX, QBCore, Standalone
Resource type
Script
Included files
1 downloadable file
Add to Cart
System uzależnienia FiveM
Skrypt uzależnienia FiveM
$22.00 Pierwotna cena wynosiła: $22.00.$13.00Aktualna cena wynosi: $13.00.
FiveM Addiction Script | Addiction System | ak4y-addiction

Plik konfiguracyjny

Config = {
    Framework = "esx", -- "esx" or "qb"
    Identifier = "discord", -- Identifier for the database (discord / steam / license <- recommended | not recommended -> xbl / live / fivem / ip)
    MenuCommand = "addictions",
    MenuKey = "F7",
    UseMenuKey = true,
    TickTime = 10, -- Seconds (Less than 5 seconds is not recommended!)
    EffectCooldown = 30, -- Seconds

    Admins = {
        "discord:397032581326962689", -- Add your steam hex here
    },

    Addictions = {
        ["alcohol"] = {
            title = "Alcohol", -- Title of the addiction
            addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 50, -- If the need is above this value, danger text will be shown
            effectType = 3, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.2, -- Value will decrease with each tick
                need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
        ["drug"] = {
            title = "Drug", -- Title of the addiction
            addictionDangerLimit = 30, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 10, -- If the need is above this value, danger text will be shown
            effectType = 2, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.15, -- Value will decrease with each tick
                need = 0.3 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
        ["cigar"] = {
            title = "Cigar", -- Title of the addiction
            addictionDangerLimit = 60, -- If the addiction is above this value, danger text will be shown
            needDangerLimit = 15, -- If the need is above this value, danger text will be shown
            effectType = 1, -- 1, 2, 3 (this will be played if players addiction is above the limit)

            onTick = {
                addiction = 0.1, -- Value will decrease with each tick
                need = 0.6 -- Value will increase with each tick (if addiction is above the limit)
            }
        },
    },

    AddictionHealingItems = {
        ["water"] = {
            title = "Water",
            itemName = "water", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = {
                decreaseAddiction = 10,
                decreaseNeed = 10
            },
        },
    },

    AddictionItems = {
        ["beer"] = {
            title = "Beer",
            itemName = "beer", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["whiskey"] = {
            title = "Whiskey",
            itemName = "whiskey", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["vodka"] = {
            title = "Vodka",
            itemName = "vodka", -- Item name in the database
            itemType = "drink", -- "drink" or "food" or "cigaratte"
            addictionType = "alcohol", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["cigar"] = {
            title = "Cigar",
            itemName = "cigar", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "cigar", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["weed"] = {
            title = "Weed",
            itemName = "weed", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "drug", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
        ["meth"] = {
            title = "Meth",
            itemName = "meth", -- Item name in the database
            itemType = "cigaratte", -- "drink" or "food" or "cigaratte"
            addictionType = "drug", -- Addiction name

            onUse = { -- Values ​​to be added with each use
                increaseAddiction = 10,
                decreaseNeed = 12
            },
        },
    },

    Notify = function(message, type, length)
        if Config.Framework == "qb" then
            Framework.Functions.Notify(message, type, length)
        else
            Framework.ShowNotification(message)
        end
    end,
}

 

8 opinii dla FiveM Addiction Script

  1. Brayan (zweryfikowany)

    I had a compatibility problem with [framework/resource], and the support team helped me fix it immediately.

  2. AnneRocket190 (zweryfikowany)

    Just love the design and the customer support is the nicest.

  3. Nicolette (zweryfikowany)

    We tested several similar resources, but this one had the best combination of features, design, and performance.

  4. Celia (zweryfikowany)

    The developer helped me with a custom configuration and explained everything clearly.

  5. Howard (zweryfikowany)

    Excellent work. The resource runs smoothly and integrates well with our existing setup.

  6. Ron (zweryfikowany)

    Simple, effective, and well made. It does exactly what it is supposed to do.

  7. Raymundo (zweryfikowany)

    great

  8. Jamel (zweryfikowany)

    Been using a lot of items, this one is obviously the best

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