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Ontwikkel een aangepaste FiveM-telefoonapp

Ontwikkel een aangepaste FiveM-telefoonapp

GoalCreate a production‑ready in‑game smartphone for FiveM using NUI + React. You will scaffold a resource, wire QBCore/ESX events, persist data in MySQL, and ship a smooth UI that respects performance budgets. Prerequisites Docs Internal reading (FiveMX) Architecture Event flow Step 1 — Scaffold the resource Folder layout fxmanifest.lua Step 2 — Create the React […]

FiveM: Hoe verwijder je het vizier (Spelers & Server …

How to Remove the Crosshair in FiveM (HideHudComponentThisFrame 14)

Fast answer: FiveM servers remove the default GTA crosshair — HUD component 14, the reticle — by running HideHudComponentThisFrame(14) every frame in a client script. The call must run on the client, inside a loop, because HUD components render again on the next frame. Below: the copy-paste resource, an optional player toggle command, and fixes […]

Hoe Schrijf Je FiveM Scripts Met AI: Complete Ontwikkelaar&#…

Hoe FiveM Scripts te schrijven met AI

Een praktische AI-ondersteunde workflow voor het plannen, genereren, beoordelen en testen van FiveM-scripts zonder het verzenden van onveilige gegenereerde code.

Converteren van FiveM Scripts – ESX, QBCore, QBOX (Frame…

Converteren van FiveM Scripts – ESX, QBCore, QBOX (Framework…

This is a code‑first, no‑fluff easy converting FiveM scripts guide that shows you exactly how to Convert FiveM Scripts between ESX, QBCore, QBOX (qbx_core), and framework‑agnostic (standalone) setups. You’ll get tri‑way API mappings, adapter code, SQL migration steps (mysql‑async → oxmysql), QBOX specifics, testing checklists, and production hardening tips. TL;DR — Migration in 10 Steps […]

this ai tool by hifivem makes your lua coding life easier FiveM

AI gebruiken voor FiveM coderen

Een beknopte workflow voor het gebruik van AI in FiveM coderen: plan, genereer kleine concepten, beoordeel framework-aannames en test vóór implementatie.

Instellen van fxmanifest.lua (FiveM)

Setting Up fxmanifest.lua for FiveM (Copy-Paste Examples)

Fast answer: every FiveM resource needs an fxmanifest.lua file in the resource folder. It tells FXServer which game the resource supports, which scripts to load, and which files go to clients. Below are copy-paste examples for a standard script resource, shared/client/server scripts, NUI resources (ui_page + files), and maps (this_is_a_map ‘yes’ with ymap streams), plus […]

Hoe QBCore Scripts aan te passen: Tips en trucs

Hoe QBCore Scripts aan te passen: Tips en trucs

Customizing QBCore scripts is essential for adapting your FiveM server to meet specific requirements, enhancing gameplay, and offering a specific roleplay setup. This comprehensive guide will explore the process of customizing existing QBCore scripts, providing in-depth explanations, practical examples, and insights on how to align them with your server’s needs. It covers everything from basic […]

FiveM Real-Time Sync – Gratis FiveM Mods

FiveM Real-Time Sync

FiveM Real Time Sync keeps the in-game clock aligned with real-world time and includes start and stop controls.

FiveM Laadscherm

How to Create a FiveM Loading Screen

Build a current FiveM loading-screen resource with fxmanifest.lua, local HTML assets, progress events, safe handover data and an optional controlled shutdown.

Inleiding tot LUA-scripting voor FiveM

Introduction to Lua Scripting for FiveM

Create a small FiveM resource with CfxLua 5.4 and fxmanifest.lua, understand client and server contexts, and validate networked actions on the server.